Two? Modeling software is a dime a dozen. It's cool to either not learn it or learn the mainstream instead of the mainstream. There are many 3D modeling softwares, and it is meaningless to learn them all. In the end, you will only make it difficult for yourself to decide. If you study the most popular and mainstream software in society, you can get along well in the 3D modeling industry, and other messy small software can go as far as possible. About 3D modeling software, what we mainly need to know is its current mainstream application direction software. At present, the mainstream application direction of 3D modeling is the next generation game modeling, and popularization will have a future. Some people who can only drink northwest wind are beyond our explanation, so there is no way, just this tune.
Three? Don't waste your time looking around for 3D modeling software video tutorials. In fact, if you want to learn 3D modeling software, especially game modeling software, it is necessary to have an easy-to-understand and comprehensive video tutorial, which can make us take fewer detours in the learning process and improve learning efficiency. Why do many students who have just started to learn modeling want to give up at the beginning? I began to doubt my life because I didn't know how to learn it, or the video course I learned was inscrutable. Many times, the modeling learning history of many of our friends has ended before it started.
? As an old driver who has been engaged in 3D game modeling for many years, I have collected a lot of video tutorials in this field, and I will have a free live lesson in 3D game modeling every night. What I said is basically easy to understand, and it is as full of fun as a terrapin. Friends who want to learn this technology can study hard and engage in resources. Speaking of my 3D modeling course material (skirt), the first set of numbers is: 296, and the middle set is. If you want to improve your strength, you have to communicate more. Only by constantly absorbing the advantages of others can we achieve our own strength.
Fourth, you can't just know one or two mainstream 3D software. Mix and match is very popular now. Because of objective factors such as cost, technology accumulation and work efficiency, it is difficult to say that a project can be completed with one or two softwares. As the number of projects you participate in increases, the coverage of the processes involved also increases, and many things must be used interchangeably. What max builds rough molds, zbrush carves high molds, maya displays UV, max bone skin, maya moves, various uses of lighting materials ... and the technological revolution in the industry may subvert the previous process.
Don't be obsessed with which software you want to learn, if you have been deeply involved and motivated in this industry. Those software, plug-ins, scripting languages, sooner or later, you have to face them. Most of them may just study the process, and some will study deeply because of their interests or work. CG, computer graphics. You even need to know the program algorithm, the art of program mapping and script optimization when you learn this thing in the future. Some people say that every excellent CG artist is also half Xu Yuan. Encourage yourself to make a real octagonal touch ~ hahahaha ~ ~.
Software is just a tool that must be mastered, but it is more important to cultivate modeling ability. Tools are just tools. Of course, tools are the necessary foundation, and the most important thing for a 3D modeler is modeling ability. The original painting gives you a character or a scene. If the foundation is good, we can quickly analyze the object structure in this picture, and then the efficiency is high and the quality is good. So how to train this ability? It is nothing more than the eight-character mantra: think more, practice more, ask more and see more.
(1) Think more and practice more:
Beginners should think more about why this is happening here. How can I express it? Thinking is a good habit. Don't be lazy at this time, consult more materials and references. Before you do the problem, spend more time looking for reference and do it strictly. ? One day you will start to feel that the role you are doing is not pleasing to the eye, so you feel that your knowledge reserve is not enough, and then you will start to learn the human body structure. Many people are asking whether painting is a necessary skill. In fact, painting and making three-dimensional models complement each other. Modeling ability can also be cultivated by drawing, so many art students learn 3D modeling faster than those without art foundation at first, but those without art foundation will learn quickly as long as you are willing to work hard.
As I said before, more practice is divided into two parts. I hope you can practice sketching in addition to the three-dimensional model. The purpose of these two exercises is to master the modeling quickly. At first, we should copy more and learn more from others. It's easier said than done. Many people simply can't persist, and many people don't practice in the right direction. The 10,000-hour rule is absolutely feasible in this industry, but you must jump out of your comfort zone and practice in unfamiliar places, so as to improve quickly. At the beginning of your study, you will feel anxious, because it may take you a lot of time to solve a small problem. At this time, you should show enthusiasm and perseverance to overcome this anxiety of jumping out of the comfort zone.
(2) Ask more questions:
I don't need to explain this. Ask someone else if you don't understand. Don't be shy. Join more cg-related communities and get twice the result with half the effort.
(3) Read more books:
Go to cg forum to see the works of Great God and see how others deal with problems you can't, which is very helpful for novices. In addition, I hope you can read more books on art history, cultivate aesthetic feeling, understand history is very helpful for characterization, and learn to tell stories with details.
? Six, that's nonsense. Let's get down to business. What software is needed for game modeling? (1)Maya software:
It is the world's top three-dimensional animation software produced by Autodesk Company in the United States, and its application objects are professional film and television advertisements, character animation, movie stunts and so on. Maya has perfect functions, flexible work, easy to learn and use, high production efficiency and strong realistic rendering. It is a high-end production software of movie level.
Maya Game model production refers to: Maya Game model producers make models of environment, machinery, props, characters, animals and monsters in the game according to the original manuscript provided by the original painter, which can be divided into Maya game role model production and Maya game scene model production.
Many animation and game companies use Autodesk Maya, such as Disney, Square Enix and naughty dogs. It is said that Maya is a comprehensive software compared with Max.
(2)3dsmax software:
3ds MAX is suitable for modeling. It is said that modeling is fast, and many foreign game companies use MAX. But now because Max and Maya belong to the same company, many functions are getting closer and closer, and even the UI is getting closer and closer. So for the game industry, the key point of using max or maya is which company you want to go to.
3D Studio MAX, commonly referred to as 3Ds Max or MAX, is a 3D animation rendering and production software based on PC system developed by Discreet Company (later merged by Autodesk Company). Its predecessor is 3D Studio series software based on DOS operating system. Before the appearance of Windows NT, industrial CG production was monopolized by SGI graphics workstation. The combination of 3D Studio Max+Windows NT suddenly lowered the threshold of CG production. At first, it was used for animation of computer games, and later it began to participate in the production of special effects of movies and TV, such as X-Men II, the Last Warrior and so on. After Discreet 3Ds max 7, it was officially renamed Autodesk 3ds Max.
(3)ZBrush software:
The most prominent feature of Zbrush is "infinite" carving (in fact, there are still some, and how high you can go depends on the configuration of your computer). Compared with traditional modeling software, Zbrush can give full play to users' imagination and creativity. It is quite powerful only for modeling, but because there is no animation or special effects related, Zbrush usually carves high models. If you want to go through the whole process, you still have to use other 3D software. Many newcomers who want to enter the game industry have made a big mistake, that is, they only know zbrush but can't complete the process. If you want to do 3D modeling, this is not desirable, unless your sculpture is really a great god, that is another matter.
Is a digital sculpture painting software, with its powerful functions and intuitive workflow completely changed the whole three-dimensional industry. In a simple interface, ZBrush provides contemporary digital artists with the most advanced tools in the world. The functional combination developed with practical creativity not only stimulates the creativity of artists, but also creates a user experience, which will be very smooth to operate. ZBrush can carve polygon models as high as 65.438+0 billion, so the limitation only depends on the artist's own imagination.
(4)Headus UVLayout software:
It is a special software for removing ultraviolet rays. It feels smooth and easy to use. Compared with MAYA, the biggest difference in feel is that this is to hold down the quick build and move the mouse directly to move, so when editing the hand, it slides over instead of pulling a little, which is quite wonderful to use! Moreover, his automatic UV booth is quite effective. Although it is similar to MAYA's Relax, it is even, beautiful and easy to use.
(5)BodyPaint 3D software:
As soon as it was launched, it became the best UV mapping software on the market, which was fully proved by the adoption of many Hollywood production companies immediately. Integrated in the core module of Cinema 4DR 10.
(6)PS software:
Photoshop。 Photoshop mainly deals with digital images composed of pixels. With its numerous editing and drawing tools, you can edit pictures effectively. Ps has many functions, including pictures, graphics, text, video, publishing and so on.
(7)Vray renderer software:
This is after modeling, drawing and setting materials. Generally speaking, there is not much overlap with the game industry. Unless you are a cinema-level animation in offline rendering, you won't use vray for instant rendering games.
What are the advantages and disadvantages of 3dsmax software and maya software? MAX has the advantages of models and plug-ins, rich model base, fast modeling method, excellent rendering plug-ins and fast rendering speed, which can be widely used in Game model, building parades, advertising renderings and other fields. MAYA's advantage lies in animation and its special effects. It is not much different from MAX in modeling, but the modeling speed is slow. MAYA's animation module has obvious advantages over MAX. Nowadays, animated films and feature films are made by Maya, while Transformers and Spider-Man? The animation and special effects of this kind of sci-fi movies are also made by Maya, so Maya focuses on the production of animated films.
In fact, both of them are not easy to use and powerful, and their positioning is different, so it is difficult to compare them. MAX's positioning is a professional 3D software, and MAYA's positioning is a powerful 3D software. Different positioning makes it face different fields. MAX is the mainstream in architecture and games, and MAYA is used more than MAX in movies and animations. In fact, the boundaries between these fields are not obvious, so these problems have arisen. Actually, artists can have a pencil, Max.
In my experience, I have been playing games for many years, and I have always used MAX. Some people who come to the company use MAYA. I asked them what function they wanted to use to model, and then told them where the corresponding function was, and they quickly got started. Those who use MB to do actions also tell them the corresponding functions, and they quickly get started, so they abstract that their functions are the same as MAYA.
? How to explain the software with specific cases, with logic and action. With the vigorous development of the domestic game market, there is an increasing demand for game scene modeling in the industry. Generally speaking, all inanimate objects are modeled by game scene modelers, such as mountains and rivers, urban buildings, plants, etc., which belong to the scope of game scenes. Here, Bian Xiao compiled some commonly used software for game scene modelers, mainly to provide some valuable software reference for novice modelers.
(A) the choice of game scene modeling software
Modeling software: 3DS Max, Maya, C4D
Available: 3DS Max.
Of course, the most basic modeling software is 3DS Max, Maya and C4D. However, because Maya and C4D software focus more on movies, animations and special effects, it is recommended that you use 3DS Max to model the game scene. Autodesk 3dsMax is a large-scale tool software launched by Autodesk Company, which is more suitable for games, architectural design, interior design, industrial design and other fields.
(2) The game scene modeler must show the UV software.
UV software development: the modeling software comes with UV system, UVLayout and unfolded 3d3d.
You can use: UVLayout.
After modeling, you need to develop UV. The UV system that comes with the software is usually fully functional, but the convenience of use is still poor. You can use UVLayout.
Compared with unfold3d, Uvlayout has several obvious advantages:
A: You can mirror the selected edges. This is especially useful for complex organisms. It saves almost half the time. Amazingly, his mirror image is also symmetrical! In other words, it can be symmetrical, even if your model is in a very strange posture. This is the same as zbrush's. Unfold3d does not have this biggest advantage.
B. At the same time of highly intelligent deployment, there are several different algorithms, each with its own advantages, and there is only one unfold3d.
C. Provide all basic traditional operations of unfolding uv, such as pushing and pulling points, locally scaling uv blocks, locally relaxing, etc. Unfold3d did not. All his operations are automatic, and the size of the uv block cannot be adjusted, which is fatal to the cooperation with zbrush, because zb's uv quadrant is smaller than the general software (zb is an evil software).
D. you can directly render uv. You don't need to go back to Max. This will completely stop max's uvunwarp function. Zb+uvlayout+ps can complete all the work in the early stage of rendering. Max is just a renderer.
(3) Drawing software
Mapping software: Adobe Photoshop, SubstancePainter, 3DCoat, BodyPaint, Mary.
Recommended software: These softwares have their own advantages and are not recommended. Let's choose according to everyone's needs.
1.AdobePhotoshop, abbreviated as "PS", is an image processing software developed and published by Adobe Systems. Although ps is a sharp tool for graphic design and drawing, it also has some shortcomings in game design, that is, it can't draw maps on three-dimensional models.
2.SubstancePainter is the most widely used PBR material making software at present, which ends the traditional Photoshop drawing, max or maya viewing the effect, and finally viewing it in the engine, which is a tedious and hardware-consuming process. Simply put, you can draw the texture directly in the engine and get what you draw.
3.3DCoat is a software specially designed for game artists. It focuses on the detail design of Game model, and integrates the real-time texture drawing and detail carving functions of 3D models, which can speed up the detail design. I saw the mapping tutorial made by PS, BodyPaint, SubstancePainter and 3DCoat on the second education website.
4.BodyPaint is an independent module of the drawing function of CINEMA4D, and it is a sharp weapon for drawing network Game model. Zbrush transforms vertices into maps by drawing and coloring them. Mudbox is Autodesk's engraving software, except that zbrush is Mudbox. It is superior to zbrush in drawing maps and adding layers.
5. 3D model drawing software made by Mary for Avatar.
With these softwares, the game scene can be modeled completely, and all the softwares from modeling, UV unfolding to mapping are included. Bian Xiao can only help here, and then you need to rely on your own talents. If you have any better software recommendation, please correct me.