Featured game of Dance of the Sky 2

1, when counting down to 1, prompt that key input is about to start;

2. Click the key according to the moving position of the blue indicator bar. When the indicator bar reaches the middle of the key, a white circle will appear around the key, and the best time to hit the key is when the white circle coincides with the key circle.

3. Keys are divided into ↑ (up), ↓ (down), ← (left), → (right) and □ (space). If a line appears, it means long press;

4. When there is a fever time, the input field will become two columns, and you can input the keys from left to right in turn. Create a movie-level display atmosphere for FeverTime. FeverTime, the score obtained in FeverTime will be calculated and displayed separately. After FeverTime, the scores are merged into the whole score, which has an animation effect.

5. Determine the accuracy according to the coincidence degree between the player's tapping sound and the music beat. The judgment level of each key is divided into: perfect, great, and missed. When it is perfect and great, it can accumulate combo (that is, combo); When the judgment is wrong, the combination number is reset to zero and recalculated. 1, which needs to be typed all the time, with heating time.

2, 5 keys: left key (bass drum, purple), right key (bass drum, green), up key (snare drum, red), down key (snare drum, blue), space (cymbal, blue), long bar (equal to any key, all five keys can be pressed, and it will be deemed invalid if pressed).

The shortest bar misses 2 beats, and you have to press 1 at least to avoid missing beats. The longest is not more than 16 beat, and the longest is n beat, depending on the number.

There is no evaluation of P\G\M for the bar, only the display of continuous beating, which is not included in the combo. Balloon has no evaluation of P\G\M, but only the display of continuous beating, which is not included in the combo.

When clicking on this column, a combination dialog box will appear, showing the number of keys. When the balloon hits, an oval dialog box will appear, which shows the number of keys.

(p: perfect; G: great; M: Miss)

note:

The appearance of the strip is only related to the selected song.

Some songs have one or more long stripes, and some songs have no long stripes.

Moreover, the position where the bar appears each time is fixed.

3. Keystroke: When the key moves into the judgment circle, the keystroke is effective, and after the key is struck correctly, the key disappears; Keys that have not been typed wrong or typed wrong before will disappear directly into the decision-making circle.

The keys to enter the batting circle must be determined in turn, and the direction of key position movement is from left to right by default. Change "viewing angle" to "spectral plane", and the shortcut key is still "1".

You can change the angle of view: change the direction of key movement and click at any time in the game. You can also switch before the game starts.

4. Balloons

Up, down, left and right are sometimes followed by balloons. There are no balloons behind the space. If you press the required number, there will be special effects of balloon explosion, and then a rainbow will flash across the scene. If you don't fill it up, the balloon will float away.

The minimum number of buttons for balloon explosion: one tap (4 keys), two taps (8 keys), three taps (12 key), four taps (16 key), and so on. For example, it will explode when it reaches 8 keys, and the music group will arrange keys. The more you play in two beats, the better.

Balloon from n to 1, upside down. There will be air leakage before hitting 1, and the last balloon of 1 can explode. Bars are counted from 1 to n, as opposed to balloons. The number of balloons is specified, and they can explode when finished.

The balloon button stage does not count as COMBO, and the first button after the balloon button stage begins to count as COMBO.

note:

Balloons appear randomly and are only related to the selected song.

Some songs have balloons: once or more; Every time the balloon appears, the position of the button is fixed.

Some songs have no balloons.

If the balloon appears twice in the song "Ah!", then every time you choose this song, there are two balloons, and the position of the balloon is to the right of the down key and the right key.

5, fever time

At a fixed time point of the song, there is a fever time, the key points are doubled, and the combo number is calculated normally.

When the fever lasts for 2 rounds. When you have a fever, the interface turns golden.

6. Key scores: perfect, great, missed; ; When you reach greatness and perfection, you can accumulate combo.

7. Settlement: The individual with high score wins. When the scores are the same, the rankings are the same. Some or all players will not get any reward when the score is 0.

Rhythm game teaching

1, Encyclopedia: game teaching, adding the "teaching" and game description of rhythm games.

2. Enter the game teaching.

3. The first round of "up, down, left and right" key teaching.

4, the second round of space bar teaching

5, the third round of teaching balloon key

6. The fourth round of long strip teaching

7, the fifth round of self-practice, comprehensive

Rhythm dating game

1, adding "rhythm dating game"

2. Dating game mode

Sonic dating game

Traditional dating game

Rhythm dating game

3.3. 1 Laba Slot Machine

1, the slot machine will be started when dancing.

2. When the player plays a qualified performance, he can automatically start the slot machine once to get a reward.

1) X combination times

2) Y even p

3. Detailed rules

1) 3 tracks, from left to right, 1 track, 2 tracks, 3 tracks.

2) Parameter 7, corresponding to 7 pictures.

3) Every time the slot machine is started, select 1 of seven pictures independently and randomly on three tracks, and complete track 1 first, then track 2, and finally track 3, with the total time controlled within 3 seconds.

4) According to the final picture arrangement, determine the final reward.

④ unordered arrangement

ü Two identical pictures are adjacent to each other.

There are two identical pictures that are not adjacent to each other.

≤ 3 Same

ü According to the picture ID, a continuous sequence of 1 is formed. The ball slides from left to right in the ball groove. When the ball slides to the critical groove, hit the space to complete this round of keys.

2. Critical groove-When the ball slides to the critical groove, it means that space should be excavated at this time.

3. Keystroke-corresponding to the four arrows on the keyboard, the accuracy is judged according to whether the keystrokes of direction keys are correct or not and the keystroke time of spaces, and each round of judgment is divided into perfect, very good, very good and miss, so as to achieve the cumulative number of times at the beginning of perfection, that is, "even p".

4. Number of keys-indicates the number of direction keys in this round. Be sure to type all the arrows correctly in turn before the ball reaches the critical slot, otherwise the space bar will not score even if it is hit correctly. 1. This game can be played by 6 people at most and 2 people at least.

The game is divided into two teams in the preparation room in advance, and the game starts with one team. Players can click the red and blue button in the upper left corner to choose the team they want to join, and the number of teams on both sides must be the same to play the game.

3. Players are divided into two teams for confrontation, and there will be a game state at the top of the page.

4. The team with the highest total score WINs, win is displayed before the nickname of the winning team, and LOSE is displayed before the nickname of the losing team.

Income:

Planet dressing degree: put furniture outside the planet to get dressing degree. In the hall of fame, it is called "outdoor dressing"

How to increase the outdoor dressing degree: Some products of "Boutique House" Planet Store can increase the dressing degree after being equipped. Move the mouse to the product to display the dressing degree of the product, and if it is not displayed, it will not increase the dressing degree.

Star dressing income: star dressing can increase income (not sure whether it is to increase experience or gold coins)

After entering the room, there will be a system to prompt the degree of dress in the room.

After the game, the settlement interface will display the profit value of the planet's clothing.

Benefits of the dance company: Dancing with the members of the dance company will bring benefits to the dance company.

If a member of the dance troupe enters the room, the system will prompt.

Intimacy value income: dancing with friends will earn extra intimacy value income, and dancing with friends with high intimacy will earn more income.

Intimacy value: giving gifts to friends will get a lot of intimacy.

Prop income increases experience or game currency according to the props used in the game. For example, using dual experience cards to increase experience.

After the game, the settlement interface will show the income of props. Move the mouse to the item income icon, and the currently used items and remaining time will be displayed. Game types: sonic dating game, traditional dating game (standby room, different color grouping).

2. Number of people: At least 6 people can enter the game stage of this game.

3. The dating game has a special station, with a figure-of-eight station and a 45-degree angle: regardless of gender, the left and right stations-1,2,3 is left, 4,5,6 is right; It takes 3 to 3 to start the game; No fever time

There are only two kinds of shots in dating mode, close shot and distant shot.

Overview of the exhibition

Solo stage: The first stage is a group show, and each contestant will take turns to walk to the center of the stage and dance for a round as a performance.

Primary partner selection: players can press the keys of keyboard 1, keyboard 2 and keyboard 3 to select partners according to the tips above their heads.

Primary election result

Dance exhibition stage: each player has the opportunity to dance for a while in front of the object of his choice to show his mind.

Determine the partner (second choice): the same as the first choice; This choice determines the final matching result.

Final matching result: Only two people who choose from each other can match successfully. After the second selection, the successful partner will dance in pairs.

* * * Dance stage

5. Display order:

5. 1, enter the game player and start dancing in place for a round; Primary election result

5.2, personal show stage

Each player has a round of performance time. In the order of standing left and right, take turns to the center of the stage and dance for a round.

Players dancing in the middle of the performance teleport, while other players stay where they are, as shown in the figure (display order 1, 4, 2, 5, 3, 6).

5.3. Choose a partner

5.3. 1, junior partner

After the solo show, we entered the stage of matching left and right to choose partners.

Keyboard 1, keyboard 2, and keyboard 3 represent optional players on the opposite side, counting down for 3 seconds and choosing a partner.

5.3.2. Display the primary election results. If both sides choose each other, the arrows will be displayed in gold, and there will be directional arrows on both sides. If the player status is single, the arrow is displayed in blue, and if there are unselected players, the arrow is not displayed. After the display effect is over, enter the next stage.

5.4. After choosing a partner for the first time in the dance show stage, they will instantly move to their favorite place to show the dance for 6 rounds, and the unselected players will dance for 6 rounds in the same place. The moving sequence is 1, 4, 2, 5, 3, 6. The selector moves to the selected party first and jumps for one round. Then the selected party jumps for one round; And so on; If 5 chooses 6 and 6 doesn't choose, then 5 moves to 6 for one round and 6 for one round.

5.5. Determine the partner: select the partner 5.5. 1 for the second time, and then enter the partner selection again. The method is the same as the first time, and enters a round of countdown (refer to 5.3. 1). 5.5.2. Show the results of the second partner selection, and show the results of the second partner selection, which are basically the same as the first time, but different. In the random pairing, the sites 1, 2, 3 and 4, 5 and 6 take precedence over the previous digital pairing. 5.6, the final match was successful, 5.7, * * * dance stage 6, the score from the first round to the end of the game, the cumulative score of "heart" represents the goodwill of two people, taking the highest value, and the score of double P is+1. Goodwill display: next to the number of heart+specific goodwill, when the goodwill is 0, the sound wave score of heart +0 will be displayed; Perfect score of traditional sound wave =2 points 2* perfect =3 points perfect =3 points 2 * perfect =4 points great = 1 2 * great = 1 great =2 points 2 * great =2 points missed =0 points missed =0 points good = 1 P+G=3 points p. Win or lose judgment: the party with the highest degree of goodwill wins. If the goodwill is the same, compare the total score. Note: goodwill is only one of the rewards of dating, similar to experience and gold coins; The non-cumulative perspective of multi-round games with good feelings is fixed. Basic rule

1. Start time: The heads of all dance troupes can sign up for the dance troupe battle from 00:00:00 on Sunday.

2. Deadline: Saturday noon 12.

3. Registered institutions

1) President

2) Add the option of "Dance Company vs. Registration" in the authority management.

Checked official positions can be registered.

4. Registration requires the company to reach level 5, and no registration fee is required!

5. At the end of registration, the system will make statistics on the registered dance companies, and select 16 dance companies as participating dance companies according to their ranking; Before entering 16, the registration fee of the dance company will be refunded and the owner of the dance company will be notified by email.

6. Rules for the ranking of dance companies:

1) the first judgment: the level of the dance company.

2) The first judgment: the strength of the dance troupe.

3) First judgment: the wealth value of the dance company.

connect

1, registration entrance

Players can enter the registration interface through the dance troupe battle icon on the main interface;

2. Registration interface

The emblem of the last champion dance company and the main management personnel of the dance company are highlighted on the left; On the right side of the registration interface, the reward of the dance company's hegemony is displayed; The lower left corner briefly describes the rules;

3. The reward part is divided into champion exclusive and ranking reward.

1) Champion exclusive: show a set of champion exclusive clothes; Men look at men's wear, women look at women's wear, and the head of the champion dance troupe looks at special headgear.

2) The exclusive title of champion

3) ranking reward: a total of 6 gift packages; Appears from the right side of the reward interface and disappears from the left side; The color and style of the gift package are different; Click the mouse to stop moving, and the gift package prompts; Will appear;

4. Click on the' Registration List' to pop up the second-level interface, showing the dance companies that have signed up and ranking according to the ranking rules of the dance company list; For the dance company after 16, it is necessary to add a sign to remind players that the ranking of their own dance company may not have entered the knockout stage of the championship, and it is necessary to increase the ranking display of their own dance company; Click "Dance Company List" to link to the list of dance companies.

6. There is no restriction on the registration level of dance companies in the hegemony competition, and all dance companies can register; But not all dance companies can participate in the knockout stage of the championship;

7. If an unauthorized player clicks Register, a prompt box will pop up: "You are not the company manager, so you cannot register."

8. After the countdown, the interface will switch to the competition table.

Preparation process

1. After the registration deadline, all qualified dance companies will be notified to prepare for the start of the dance company war.

2. The registration interface becomes a matching table; At the top of the matching table, the prompt word16,8,4 is displayed.

4. The head of the dance troupe can line up troops at the competition table.

5, the rules of the dance team battle.

1) 16 rules are completely random; Don't distribute by rank.

2) shady rule: assume that the first week is completely random; In the second week, the top 8 teams randomly selected 2 teams to meet in the first round, and the rest 14 teams were randomly selected; In the third/fourth week, the top four teams randomly selected two teams' first-round encounters, and the other 14 teams randomly selected.

6. The emblem of the eliminated dance company becomes gray, and the promotion route of the dance company becomes a dotted line;

7. Add Phnom Penh to the team emblem of the last champion; The team emblem of the last runner-up was edged with silver.

8. After entering the battle table interface, the head of the dance troupe can click "Prepare for War" to enter the "Prepare for War Stage" interface.

9. The time from the end of registration to the beginning of the dance company battle is a' preparation stage', and the head of the dance company can change the lineup of the dance company battle at any time.

10, Saturday night 19: 55 minutes to end the preparation stage and enter the countdown stage, and no changes can be made to the lineup.

1 1. If the number of registered dance companies is insufficient16; Then after the lineup is random, the dance company without an opponent will bye bye; Directly advance to the next round; (Players need to stay in the countdown interface 15 minutes)

12, if there are less than 8 dance troupes; Then start the second round directly; All dance groups will appear in the top 8 directly and randomly; Dance companies without rivals will still worship and advance directly to the semi-finals! Analogy in turn

Preparation process

1. After entering the' preparation stage', all online players participating in the dance troupe or online players at this stage will receive the prompt that "the dance troupe battle is about to begin, and the head of the troupe invites you to join the front line".

2. After receiving the invitation, the player clicks "OK" to enter the "Start Countdown" interface and start the countdown to the battle. At this time, you can't do anything (put a mark before each position, that is, before the player's name, indicating the player's online status).

3. Last 5 minutes, last 1 minute, last 30 seconds; Will give the player a hint; After receiving the prompt, the player can directly enter the preparation interface, or click the dance team battle to enter the preparation interface; If 15 seconds does not enter the interface, then the player will not be able to participate in the first dance team battle, and can only wait for the next battle!

4. After the game time is up, as long as the player is online, he will be forcibly pulled into the dance company's battle interface!

If no dancers join the fight at the last minute, the troupe will lose directly. As long as one player enters the battle, the troupe will enter the battle.

Preparation mechanism

1. Add "Establishment Permission" in the permission management of the dance troupe management interface, and the head of the troupe will assign permissions.

2. The "establishment authority" is given to the colonel and the deputy colonel by default, and the "establishment authority" of the deputy colonel can be cancelled by the colonel.

Rules for preparing for war

1. Only managers with headcount permission can see the "Click" and "Change" buttons in the headcount interface.

2. When one of the managers with "editing permission" clicks the "Click"/"Change" button to enter the candidate selection interface, a prompt box "Dance Company Management" will pop up in the editing interface for other managers with "editing permission" to use.

3. If one manager is clicking/changing, then if another manager with editing permission clicks/changing, a prompt box "Company Management Player Nickname is clicking, please wait!"

4. If the manager clicks "Click"/"Switch" to enter the candidate selection interface and there is no operation 1 minute, the system will directly kick the manager out of the "Click"/"Switch" state.

5. If a manager clicks "Point Manager"/"Change Manager" to enter the selection interface, and the manager's "Establishment Permission" is cancelled by the dance company, then the system will directly kick the manager out of the "Point Manager"/"Change Manager" status.

6. When the management comes out of "point commander"/"change commander", give other management players with "editing permission" a prompt box in the editing interface "The management of the nickname of the player in the dance company has been completed". If you want to modify the lineup, you can go to the commander now. "

7. Note: If you don't click the prompt, the last prompt will overwrite the previous one.

Combat attribute

1. Combat attributes will include

1) blood volume

2) Attack

3) Defense

2. The initial HP, attack, defense and initial number of shells in the team competition are determined according to the level of the statue of the dancing god and the skills of the dance team.

The victory or defeat of the team competition determines the victory or defeat of the dance team competition.

Play against each other

1, using traditional gameplay in combat.

2. The members of the dance troupe can directly release their active skills by pressing the corresponding shortcut key or clicking the button, and then play a skill animation.

3. Team competition uses cannon mode, and the goal is to destroy the shield (HP) of the opposing team!

4, the team competition is divided into

1) attack group (attack the other dance company)

2) Shell production team (manufacturing shell)

The number of shells made by any member of the production team at a time is related to the points earned by the players! Players can make a cannonball every time they get 10000 points! The sum of the number of shells made by all players in the production team is the number of shells made by this button!

For example, players in the production team can get 12000 points for the first time, and they can get 1 time to make shells; The second keystroke scored 29,000 points; The total score reached 4 1000, but the cannonball was finished before 10000, so he could get three chances to make cannonballs by pressing the key for the second time!

3) recovery group (recovery of their own dance company HP)

Every recovery energy value of any member of the recovery group is related to the points gained by the player! Every time a player gets 10000 points, he can restore energy for the dance company! The sum of the energy values recovered by all players in the recovery group is the energy value recovered by this key!

5. Offensive rules; The traditional mode button has 4 scores; Perfect, great, good, missed; Judging the attack consumption and attack damage according to the personal key.

1) perfect; Consume 3 times the shells under standard conditions, causing 3 times the damage under standard conditions.

2) great; Consume 2 times of shells under standard conditions, causing 2 times of damage under standard conditions.

3) good; Standard situation, standard consumption, resulting in standard damage

4) miss; If the attack fails, it will not consume shells and will not cause harm.

6, production/recycling rules; Directly according to the existing integral mode, according to the player's performance, give the corresponding integral. When the integral is reached, it can trigger the production of artillery shells or restore the energy value!

7. Every time you press the key, each group decides the settlement priority! Firstly, judge and settle the number of shells produced by the production team; Then determine and settle the damage value caused by the attack group; It is best to determine and settle the energy value recovered by the recovery group; (For reference only, the last choice; If the server can determine the priority, it is determined according to the priority of the server)

Combat interface

1, the numbers of' HP, attack, defense' and' cannonball' should be updated; Players' points should be updated even if they are updated.

2. Skills are divided into the active skills of the team leader; Personal initiative skills; Passive skills; The active skills of the head need to be released by the head; Personal initiative skills need to be released by players themselves, and different group skills are different;

3. Skills below HP are passive skills and trigger skills (trigger skills need to be displayed by countdown);

4. The player nicknames the following skills as active skills; Can be released as bright color, gray when CD, and add countdown;

5. Each player in the "attack group" has a gun, which will cause damage according to the player's performance (animation is required); Cannonball * * *

6. There are many people in the "production group" and "recovery group", so there is no image. What you see is a picture of a team in the attack group. You can click on the left and right triangles of "Team" directly above to switch teams (you can watch the combat situation of 1 team by default); There is an integral leaderboard on the right (similar to the DPS statistics of WOW), which can be closed and expanded;

7. The points leaderboard is divided into three categories 1: all, our side and the other side; Attack group, production group and recovery group are divided into three levels; The default classification of 1 is' All'; Level 2 is classified as the player's own group;

8. The color of the player's nickname distinguishes our camp from the other camp; We are blue and the other is red;

9. The upper left corner of the nickname of the offensive group player will use a symbol plus a number to distinguish the squad number of the offensive group of the player;

10, the three groups see that the color and shape of the key box in the middle are different, and the numbers and letters displayed after the key is pressed successfully are also different!

1) attack group: attack *20

2) Production team: Shell +9

3) recovery group: HP+ 15

Rules that determine victory or defeat

1, team time limit 10 minutes; /kloc-within 0/0 minutes, which dance company's protective cover was destroyed first (HP returns 0), and which dance company lost?

2. If the protective covers of the two dance groups are not broken within 10 minutes, which dance group has the higher percentage of HP remaining and which dance group wins?

3. If the HP percentage of the two dance groups is the same after the competition, which dance group has the highest total score and which dance group wins!

4. If the total score is the same, which dance company has the highest attack score and which dance company wins!

5. If the offensive score is the same, which dance company has the highest production score will win!

6. If the production scores are the same, then it depends on which dance company has the highest level and which dance company wins; The wealth value of a dance company is judged by its equal level.

7. If even the wealth value is the same, then the two dance companies will win early according to the founding time.

Postwar statistical interface

1. At the top of the statistical interface, the names of the two dance groups, the names and badges of the dance groups, and the remaining energy value of this dance group battle are displayed;

2. In the middle part, the scores of the attack group, the production group and the recovery group of the two dance groups, as well as the remaining physical strength (HP) and the total score at the end of the battle are counted respectively;

3.' Click to view the detailed data' to pop up the secondary interface, showing the detailed data of the two dance companies in this dance company battle;

The following statistics show the top 3 dancers in this group and their own data. Put a mark before your ranking;

5. Detailed statistics interface is divided into team statistics and opponent statistics;

6. Team statistics: count each member of your own dance troupe; Opponent statistics: statistics of opponents' dance troupe members;

7. The number of players in the attack group in the three groups is fixed; If there are too many players in the production group and the recovery group, you can use the drop-down box to drop it down;

8. Perfect, great, combo, integral and other data are all calculated by a single person.