How does 3dmax make a square coffee table? Course of making square coffee table with 3dmax

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Course of making square coffee table with 3dmax

Coffee table is a common type in the scene, which can hold fruits, cups and other items. Common coffee tables are round and square. Today, we will learn how to make a square coffee table. The characteristics of square coffee table are very clear, mainly composed of several squares. The technology is relatively simple, mainly to create a cuboid, copy it, move its position or rotate it.

If we are using 3dmax for the first time, we suggest that you modify the system unit of 3dmax. We need to customize it in the menu bar and select the unit setting.

Select Metric in Display Unit Scale and set the unit to millimeters. Then click the system unit setting, which also needs to be set to millimeters, and then click OK.

After setting the system unit, when we create a cuboid in the scene, its unit defaults to millimeters. Click Create, select geometry, the object is a standard primitive, and select a box to drag in the scene to create.

After creation, we'd better use the Select and Move tool. After it is selected, you can click the middle mouse button to drag and move the cuboid.

Then we click the maximize viewport switch button in the lower right corner of the screen to switch between one view and four views. At the same time, we can hold down the Alt key and the middle mouse button to rotate, which rotates the whole view, not a part.

To make it look more convenient, we can press the shortcut F4 to open the wireframe display of the model.

Then click Modify to enter the Modify panel. We can see that the unit behind the parameter defaults to millimeters, and we can double-click the value in the box to modify it. Set the length to 1000 mm, the width to 700 mm and the height to 20 mm. We have finished such a cuboid.

Next, we need to make table feet. Table legs are made in the same way as the top table, but the parameters of length, width and height are different. We click the box and drag it in the top view to create it.

After creation, click Modify to set its length and width to 20mm and its height to 200mm. ..

Then, we move the foot of the table down to a suitable position, which is inconvenient to move in the perspective view. We switch views, select the front view, and then click the maximize window button.

In the front view, we can operate more accurately by aligning the legs with the bottom.

Then we switch the view to the top view and adjust its position. Align both sides of the legs with both sides of the table top.

For convenience, we often make some adjustments on the solid+edge surface in perspective when modeling. Move the mouse to the position of real+edge face, right click, and then cancel the shadow in the light and shadow. It looks neater this way.

So we finished part of the legs of the table. We can make other legs by copying. We will try to switch to the top view, select the finished leg, hold down the Shift key and copy it to the left, select an instance in the pop-up dialog box, and then click OK.

After we choose an example, when the parameters of one leg are adjusted, the parameters of the other leg will also change. This is the effect of selecting an instance.

We switch to the four-view display mode. Next, we need to make a box at the bottom. We click the box to create it in the front view.

Click "Modify" to set its length and height to 20mm and width to 700mm ... Then, we select the front view, click the viewport maximization button, and move the position of the newly created box in the front view to make its connection with the table legs more reasonable.

We will try to switch to the top view by selecting the top view and pressing the maximize window button. We will adjust the position in the top view, move it to the bottom of the top view, and closely fit the line at the bottom to match the position.

So the bottom is complete.

Next, we need to make an inclined cuboid at the bottom. Click Create, and we select a box and drag it into the top view to create it. Click Modify to set the length to 16mm, the width to 8mm and the height to 530mm.

Then move its position down, and adjust its position more accurately in the front view to make it meet the bottom.

Then we need to rotate it, click and select the rotation tool, and rotate the newly created cuboid about-68 to the bottom of the desktop along the X axis. If we create it on the left, we need to rotate it by a positive angle.

Once created, we use the Select and Move tools. For convenience, we select the four cuboids on the right, and then click the mirror tool. In the pop-up dialog box, select the mirror axis as the Y axis, and select the copy method as an example. We can set its offset value to make it move to the right position on the left, or click OK directly and then readjust its position.

Finally, we need to create a cuboid at the bottom as part of the supporting beam. Click Create, select a box and drag it in the left view to create it.

Set its length to 980mm, width to 8mm, and height to16 mm. Click the option and turn the tool to turn on the angle capture switch to rotate the cuboid to the position shown in the figure.

At this point, the whole model has been created. Let's take a look at the final renderings.

The above is a tutorial on making a square coffee table with 3dmax. More tutorials on the use and modeling of 3dmax are in Yutu. Click the link to learn more about 3dmax: