Dazzling ball: Lv 10/Lv 10
Darkness arrival: 10/ 10
Beam transmission: 10 class/10 class
General magic protection: Lv 10/Lv 10
Magic Expansion: Level 20/Level 20
Light/Dark Magic Enhancement: Level 5 /5.
(Free allocation of skill points: 0)
Two-turn luminescence [Skill point: 94]
Elf launch: Lv 19/Lv20
Flash beam: Lv 10/Lv 10 (the teleport distance of the god-class weird push skill belt is just enough to push the boss without injury)
Invalid weight: Grade 20/Grade 20
Blessing of the Dark: Level 20/Level 20
Magic fury: 10/ 10
Mastery of spells: 10/ 10
Wisdom excitation: Lv5/Lv5
(Free allocation of skill points: 0)
Three-turn luminous [Skill point: 124]
Hyperspectrum: Lv20/Lv20 (Super flashlight! Magic skills that are still valid after four rounds)
Shining Salvation: Lv4/ Lv20 (it is too difficult to shake the bishop's therapeutic status and kill teammates and treat)
Hidden lock effect: Lv20/Lv20
Blade of Death: Level 20/Level 20
Resistance energy shield: Lv 10/Lv 10.
Light and shadow protection: Lv 10/Lv 10
Lighting spirit: Grade 20 /20
Tide of Life: Level 20/Level 20
(Free allocation of skill points: 0)
Four-turn luminous [Skill point: 304]
Lightning Strike Back: Level 30/Level 30
The morning star falls: Lv30/Lv30 (skills that are basically unnecessary don't need to add a little gameplay or even books)
Revelation: Level 30/Level 30
Absolute Death: Lv30/Lv30 (the most important attack skill in four rounds is preferred)
Dark climax: level 30/level 30
Dark Witchcraft: Lv30/Lv30 (Force of Nature Priority Edition Enhanced Edition)
Mastery of Magic: Level 30/Level 30
Proficiency in dark light: Lv5/Lv5 (chaotic state enhancement skills are preferred)
Warrior's Will: Level 5/Level 5
Adventure Island Warriors: Level 30/Level 30 (9 points for those who have no skills)
(You can freely allocate skill points: 54) 【 You can fill it up 123 rpm. Looks good and bad =A=]