The types of magic cards (green cards) are divided into:
Quick attack magic (there will be a gray circle in the upper right corner of the picture with a lightning-like mark inside)
Equip magic (there is a cross mark in the gray circle in the upper right corner of the picture)
Normal magic (there is no mark in the upper right corner of the picture)
Continuous magic (the gray circle in the upper right corner of the picture) There will be an infinity mark inside the circle)
Ritual Magic (there will be a fire-like mark inside the gray circle in the upper right corner of the picture)
Site Magic (the gray circle in the upper right corner of the picture There will be a four-pointed star-like mark inside the circle, which is very similar to equipment magic)
The types of trap cards (pink cards) are:
Counterattack trap (there will be one in the upper right corner of the picture) Gray circle with a return arrow symbol inside)
Normal trap (the symbol is the same as normal magic)
Continuous trap (the symbol is the same as continuous magic)
< p>The types of monster cards (distinguished by color) are:Normal monsters (yellow, there is a description of this monster in the description column, such as: Elf Swordsman, description: An elf who masters swordsmanship, uses fast Smooth attacks to fool the enemy)
Effect monster (brown, there is a description of this monster's effect in the description column, such as: Giant Rat, Effect: When this card is destroyed by battle and sent to the graveyard, you can Select 1 Earth monster with an attack power of less than 1500 from the deck and special summon it to your field in face-up attack position. Then shuffle the deck)
Ritual monster (blue, summoned in the description column). This monster requires a ritual magic card, as well as the effect of this monster, such as: Demis, the King of the End, and the description column: "The End of the World" must be used as a card with a total level of 8 from the field and hand. Sacrifice. You can pay 2000 basic points to destroy all cards on the field except this card)
Fusion monster (purple, not placed in the deck during battle, but placed in the extra deck. In the area, the description column will contain the fusion materials needed to summon this monster, as well as the effect of this monster, such as: Winged Phantom Beast Chimera, the description column: "Kajie, the Phantom Beast King" + "Baphomet". When the card is destroyed, you can select 1 "Baphoon" or "Eidolon King Kaje" from the graveyard to be Special Summoned)
Synchro monster (white, not placed in the deck during battle. Place it in the extra deck area. In the description column, there will be the adjustment monster required to summon this monster (some need to specify a monster, and some can be any adjustment monster), and the required number of stars (the number of stars of the adjustment monster + The number of stars of non-adjusted monsters = the number of stars of synchronized monsters), and the number of monsters required for synchronization (some synchronized monsters have regulations, some do not). For example: King's Way Warrior, description column: "King's Way Synchronist" + other than adjustments. 2 or more monsters. Once per turn, you can special summon 1 warrior or machine-type monster with level 2 or lower from your deck)
Basically, the classification is like this...
Another: Adjustment Monster: A type of effect monster. There will be the words: Effect·Adjustment in the description column. For example: Scrap Synchronizer, description column: Effect·Adjustment: When this card is successfully summoned, you can Special Summon 1 monster of level 2 or lower in your graveyard in face-up defense position. The effect of the effect monster specially summoned by this effect is negated.