What do u and v mean in ug surface modeling?

The mathematical representation of surfaces (general Bezier surface and NURBS surface used by ug) involves two mutually perpendicular directions. The whole surface is the functional of basic functions in two directions, which are generally represented by functions of u and v. In ug, these two directions are represented by u and v..

What's said upstairs is also right. I'm mainly talking about its origin.