1. To understand software beyond the software level, we must lead the software by the nose.
As for what 3D modeling software is, I will explain this issue in detail below. A bunch of them will make your eyes hurt. Don’t worry about this, just calm down. First of all, what I need to talk about is to jump out of the software level to understand software, and enlarge our pattern to learn software. Only by understanding a larger level can we better know how to learn software. We must lead the software by the nose. Instead of being led by the software, knowing is not important, knowing is important. 2. There are a lot of modeling software, so you either don’t learn it, or you learn the mainstream ones, and go for the non-mainstream ones. There are many 3D modeling software, and everyone knows it. There is no point in learning them all. In the end, you will only have trouble choosing. If you learn the most commonly used and mainstream ones in society, you will be able to mix well in the 3D modeling industry. , and other messy and dispensable small software, just go as far as you can. Regarding 3D modeling software, what we mainly need to know is its current mainstream application direction. The current mainstream application direction of 3D modeling is next-generation game modeling. Only popular ones have a future. Some big players can only drink from the northwest wind. The unpopular ones are not within the scope of our explanation. We have no choice but to adjust to this. Three? Don’t waste time looking for 3D modeling software video tutorials everywhere.
In fact, if we want to learn 3D modeling software well, especially game modeling software, it is necessary to have a set of easy-to-understand, comprehensive and detailed video tutorials, which can allow us to skip the steps during the learning process. There are many detours to improve learning efficiency. Why do many students who have just started learning modeling want to give up as soon as they start learning? Because I don’t know how to learn, or the video tutorials I learned are incomprehensible, I am stunned for a while, and I start to doubt life. Many times, the modeling learning history of many of our friends is over before it even begins. .
?As a veteran who has been engaged in 3D game modeling for many years, I have collected and organized a lot of video tutorials in this area, and give free live 3D game modeling classes every night. What I teach is basically It is easy to understand and full of country-like fun. If you want to learn this technology, you can learn it and get resources seriously. Go to my 3D modeling tutorial materials (skirt), which begins The first set of numbers is: 296, the middle set of numbers is: 676, and the ending number is: 289. Just combine the above three sets of numbers in order. If you want to improve your own strength, you have to communicate more. Only by constantly absorbing the advantages of others can you become stronger. ?4 It is not enough to only know one or two mainstream 3D software. Mixing and matching is popular these days.
Because of objective factors such as cost, technology accumulation, and work efficiency, it is now difficult to say that one or two software can be used to complete a project. As the number of projects you work on increases and the coverage of the processes involved increases, a lot of things are cross-used. What are the various usages of max rough model building, zbrush high model carving, Maya UV display, Max bone skinning, Maya movement adjustment, lighting material rendering... and the technological revolution in the industry, which may subvert the previous process.
Don’t worry about which software you want to learn, if you have been deeply involved in this industry and are motivated. Those software, plug-ins, and scripting languages ??will all be faced by you sooner or later. Most of them may just learn the process, while some may study it in depth because of interest or work. CG, computer graphics. In the later stage of learning this thing, you even need to understand program algorithms, the art of program mapping, and script optimization. Some people say that every excellent CG artist is also half a programmer. Inspire to be a real octagonal touch~hahahaha~~. 5. Software is just a tool and must be mastered, but more importantly, it is to cultivate modeling ability.
Tools are just tools, and of course tools are the necessary foundation. For a 3D modeler, the most important thing is modeling ability. The original painting hands you a character or a scene. If you have a good foundation, you can quickly analyze the structure of the objects in this picture, and then do it with high efficiency and high quality. So how to train this ability? It’s nothing more than the eight-character mantra: think more, practice more, ask more, and see more.
(1) Think more and practice more:
Beginners should think more. Why is this like this? How do I express it? Thinking is a good habit. Don't be lazy at this time and check more information and references. Before doing the exercises, spend more time looking for references and follow them strictly. ? One day you will start to feel that the character you are working on is not pleasing to the eye, so you feel that your knowledge reserve is not enough, and then start to learn the human body structure. Many people are asking whether drawing is a necessary skill. In fact, drawing and making 3D models complement each other. Modeling ability can also be cultivated by drawing, so many art students learn 3D modeling faster than those without art foundation when they first come into contact with it. But for those without art foundation, as long as you work hard, you will learn it quickly. . The more practice I mentioned before means that it is divided into two parts. I hope that in addition to practicing the 3D model, you will also practice more sketching. The purpose of these two trainings is to quickly grasp the shape.
At the beginning, you need to copy more and learn how others practice when creating. It is easy to say, but many people cannot persist at all, and many people do not practice in the right direction. The 10,000-hour rule is absolutely feasible in this industry, but you must get out of your comfort zone and practice more unfamiliar areas, so that you can improve quickly. You will be very anxious at the beginning of learning, because it may take you a lot of time to solve a small problem. At this time, you must use enthusiasm and perseverance to overcome this anxiety of jumping out of your comfort zone.
(2) Ask more:
I don’t need to explain this. If you don’t understand, ask others for advice. Don’t be shy. Join more cg-related communities to get twice the result with half the effort< /p>
(3) Read more:
Go to the cg forum to read the works of great masters and see how others deal with problems you don’t know. It will be of great help to beginners. In addition, I hope everyone will read more books on art history to cultivate their sense of beauty and understand history, which is very helpful for character creation. You must learn to tell stories with details. ?Six So much talk, let’s get down to business, let’s talk about what software is used for game modeling?
(1) Maya software:
It is the world's top three-dimensional animation software produced by the American company Autodesk. It is applied to professional film and television advertisements, character animation, movie stunts, etc. Maya has complete functions, flexible work, easy to learn and use, extremely high production efficiency, and extremely realistic rendering. It is a high-end production software at the movie level.
Maya game model production refers to: Maya game model makers produce models of the environment, machinery, props, characters, animals, monsters, etc. in the game based on the original painting manuscripts provided by the original artist, which are divided into Maya games. Character model production and Maya game scene model production.
Autodesk Maya is used by many animation and game companies, such as Disney, Square Enix, and Naughty Dog. It is said that compared to Max, Maya is a comprehensive software.
(2) 3dsmax software:
3ds Max is suitable for modeling and it is said that the modeling speed is very fast. Many foreign game companies use MAX. However, since Max and Maya now belong to the same company, many functions are getting closer, and even the UI is slowly getting closer. So for the game industry, the key point between using Max or Maya is which one is used by the company you want to go to.
3D Studio Max, often referred to as 3ds Max or MAX, is a three-dimensional animation rendering and production software based on PC systems developed by Discreet Company (later merged by Autodesk Company). Its predecessor is the 3D Studio series of software based on the DOS operating system. Before the advent of Windows NT, industrial-level CG production was monopolized by SGI graphics workstations. The emergence of the 3D Studio Max + Windows NT combination suddenly lowered the threshold for CG production. It first started to be used in animation production in computer games, and then further began to participate in the special effects production of film and television films, such as X-Men II, The Last Samurai, etc. . After Discreet 3Ds max 7, it was officially renamed Autodesk 3ds Max.
(3) ZBrush software:
The most outstanding feature of Zbrush is the "unlimited" (in fact, there are still some, how high it can go depends on the configuration of your computer) Sculpting, compared with traditional modeling software, can better unleash the user's imagination and creativity. For modeling alone, Zbrush is quite powerful. However, since there is no animation or special effects related, Zbrush is generally focused on sculpting high-model models. , and to complete the entire process, you still have to use other 3D software. Many newcomers who want to enter the game industry make a big mistake, that is, they only know ZBrush but do not know the complete process. If you want to engage in 3D modeling, this is not advisable. Unless your sculpting is really a master level, then you should do something else. Never mind.
It is a digital sculpting and painting software that has revolutionized the entire 3D industry with its powerful functions and intuitive workflow. In a simple interface, ZBrush provides contemporary digital artists with the world's most advanced tools. The functional combination developed with practical ideas not only stimulates the artist's creativity, but also creates a user experience in ZBrush, which makes the operation feel very smooth. ZBrush can sculpt models with up to 1 billion polygons, so the limit is only up to the artist's own imagination.
(4) Headus UVLayout software:
It is a software specially used to remove UV. It feels very smooth and easy to use. Compared with MAYA, the biggest difference in feel is , this one is to press and hold the shortcut and directly move your mouse to perform the action, so when you edit with your hand, you slide it instead of clicking and pulling, so it is quite amazing to use! And the UV effect of his automatic booth is quite good. Although it is similar to MAYA's Relax, this booth is average, beautiful and easy to use.
(5) BodyPaint 3D software:
As soon as it was launched, it immediately became the best UV mapping software on the market. The immediate adoption by many major Hollywood production companies fully proves this point. In the version of Cinema 4DR10, it is integrated into the core module of Cinema 4D.
(6) PS software:
That is Photoshop. Photoshop mainly processes digital images composed of pixels. Use its numerous editing and drawing tools to effectively edit pictures. PS has many functions, covering images, graphics, text, video, publishing and other aspects.
(7) Vray renderer software: This is after modeling, drawing textures, and setting materials. Generally speaking, it has little connection with the gaming industry. Unless you are doing offline rendering of cinematic animations, real-time rendering games will not use vray. 7. What are the advantages and disadvantages of the two major mainstream software: 3dsmax software and Maya software?
MAX’s advantage lies in models and plug-ins. It has a rich model library, fast modeling methods, excellent rendering plug-ins and fast rendering speed. It can be used in game models, architectural tours, advertising renderings and other fields. Widely used. The advantage of MAYA lies in animation and special effects. It is not much different from MAX in terms of models, but the modeling speed is slower. MAYA's animation module has significant advantages over MAX. Currently, animated movies and feature film animations are all produced with MAYA, and the animation and special effects of science fiction movies such as "Transformers" and "Spider-Man" are also produced with MAYA. Completed, so MAYA focuses on the production of animated films.
In fact, neither one is easy to use or powerful. The two have different positioning, so it is difficult to compare. MAX is positioned as a professional 3D software, while MAYA is positioned as a 3D software with strong functions. Different positioning It faces different fields. In architecture and games, MAX is the mainstream. In movies and animations, MAYA is used more than MAX. In fact, the boundaries between these fields are not obvious, so these questions arise: which one is better or which one is more powerful? , in fact, all art artists need is a pencil. There is no difference in size or strength between MAX and MAYA. They are both tools, just like drawing boards.
Based on my experience, I have been working on games for many years and have always used MAX. Some people who come to the company use MAYA. I ask them what functions they use for modeling and then tell them the corresponding ones. Wherever the functions are located in MAX, I quickly got started. For those who used MB to perform actions, I told them the corresponding functions and they got started quickly. Therefore, abstracting their functions is the same as MAX and MAYA. 8. Explain how to use the software with specific cases. Only with logic can you have action.
With the vigorous development of the domestic game market, the industry's demand for game scene modeling is constantly increasing. Generally speaking, all inanimate objects are modeled by game scene model makers. For example, mountains and rivers, city buildings, plants, etc. in the game are all within the scope of the game scene. Here the editor has compiled some commonly used software for game scene modelers, mainly to provide some valuable software references for novice modelers.
(1) Selection of game scene modeling software
Modeling software: 3DS Max, Maya, C4D
Available: 3DS Max.
The most basic one is of course modeling software. The three commonly used modeling software are 3DS Max, Maya, and C4D. However, because Maya and C4D software focus more on film, television, animation, and special effects. Therefore, it is recommended that you use 3DS Max to model game scene models. Autodesk 3dsMax is a large-scale tool software launched by Autodesk, which is more suitable for games, architectural design, interior design, industrial design and other fields.
(2) UV software is a must-have for game scene modelers
UV software: The modeling software comes with its own UV system, UVLayout, and Unfold3D.
Available: UVLayout.
The work after modeling is to unfold the UVs. The UV system that comes with the software is usually fully functional but not as easy to use. UVLayout can be used.
UVlayout has several obvious advantages over unfold3d:
a: Selected edges can be mirrored. This is particularly useful for complex organisms. It saves almost half the time. .And what’s awesome is that his mirror image is also symmetrical! In other words, it’s symmetrical, even if your model has a very weird posture. This is the same as Zbrush. Unfold3d does not have this biggest advantage.< /p>
b. While highly intelligent unfolding, it has several different algorithms. Each has its own advantages. However, unfold3d has only one.
c. Provides all basic traditional unfolding UV operations. .For example, push and pull points, local scaling of uv blocks, local relax, etc. Unfold3d does not have it. All its operations are automatic. It cannot adjust the size of uv blocks, which is fatal for collaboration with ZBrush. .Because the uv quadrant of zb is smaller than that of ordinary software (zb is an evil software)
d. You can directly render uv. There is no need to go back to max. In this way, the uvunwarp function of max can be completely stopped. .zb+uvlayout+ps can complete all the work in the early stage of rendering. max is just a renderer
(3) Texture drawing software
Texture drawing software: Adobe Photoshop, SubstancePainter, 3DCoat, BodyPaint, Mary
Recommended software: Each of these software has its own advantages, so I won’t recommend it. You can choose according to your needs. 1.AdobePhotoshop, referred to as "PS", is an image processing software developed and distributed by Adobe Systems. Although ps is a powerful tool for graphic design and drawing, it also has its shortcomings for game design, that is, it cannot draw textures on three-dimensional models.
2.SubstancePainter is currently the most used PBR material production software. It ends the traditional Photoshop drawing, Max or Maya viewing effects, and finally the engine viewing, which is a tedious and hardware-consuming process. It can be simply said that it is directly in the engine. Draw the map in, and get what you draw.
3.3DCoat is a software specially designed for game artists. It focuses on the detailed design of game models. It integrates the functions of real-time texture drawing and detail sculpting of 3D models, which can accelerate detailed design. On the teaching website of Miaomiaoxue, I saw texture tutorials made by software such as PS, BodyPaint, SubstancePainter, and 3DCoat.
4.BodyPaint is a separate module of CINEMA4D drawing function, a powerful tool for drawing and mapping online game models. Zbrush paints vertices and converts them into textures. Mudbox is Autodesk's sculpting software. Besides zbrush, it is Mudbox. It is better than zbrush in terms of drawing textures and adding layers.
5.Mary is a 3D model rendering and texturing software created for the production of the Avatar movie.
With these software, it is completely sufficient when modeling game scenes. The software for the entire process from modeling, UV expansion to texture drawing is all included in the bag. The editor can only help you so far. Next, you still need to show your talents. If you have better software recommendations, you are welcome to make corrections.