Adventure island luminous mage

A night light [Skill point: 65]

Dazzling ball: Lv 10/Lv 10

Darkness arrival: 10/ 10

Beam transmission: 10 class/10 class

General magic protection: Lv 10/Lv 10

Magic Expansion: Level 20/Level 20

Light/Dark Magic Enhancement: Level 5 /5.

(Free allocation of skill points: 0)

Two-turn luminescence [Skill point: 94]

Elf launch: Lv 19/Lv20

Flash beam: Lv 10/Lv 10 (the teleport distance of the god-class weird push skill belt is just enough to push the boss without injury)

Invalid weight: Grade 20/Grade 20

Blessing of the Dark: Level 20/Level 20

Magic fury: 10/ 10

Mastery of spells: 10/ 10

Wisdom excitation: Lv5/Lv5

(Free allocation of skill points: 0)

Three-turn luminous [Skill point: 124]

Hyperspectrum: Lv20/Lv20 (Super flashlight! Magic skills that are still valid after four rounds)

Shining Salvation: Lv4/ Lv20 (it is too difficult to shake the bishop's therapeutic status and kill teammates and treat)

Hidden lock effect: Lv20/Lv20

Blade of Death: Level 20/Level 20

Resistance energy shield: Lv 10/Lv 10.

Light and shadow protection: Lv 10/Lv 10

Lighting spirit: Grade 20 /20

Tide of Life: Level 20/Level 20

(Free allocation of skill points: 0)

Four-turn luminous [Skill point: 304]

Lightning Strike Back: Level 30/Level 30

The morning star falls: Lv30/Lv30 (skills that are basically unnecessary don't need to add a little gameplay or even books)

Revelation: Level 30/Level 30

Absolute Death: Lv30/Lv30 (the most important attack skill in four rounds is preferred)

Dark climax: level 30/level 30

Dark Witchcraft: Lv30/Lv30 (Force of Nature Priority Edition Enhanced Edition)

Mastery of Magic: Level 30/Level 30

Proficiency in dark light: Lv5/Lv5 (chaotic state enhancement skills are preferred)

Warrior's Will: Level 5/Level 5

Adventure Island Warriors: Level 30/Level 30 (9 points for those who have no skills)

(You can freely allocate skill points: 54) 【 You can fill it up 123 rpm. Looks good and bad =A=]