What are the fun ways to expand icebreaker games?

Expanding icebreaker games can break the barriers of doubt, suspicion, and alienation between people. So what are the fun things about expanding icebreaker games? Let me introduce it to you.

1. Expand the name of the icebreaking game: "Team Name"

Time: 20 to 30 minutes

Number of people:

No limit , when the number of people is large, the team members need to be divided into several groups composed of 8 to 12 people.

Props: A3 paper, large pen

Overview: This game encourages the team to unite from the beginning of training.

Purpose:

1. Let each group have its own name.

2. Encourage team members to communicate with each other.

3. Unite group members together.

4. Make people laugh.

Steps:

1. Divide the larger team members into several groups of 8 to 12 people.

2. Each group has 10 minutes to give their team a name. The name can have actual meaning or can be replaced by a symbol.

3. Each group introduces itself, introduces their team name and why they chose this name.

4. Call them by their team name during the game.

5. Team song

Examples of discussion questions:

What are the names of each group? ·The name of each group can accurately describe their characteristics Can this game improve the effectiveness of training? Why?

Variation: During the game, exchange team members.

2. Expand the name of the ice-breaking game: "Call His Name (Ice-Breaking)"

Time: 10 to 15 minutes

Number of people: No limit, the number of people is larger Often, the team members need to be divided into several groups consisting of 15 to 20 people.

Props: (for each group) three tennis balls, or three relatively soft balls.

Overview: This game is mainly used to help everyone remember each other's names.

Purpose: To help everyone remember each other’s names.

Steps:

1. Choose a wide and flat game venue.

2. The team members stand in a circle as a group. Each person is about an arm's length apart. As a training specialist, you are no exception.

3. Tell the group that the game will start from your hand. You yell your name and pass the ball to the teammate on your left. The teammate who receives the pass must also do the same, call out his name, and then pass the ball to the person on his left. Continue this way until the ball is back in your hands.

4. After you get the ball back, tell everyone that now we are going to change the rules of the game. Now the player who receives the ball must call out the other player's name and then throw the ball to that player.

5. After a few minutes, the players will remember the names of most of their teammates. At this time, add another ball and let the two balls be thrown around at the same time. The rules of the game remain unchanged. .

6. When the game is nearing the end, the third ball is added. Its main purpose is to make the game more lively and interesting.

7. After the game is over, before disbanding the group, invite a volunteer and ask him to walk around the group and name everyone.

After completing the above two games, ask them if you all know each other, then let’s play a small game to test your tacit understanding.

Three: Expand the name of the icebreaking game: " "The Speed ??of Radio Waves"

Time: 10 minutes

Number of people: No limit, the more the better. Props: Stopwatch.

Overview:

This is a quick and simple game.

It gets the whole group working together and brings them laughter.

Purpose:

1. Enhance group cohesion.

2. Encourage the group to challenge themselves and surpass themselves.

Steps:

1. Let all team members stand in a circle holding hands.

2. Select a person in the circle at random and let him pinch the right hand of his adjacent partner with his left hand. Ask the second person if they feel the hand pinch signal transmitted by their teammates. Here we call it "waves". Tell everyone that after receiving the "radio wave", you must quickly pass the wave to the next teammate, that is, you must quickly squeeze the next teammate's hand. This continues until the "wave" returns to the starting point.

3. Tell everyone that you will use a stopwatch to record the time it takes for the "wave" to run a lap. Then shout: "Game begins!" and start the timer.

4. Tell everyone how long it takes for the "radio wave" to pass in one circle, encourage everyone, and then ask everyone to do the radio wave transmission again, hoping that this time the transmission will be faster.

5. Let the team members repeat the radio wave transmission several times and record the time spent on each transmission.

6. After everyone becomes proficient, change the transmission direction of the "radio wave" so that the radio wave is transmitted in the counterclockwise direction from the original clockwise direction.

7. After the "radio wave" has been passed along the new direction several times, ask the team members to reverse the direction of the "radio wave" again, and at the same time ask the team members to close their eyes or stand with their backs to the center of the circle.

8. At the end of the game, in order to make the game more interesting, quietly tell the first person to send "waves" in both directions at the same time without making any announcement, and see what fun this will bring. effect.

4. Expand the name of the icebreaking game: "The Sixth Sense"

Time: 5 minutes Number of people: unlimited

Props: None. If your team members enjoy trickery, consider giving them blindfolds.

Overview: This is the most basic cooperative game and cannot be played without a partner.

Purpose:

Show the power of the sixth sense.

Steps:

1. Each team member chooses a partner.

2. Each pair of partners stands facing each other, about 1 meter apart. After reaching out their arms to touch each other's hands, they take their hands back.

3. In the subsequent games, everyone should always remain silent.

4. All team members close their eyes tightly and rotate three times. Then, facing where you think your partner should be standing, reach out and touch your partner's hand.

Examples of discussion questions:

After the game, who can touch your partner’s hand? ·How did you touch your partner’s hand? ·Some people really have a sixth sense

Safety: Some people may feel uncomfortable after spinning, and they can be used as guardians.

Variation:

Work in a group of 3 people and continue playing the same game.

5. Expand the name of the icebreaking game: "The Story of the Turtle and the Crow"

1. First, ask everyone to form a group in pairs and stand facing each other. Then choose a character, one as: Turtle, and the other as: Crow (can be decided by guessing)

2. Stand in a ready position (the two are facing each other at an appropriate distance, and the palms of each person's hands are facing each other). Game rules: Wait a minute and I will tell you a short story about a turtle and a crow. Please listen carefully. When "turtle" is said, the person playing the role of turtle should pinch the other person's left or right hand with both hands, and the other person will throw their hands behind their back to escape. When the word "crow" is spoken, the roles of the two are reversed, that is, the person pretending to be a crow slaps the turtle with his hand, and the turtle tries to avoid it. As long as you touch the opponent's hand, you win once.

Story:

There lived a little turtle beside a pond in the forest. He had a pair of big black eyes.

One day, the turtle was playing outside and suddenly saw a black-feathered crow flying in the sky. As it flew, it shouted: "Brother, run, the witch is coming!" The turtle quickly retracted its head into its shell, while the crow hid by the pond. hut.

After a while, the turtle saw that there was no movement around him, so he poked his head out and realized that what the crow had just seen was neither a witch nor a wizard, but dark clouds.

At this time, the sky was covered with dark clouds, and it was about to rain heavily. The kind-hearted turtle invited the crow into the house to take shelter from the rain, but when the crow saw that the floor of the turtle's house was full of mud and pitch black, he started chattering and scolding the turtle. The turtle was very angry and scolded the crow for being unreasonable. Later, the crows made the turtle's house so full of smoke that the turtle had to drive the crows outside the house, making the crows whine and cry loudly.

There was a small castle in the forest, and there lived a terrible witch and his servant crow. Suddenly one day, dark clouds slowly floated in the sky, and in the blink of an eye it was pitch black, with nothing. Out of sight, it started raining heavily in a short while. In the storm, the witch heard someone knocking on the door. When she opened the door, she saw a turtle and a squid. They asked the witch to let them into the house. The witch agreed, but the crow disagreed. It and the turtle had been enemies for many years.

The rain was getting heavier and heavier, and everyone was noisier and fiercer. The cuttlefish pointed at the dark clouds and said to the witch: "It's raining so hard, but the crow won't let us in. The turtle and I will both get sick. If we don't open the door, I It will definitely turn your castle into a mess." In the end, the witch still didn't open the door to them. After a while, the rain stopped, the sun came out, and the dark clouds dispersed. The witch and the crow opened the door and saw that the turtle had huddled up with cold. After a few days, the air was stuffy and the weather was gloomy. The turtle hid in a small black hut. At this time, the turtle heard a knock on the door. It turned out that it was his good friend Squid who came to the turtle's house with his friend. He just entered the house. , the cuttlefish began to tell the story of the encounter on the road. It turned out that he bumped into a witch and a crow halfway.

The squid was very angry because the witch didn't open the door for the turtle to take shelter from the rain last time. He chased the crow and wanted to break the leg of the crow and break the witch's bones. However, the witch cast a spell and escaped. The turtle listened. Later, he was very happy. It turned out that he, who had always been lonely, had squid and mullet as good friends. In fact, the tortoise and the crow were good friends once. The tortoise invited the crow to his house as a guest. However, the crow saw that the floor of the tortoise's house was covered with mud and was covered in black paint, so he chattered and scolded the tortoise. The tortoise became very angry and scolded the crow for being unreasonable. .

Later, the crows made the turtle's house full of smoke, and the turtle had to drive the crows outside the house. The turtle beat the crow, the crow beat the turtle, the turtle beat the crow, and the crow beat the turtle. Both of them cried loudly. , and then no one paid attention to anyone else. After hearing this joke, the squid and the mullet laughed at the crow and the turtle.