The order of adding points to MapleStory Soul Caller's skills! !

1 turn:

Three stages: 20

Punishment: 10

Quick movement: 15

Black Aura: 20

First click on 1 point of three stages, 1 point of punishment, and 1 point of teleportation. Then fill up to three levels, full punishment, full black, and finally fast move.

2 turns:

Four sections: 20

Chain: 20

Blue: 20

Yellow : 20

Damage absorption: 14

Fast staff: 10

Accurate staff: 20

Let’s start with 1 point and 4 levels. , then add 1 point of chain (grab monsters with love) and damage (no blood medicine is needed for leveling, just hit 14 first). Then it’s full of four sections, full of chains, full of precision. After clicking these, click blue and yellow.

3rd turn:

Death: 20

Lightning: 20

Combat Mastery: 20

Advanced Chain: 20

Transformation: 10

Advanced Blue: 20

Hegemony: 20

Rebirth: 13

Fast movement mastery: 10

First death is 1 point, fast movement mastery is 1 point, advanced chain is 1 point (quick movement mastery and chain are used to grab monsters, basically no one can grab them). Then there is 1 point of lightning and the remaining points of death and chain. After death and chain are full, click on combat mastery and lightning, then fast movement mastery and advanced blue, and finally transform → rebirth → hegemony.

Revolution 4:

I can only tell you a few, but it’s really hard to say the order...

Fatal: 30

Hurricane: 30

Dark Creation: 30 (this must be full, give 3 turns of lightning + damage, which can be increased to 1650%)

Advanced Dark Aura: 30

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Advanced yellow aura: 30 (not even a fighter can keep up with that speed...)

Taishan: 28 (28 is enough and the remaining 4% is not so important)

Shelter: 20 (7-minute cooldown, half-minute invincibility, used with blue and hurricane...)

MapleStory Warrior: 30

Warrior's Will: 5

Potential: 10

Personal experience, I hope it can help you.