Garden Tour Activity Plan Template 1
On the occasion of New Year's Day in 20xx, in order to enrich the campus life of teachers and students, the school has carefully prepared a series of wonderful activities, through "Happy Garden Tour" In the form of wonderful activities, teachers and students can happily welcome the New Year. Based on the principle of full participation, this event requires all teachers and students to participate, so as to truly achieve the happiness of teachers and students on New Year's Day.
1. Event name: Happy New Year’s Day, happy garden visit
2. Event time: 13:00-15:00 am on December 31, 20xx
3. Activity location: School playground and individual classrooms
4. Purpose and significance of the activity: On the one hand, the activity enriches students’ extracurricular life and improves students’ quality of life. At the same time, it also enhances students’ understanding of school through this garden tour. The feelings on campus promote the relationship between teachers and students.
5. Target audience: all teachers and students
6. Game rules and personnel arrangements
Game 1: Carry people over obstacles
Responsible person: Ning Kaibo Jiang Xiaoqing
Activity venue: Basketball court
Activity venue
Activity rules: Two people participate in the game as a group, one player is required Blindfolded and carrying another team member on his back, the contestant marches along the prescribed route from the starting point to the end point. Two teams proceed at the same time. The team that reaches the end point within 3 minutes without violating the rules is considered the winner, and each of the two people gets a stamp. .
Preparation: Divide the competition area and waiting area
Game 2: Emergency transportation
Responsible person: Huang Jian and Deng Liting
Sports venue :Laboratory
Activity rules: There are 4 groups in each competition, one minute of holding at a time. Those who hold 8 or more marbles will get a seal.
Note: One teacher in charge is responsible for keeping time and sealing, and one person is responsible for organizing participating students to line up and wait in an orderly manner.
Preparation: some marbles, 4 pairs of chopsticks
Game 3: Sea lion header
Responsible person: Li Linxia, ??Cao Ximei
Activity venue : First-grade classroom
Activity rules: 1. There are 2 tracks indoors, with 2 people in each group.
2. A and B stand opposite each other, with a distance of 2 meters and a time of 2 minutes.
3. Player A puts the basketball on his head, walks to the opposite side, and player B returns it with his head. Anyone who completes the task within 2 minutes will be considered a winner, and each team member will receive a stamp.
4. When a certain group of players carries the ball to the end, the round ends.
5. You can only head the ball in the 2-meter competition area, and you are not allowed to support it with your hands or other objects. If the ball accidentally lands on the ground, it can be retrieved to the starting position and then moved forward, but the time spent will be counted in the total time.
Preparation: 2 basketballs, divided into competition area and waiting area
Game 4: 100 hits
Responsible person: Xiang Lifeng, Xiang Peiyuan
Activity venue: second-grade classroom
Activity rules: 1. There will be 6 people participating in the competition at a time, with 6 competition areas.
2. The contestants stand 2 meters away from the target and throw a table tennis ball to the ground with their hands. The ball bounces and falls into the bucket.
3. Each person has five goals, and if he scores 2 goals, he will get a seal.
Preparation: 6 buckets, some table tennis balls
Game 5: My heart flies
Responsible person: Xiang Xiaoli Dexian
Activities Venue: Corridor outside the fourth grade classroom
Activity rules: 1. Participants pick up the folded paper airplane and throw it. The person whose airplane exceeds the first line (3 meters) will get 2 points, and the person who exceeds the second line will get 2 points. Those who cross the third line (4 meters) will get 3 points, and those who go beyond the third line (5 meters) will get 5 points. 2 chances each.
2. Those who score more than 5 points will receive a seal.
Note: The teacher in charge is responsible for scoring and stamping, and the teacher is responsible for organizing the participating students to line up and wait in an orderly manner.
Preparation: 6 paper airplanes
Game 6: Spiritual communication
Responsible person: Xiong Linfeng and Shen Jian
Activity location: third grade Classroom
Activity rules: 1. There are 2 competition areas indoors, and contestants are in groups of 2. Two people stand opposite each other at a certain distance. A (gestures) performs the word shown on the card held by the host opposite, and B guesses the word. If 2 or more guesses are made within 1 minute, each team member will get a stamp.
2. A can first remind B of the type of word involved, and then perform body language (movement gestures) to ask B to say the word. A cannot say a single word, otherwise it will be deemed invalid, and the audience next to him will prompt it to be invalid.
Preparation: Question paper, divide competition area and waiting area
Game 7: Work together
Responsible person: Luo Hongyan Xiangjie
Activity location: Music classroom
Activity rules: Two people will participate each time. The ball is placed between the two wooden sticks, and the two people must always face forward and pass the obstacle with the ball between them. If the ball falls on the ground, the game will be terminated and there will be three obstacles. Obstacles can be set by the teacher in charge depending on the level of the participating students. For example: two people cross at the same time; pass through an obstacle; two people pass through an obstacle on both sides.
Preparation: a basketball and two one-meter-long wooden sticks.
7. Prize redemption
Person in charge: Long Jianlin
Prize redemption time: December 31, 9:00-11:00
Prize redemption location: in front of the complex building
One stamp can be redeemed for the same prize, and students can choose freely.
Rules for redeeming prizes:
1. Your grade and name must be written on the prize ticket.
2. After redeeming the prize, the coupon will be recycled.
8. Safety
Safety inspection: Long Kaichun
This New Year’s Day garden activity is mainly for entertainment, but safety risks are not ruled out. For example, during the game and prize redemption process, there is crowding and safety issues arise.
Preventive measures:
1. Each class must conduct a safety education before participating in the activity. In particular, no running, no crowding, no pushing, and walking on the right when going up and down stairs.
2. Each class must educate students to participate in garden activities in an orderly manner. Please wait in line for activities on a first-come, first-served basis. Each room must arrange a certain number of students as needed to maintain order.
3. The layout of each activity room should leave a certain amount of space for students to wait in line. Classroom layout should be suitable for students' activities.
4. If you have any questions about the game items set, you can ask the teacher.
5. Matters needing attention should be emphasized during the activity and the importance and necessity of safety first.
6. Safety inspectors always pay attention to the order of various activities and promptly discover and deal with potential safety hazards.
9. Site layout
1. Site division. The teacher in charge of each game will arrange the venue, including the preparation of props, before 15:00.
2. Display screen: Happy New Year’s Day and a happy visit to the park
3. The lottery redemption office is located in front of the complex building. Attach a "Reward Redemption Point" sign.
Other arrangements should be conducive to the development of the game and should be as practical and beautiful as possible. Garden activity plan template 2
1. Purpose of the activity
To enrich the cultural life of employees’ spare time, unite their efforts, and create a healthy, positive and united corporate culture atmosphere. On the New Year’s Day of 20xx, On the occasion of the upcoming holiday, the company's labor union and Youth League Committee specially organized a gathering of all employees (and their families) to jointly carry out the "New Year's Fun Sports Meeting".
2. Activity organization
(1) Activity planning: Labor Union of the head office
(2) Activity organizing committee:
Director :*** Deputy leader: ***
Members: ***
(3) Leaders of each group:
1. Referee group: **
2. Procurement team: **
3. Budget team: **
4. Lottery and props team: **
5. On-site layout and organization: **
6. Safety guarantee: **
7. On-site cleaning: **
3. Activities Time and location: 14:30-18:00, December *, 20xx, staff dormitory area.
IV. Organizational form
(1) Number of participants: 500 people. Among them: 120 people in the head office, x people in the water supply company, x people in the property management company, x people in the hotel company, x people in the water supply company, and x people in their families.
(2) Organizational form:
1. The labor union of the head office takes the lead, and the labor unions of subsidiaries are responsible for each item.
2. Competition format: group competition and garden competition.
(1) Group competition: Taking the head office, property company, water company, hotel company, and water supply company as the unit, up to 5 teams will participate in the competition; awards will be received according to the competition ranking.
(2) Gardening competitions: Participate with tickets. The organizing committee produced 1,500 activity coupons and 1,600 prize redemption coupons, and employees used the coupons to participate and redeem prizes.
5. Venue layout (Responsible person: **)
(1) Podium layout: banners, speakers, microphones.
(2) Banner: Each team hangs a banner in the competition venue.
(3) Exhibition boards: placed along both sides of the road from the entrance of the dormitory area to the entrance of the dining hall.
(4) Area division:
1. On the day of the event, roadblocks will be used to circle each competition area with ribbons, and a layer will be circled outside each competition venue as a waiting area for contestants to match. , set up the queue entrance, competition entrance and exit.
2. For collective events, use ribbons to set up the competition area and audience area.
3. Centralized prize redemption area, location: the office behind the canteen where you can redeem your prizes with your coupons.
(5) A topographic map of the competition area will be displayed at the event site.
6. Project planning and division of labor
(1) This garden tour is divided into group competition projects (5) and 6 garden tour projects.
(2) The specific division of labor of each unit is as follows:
(3) Activity organization requirements:
1. Each responsible unit must organize carefully, regardless of the activity Planning, prop purchasing, on-site organization, and lottery distribution all need to be handled by dedicated personnel to ensure that the event proceeds in an orderly manner. Activity funds shall be allocated by each responsible unit after making a budget and submitting it to the person in charge of the activity budget fund group for review and approval.
2. Each responsible unit shall designate event deputy referees and corresponding staff, who shall be directly responsible to the person in charge of the event referee team.
7. Cost Budget
8. Relevant Competition Rules
(1) Collective Projects
1. Tug of War (Responsible Unit: Head Office)
(1) Competition props: tug-of-war rope.
(2) Competition rules: The competition will be drawn in the form of A vs. B, C vs. D. Those who draw E will directly advance to the round robin competition for the top three. The game is conducted in a best-of-3-game format. Each team has 12 players, including 8 boys and 4 girls. The competition venue will be determined by drawing lots between the two sides. Take the top three.
2. Centipede Race (Responsible Unit: Property Company)
(1) Competition props: two pairs of centipede shoes (8 people per pair)
(2 ) Competition rules: 8 people per group. Walk 20 meters. The timing ends when the last person in each group crosses the finish line. Each group is ranked according to the time it takes, and the one with the least time wins. Take the top three.
3. A Thousand Miles of Pearls (Responsible Unit: Water Company)
(1) Competition props: cartons, table tennis balls, PVC pipes
(2) Competition Rules: 8 people per group. Each group of players holds a 30cm PVC hollow tube and uses the PVC tube in their hands to transport the ball from the starting point to the end point. Specific rules: Select one member to stand on the starting line and release the ball; the other students hold PVC pipes and connect them one by one and line them up in a straight line. Overlapping of PVC pipes is not allowed. Each member holds two sections of PVC pipes with both hands. Fingers are not allowed. Block the ball from moving forward or backward; fingers are not allowed to extend into the diameter of the PVC pipe; after the ball passes, each member quickly runs to the end of the row and continues to catch the ball as required until the ball is transported to the carton at the end. The distance from the start to the end of the race is 20 meters, and the one with the shortest time wins. Take the top three.
4. Kangaroo Jump (Responsible unit: Hotel Company)
(1) Competition props: large mouth bag
(2) Competition rules: 6 people per group (Three men and three women). A decisive battle, a relay on a 20-meter field. The team members cover their lower bodies with a large cloth bag, hold the mouth of the bag with both hands, jump with both legs from the starting point to the end point 20 meters away, and hand it over to the next player to continue the game. The game ends after the whole team completes their turn. The one with the shortest time wins. Take the top three.
5. Big rope jumping (responsible unit: water supply company)
(1) Competition props: rope
(2) Competition number: 10 people per group , two of them (women) are responsible for shaking the rope, and the remaining 8 people (at least 2 men) stipulate that the player with the most rope skipping times within 3 minutes wins. Take the top three.
(2) Amusement park projects
1. Husband carrying wife (Responsible unit: Head Office)
(1) Competition rules: 30 meters, carrying someone Competition, the one with the shortest time wins. The recipient's feet cannot touch the ground. If he touches the ground, he loses.
(2) The head office is responsible for counting the number of applicants in advance and randomly selecting them based on the number of applicants. Garden activity plan template 3
1. Activity theme: Love the school and have fun.
2. Activity time: It is planned to start at 8 a.m. on May 9, 20xx (Wednesday).
3. Activity location: The playground of the school headquarters.
IV. Activities
In order to let students increase their understanding of the history of the school, enhance the pride and self-confidence of the students of the Science and Technology School, and improve their love for the school. enthusiasm, enrich the extracurricular life of students, improve the expressive and communicative skills of student union members and classmates, exercise eloquence and their own comprehensive quality and ability during the explanation process, and at the same time cultivate the spirit of serving the people among students.
5. Activity plan
(1) Activity methods:
1. Create a big game world with lively, interesting, novel and diverse games to enrich students While enjoying their after-school life, they convey the theme of loving school educational activities;
2. Multiple game play points are arranged in a garden, and students can freely choose the games they want to play;
3. Students who participate in the activity can win lottery tickets as long as they win the game. After the final garden activity, students can go to the prize redemption station to claim the corresponding prizes based on the number of lottery tickets they have obtained.
(2) Game items
Game 1: Blowing candles using plosive sounds
Game 2: Holding marbles
Game 3: Playing table tennis
Game 4: Blowing balloons
Game 5: Shuttlecock kicking
Game 6: Basketball
Game 7: Single People skipping rope
Game 8: Adding a nose
Game 9: Comparing whose luck is better
Game 10: Musical chairs
Game 11 : Compare whose eyesight is better
Game 12: Work together to dribble the basketball
Game 13: Drumming for the blind
Game 14: Work together to luck the ball
Game 15: Ping Pong Relay
Game 16: Three people hug together
Game 17: Love Hug
Game 18: 1 piece and 5 cents
Game 19: Bowling
Game 20: Fetching objects from the air
Game 21: Throwing table tennis balls
Game 22 : Guess the idiom
Game 23: Rolling Ball
Game 24: Can Blocks
Game 25: Bouncing the Pinball
(3) Specific plans for each game
1. Use plosive sounds to blow out candles. Game rules: The staff is ready with 6 lit candles and a number of questions. The staff asked a question, and the contestants had to blow out the candles with the breath of the answer to win the prize ticket. For example: the staff asked: "What would you do if there was a rabbit on the grass?" The person who responded used the pronunciation of "pounce" and "pounce" to blow out the candles. The person who blew out all the candles won a ticket. It is illegal to blow out a candle intentionally with your mouth. (Props: 6 candles, 1 lighter, several questions; staff: 2.) (Hosted by the 6th class of nursing in early autumn of 2011)
2. Hold marbles.
Game rules: Put 50 marbles in a basin filled with soapy water. Each person uses chopsticks to hold them for one minute. The person who has picked up 20 marbles will get a winning ticket, and he has picked up 40 marbles. Those who score marbles or above will receive two winning tickets. (Props: 1 basin with soapy water, 50 marbles, 1 pair of chopsticks; staff: 2.) (Hosted by Nursing Class 7 in the early autumn of October)
3. Play table tennis.
Game rules: 4 cups of equal height are filled with water and arranged in a vertical row. Place a ping pong ball in the first cup. The contestants must blow the ping pong ball from the first cup to the other. Blow the cups one by one, and after blowing, you will get a winning ticket. Anyone who jumps the cup or blows down the table tennis ball will be considered a failure and will not win the prize. (Props: 4 equal-height glasses, 1 table tennis ball; staff: 2.) (Hosted by the 2011 Autumn Pharmacy Class)
4. Blow up balloons.
Game rules: Blow up 2 small balloons with your mouth within 30 seconds to win a ticket. Do not pinch with your hands during the process, otherwise you will be eliminated. (Props: 2 bags of small balloons; staff: 2.) (Hosted by Nursing Class 3 in early autumn of 2010)
5. Play shuttlecock.
Game rules: Participants must kick the shuttlecock 10 times continuously (without interruption) within 1 minute to win one ticket. (Props: 2 shuttlecocks; staff: 2.) (Hosted by Nursing Class 1 in early spring of 2012)
6. Shoot the ball.
Rules of the game: Stand at the service line and throw the ball. The principle of five-to-four is adopted. The winner will be given a lottery ticket; the reward for all five goals is to shoot a three-pointer. If they also score, they will be given two tickets. raffle tickets. (Girls will receive a lottery ticket based on the principle of five into two.) (Props: three basketballs; staff: 2.) (Hosted by the 2nd Nursing Class in the early spring of 2011)
7. Single skipping rope.
Game rules: The staff prepares a single rope. The contestant who can jump 60 times in one minute will win a ticket. (Props: 1 single rope; staff: 2.) (Hosted by Nursing Class 5 in early autumn of 2011)
8. Add a nose.
Rules of the game: The contestant blindfolds his eyes, and after hearing the staff’s command, within one minute, he will turn around 3 times, walk 3 meters forward, and draw an incomplete avatar on the same spot. nose to make it complete. (Props: a small blackboard, a blackboard pen, a desk, a handkerchief; staff: 2.) (Hosted by the 11th Nursing Class in early autumn of 2010)
9. Compare whose luck good.
Game rules: The staff prepares a number of marbles of different colors, of which there must be at least three red ones. The staff put the marbles in an opaque bag and asked the players to reach into the bag and grab it once. Only five marbles can be caught each time (more marbles will not be counted). If there are three red beads in it, they will win a ticket. . (Props: several marbles of different colors, including eight red beads, and an opaque bag; staff: 2.) (Hosted by Nursing Class 1 in early autumn of 2010)
10. Musical chairs.
Game rules: The staff prepares 7 chairs to form a circle. The number of participants in each competition is 8, and the contestants circle around the chairs. The staff uses the sound of drums (or music) as a signal. Once the sound stops, the contestants go to grab a chair and sit down. After a game, the person who did not grab the chair will be eliminated, and the chair will have to be moved. After each round, the number of people and chairs decreases, and the person who persists until the end wins a ticket. (Props: 7 chairs, 1 drum or 1 radio; staff: 2.) (Hosted by Class 1 of the 11th Autumn Pharmacy) Garden Activity Plan Template 4
1. Purpose: Celebrating the Mid-Autumn Festival, all Members participate to create a happy evening and Mid-Autumn Festival garden activity plan.
2. Time: The evening of September 25, 20xx
3. Form: It integrates competitions, lantern riddles, and games. Teachers, students, and employees will participate according to their interests. The winner will You can claim a prize.
4. Activity venue:
5. Activity items:
1. Mid-Autumn Lantern Riddles: Hang lanterns and lantern riddles in the garden. Teachers, students and employees can Guess at will. If you guess it correctly, you can go to the staff to check the prize according to the numbers on the puzzle. You are not allowed to take off the puzzle without permission. If you guess one correctly, you will get a coupon. The riddles that have been guessed will be taken back by the staff.
Props: 50 lanterns, 100 lantern riddles, 100 ropes and clips, 2 desks, 3 stools
2. Small shift of the world: within 1 minute, move 10 Use bamboo chopsticks to put a table tennis ball into another plate 2 meters away. During the game, if the table tennis ball is dropped, it must be picked up before the game can continue. If you catch 5 balls in 1 minute, you will get one ticket, and if you catch 7 balls, you will get two tickets. You get three out of 10.
Props: 20 table tennis balls. 3 pairs of chopsticks, four desks, 1 timer
3. Super bowling?
Ten bottles of mineral water are arranged in a triangle with a bottom line of 1 meter wide. The participant stood 5 meters away and rolled out the basketball with both hands. Pour 3 bottles of Coke and get a lottery ticket. Those who buy 3 or more bottles will get two coupons. Anyone who throws, bounces, smashes, etc. will not be given any tickets.
Props: 10 bottles of mineral water. One basketball and one piece of chalk
4. Play table tennis: Prepare eight bowls of equal height. Each bowl should be filled with water and arranged vertically. Line up every fourth night. Place a ping pong ball in the first bowl of each row. Participants must blow the ping pong ball from the first bowl to the other bowl, one by one, without jumping bowls. If the ping pong ball is blown down, you will not win the prize. If you blow it all at once, you will get two coupons.
Props: nine bowls, two table tennis balls, four desks of equal height, and a bucket of water.
5. Two people and three legs. Two people tie their feet in groups, and the two groups start the competition at the same time. The first one to reach 10 meters wins. The winners will each receive two tickets, and the losers will each receive one ticket.
Props: Several strips of cloth, a piece of chalk
6. Blowing candles: Light five candles and draw an inverted figure in front of a certain distance. Students must make two Those who spread their feet at a distance of eight figures and can blow out the five candles in front will get a ticket
Props: 50 candles, a lighter, and three desks
< p> 7. Fun table tennis: Two people compete against each other. Each time the ball is thrown, the name of a city or country must be said at the same time. If one party fails to catch the ball or fails to name the name, the other party wins and gets a lottery ticket.Props: 10 table tennis balls, a pair of rackets, and a table
8. Back-to-back: Two people form a group, back-to-back with the basketball between them and advance 10 meters. The two groups start at the same time In the competition, whoever comes first wins. The winner will receive two tickets each, and the loser will receive one ticket each.
Props: 2 basketballs, one piece of chalk
9. Best partner: In pairs, one person blindfolds his eyes, spins three times in place, and then moves in front of the other person. Cross obstacles and reach the finish line under guidance. The instructor can only give instructions and cannot contact the partner. The blindfolded person cannot touch obstacles during the journey. Violators are out.
Props: One blindfold (or cloth strip), 6 stools, one piece of chalk
10. Shooting: Shoot at the three-pointer, 5 balls each time, hit the target One gets a ticket.
Props: 2 basketballs
6. General rules of the activity:
1. In order to prevent some people from artificially obtaining prizes, they only play simple projects or their own specialties. It is a project, so it is stipulated that after everyone wins a certain game twice, he cannot play again (except for lantern riddles).
2. During the activity, you should consciously abide by the rules of the game, observe order, and obey management; consciously maintain public health and do not litter anywhere.
7. Prize redemption method:
Each game office only issues prize redemption coupons, and those who win the game can go to the prize redemption office with their prize redemption coupons to redeem their prizes.
8. Preparation work:
1. Selection of venue and division of game areas
2. Purchase of prizes
3. Lantern riddles : Content, materials (colored paper, pen), writing, three copies of the answer
4. Staffing: Each project is responsible for 2 students and a teacher, and Hong Bin is responsible for the prize redemption office.
5. Post the game items, rules, and locations on the bulletin board in the canteen
6. Awarding area: 15 desks, three stools, and a blackboard ( Write the conditions for redemption)
7. Design and print lottery tickets
8. Notify the General Affairs Office to help arrange props and supplies
9. Convene the staff on Monday night meeting to clarify the rules of the game. Garden activity plan template 5
1. Significance of the activity
In order to welcome the arrival of Children’s Day, enrich children’s kindergarten life, activate children’s bodies and minds, and promote quality education In order to achieve the all-round development and allow all the children in the kindergarten to spend Children's Day happily and meaningfully, our school specially organizes the "June 1" garden activities.
2. Event time
Starts at 8:30 am on June 1, 20xx.
3. Activity location
Classrooms and playgrounds in the park
4. Participants
All teachers and students in the park
Five. Activity planning and responsible teachers
Chief planner: Teng Zhongying
Responsible teachers: Chen Saiyue, Xu Zhouli, Pan Mingle, Chen Jiaojiao, Xu Qingqing, Chen Benben, Lu Xiaoqiao
6. Precautions
1. Children are required to line up in an orderly manner and observe discipline during activities.
2. Pay attention to the safety of young children during the game.
3. Pay attention to keeping the kindergarten activity areas hygienic and clean.
7. Rules and Organization
First period: The park opens at 8:30. All children wear uniforms, and parents and children enter the park with game cards. Parents can take their children to participate in games in any class at will, and the teachers who organize the games will stamp them for points.
Second period: Parents and children can go to the door on the first floor to receive a "June 1" gift based on the points on the game card.
The third period: After the game is over, parents and children can leave the kindergarten freely.
8. Game content of garden activities (Attachment of game content of garden activities to celebrate "June 1st")
1. Fixed-point throwing
Location: small class classroom
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Teacher in charge: Chen Benben and Lu Xiaoqiao
Game rules: stand at a certain distance (2.5 meters for large classes, 2.0 meters for middle classes, 1.5 meters for small classes) and move towards a fixed position Throw a paper ball, and the winner will win a prize. The time is one minute, a 1-point shot is made, and the total score is 10 points.
2. Cap the bottle
Location: small class classroom
Teacher in charge: Chen Benben and Lu Xiaoqiao
Game rules: young children Find lids for various bottles within the specified time (1 minute) and close them. Points will be counted for complete matches, and points for mismatches.
Large class: Build 10 pieces, 1 point for each piece, full score is 10 points
Middle class: 1 point for building 1 piece, 10 points for covering 5 or more pieces
Small class: 5 points for covering less than 3 pieces, 10 points for covering 3 or more pieces
3. Kitten fishing
Location: Middle class classroom
Teacher in charge: Xu Qingqing< /p>
Game rules: Children catch the required number of fish within the specified time (half a minute)
Senior class: catch 10 fish, 1 point for 1 fish, full score of 10 points
Middle class: catch 5 fish, 1 fish is 2 points, full score is 10 points
Small class: catch 3 fish, 3 or more are 10 points, 2 fish are 5 points, 1 fish is 3 points
4. Cut gifts
Location: Middle class classroom
Teacher in charge: Xu Qingqing
Game rules: tie the gift to the rope and hang it on the At a certain height, cover the child's eyes with a cloth. The child holds scissors and cuts the gift. The cut gift belongs to the child.
5. Close to the nose.
Location: Freshman Classroom
Teacher in charge: Chen Saiyue
Game Rules: Blindfold your eyes and go to the painted face and stick it on your nose in the right place 10 points for sticking on the inside of the face, 5 points for sticking on the wrong side of the face, and 0 points for sticking on the outside of the face.
6. Ring.
Location: Kindergarten playground
Teacher in charge: Xu Zhouli
Game rules: Set a circle at a certain distance (children in large, middle and small classes respectively) and trap them For a small chair, one circle is worth 1 point, and the full score is 10 points.
7. Marble clipping
Location: Class 2 classroom
Teacher in charge: Chen Jiaojiao
Game rules: Children must complete the game within the specified time Clip marbles within 1 minute
Senior class: Clip 10 marbles, 1 point, full score 10 points
Middle class: Clip 5 marbles, 1 point 2 points, full score 10 Points
Small class: 3 points, more than 3 points 10 points, 2 points 5 points, 1 point 3 points
8. Step on the center of the circle
Location: Kindergarten Playground
Teacher in charge: Pan Mingle
Game rules: Blindfolded children stand in the center of the circle and walk along with the music. When the music stops, the children stop. Those inside the circle receive 10 points, and those outside the circle receive 0 points.