It's hard to go home. Hell Raiders. It's hard to go home in a different place. Customs clearance skills

The difficulty of going home to hell is a strategy. As the difficulty of this game increases, the more attention is paid to the player's experience and work efficiency. If you want to go through customs, you need to have enough luck. Many players find the difficulty of hell very difficult. Here are some introductions about the difficulty, hoping to help.

Career recommendation:

craftsman

Work efficiency plus 10% can save skill points. Energetic (full attribute+1, experience plus 25%) can be upgraded quickly.

Technical tree recommendations:

Upgrade in the following order: level 1 kitchen-level 1 workshop-weapons-level 2 workshop-weapons-level 3 workshop-weapons-armor upgrade-level 4 workshop-weapons-armor upgrade.

Extra materials are used to make torches, armor and scooters (level 3 is enough).

Skill tree upgrade:

Combo-Experience-Work Efficiency-Dodge-Agile Weapon Bonus-Hit-Crit-Life Recovery Speed-Damage-Armor-Other.

It can be seen that there is a skill point missing here. So, if you can't avoid adding it, you can add it later. If you are lucky enough to meet a local teacher, skill points are enough.

Attribute point plus point:

The first level attribute:

5-7 strength. 20 intelligence. 5 physical strength. The rest is agile.

The second level attribute:

10 strength. 20 intelligence. 10 physical strength. The rest is agile.

The third and fourth level attributes:

Have increased agility.

Mainly to collect items with high success rate.

Difficult point analysis:

1: mood. You can't keep your mood at the first level. Therefore, it is normal for the mood to drop to zero. Despair soup, roasted lizard worms and the like can be safely eaten. It is easy to die in the early stage, no matter how low the success rate of work is, you must try. No matter what water source it is, it should be bottled (and so should toilet water). Five empty bottles are enough to throw away. The second level, life is stable, in order to maintain the mood. Please try to keep your mood above 90 after that.

2: materials. Basic materials do not account for weight (small herbs, weeds, small fish, unlocking tools). Toys can be decomposed into many useful materials. Don't give it to the children (you can give them more food).

3: food. Let me enumerate the functions of the dining car. First class dining car (food safety). A second-class dining car (which can cook wine and rice). Third-class dining car (healing bandage and some efficient food). Class 4 dining car (first aid kit, stimulant). It can be said that the first-class dining car can complete the food security. Some foods that are about to expire will appear dark black, which needs players' attention. The fourth level of hydration needs to consume hunger. Please be careful not to starve to death.

4: load. Running mode is used in the game. Please don't carry a load or even be overweight. If you feel heavy, you can make some light-weight high-end products, such as Shi Zhuan, thick rope, gears and so on.

The structure of a weapon depends on the amount of metal you have. 1-3 metals can make weapons. It is better to make weapons as soon as possible.