Holy Cross 2: (Front) is generally not used, after all, it assists in attacking low.
Holy Hammer 3: (Front) Golden Hammer of the Sage. After using 60S, it will cause additional damage to ordinary attacks and improve the stun effect. The CD is 60S, so this skill is more practical.
Lightning Strike III: (Pre-position) The legendary magical power of punishing the intelligent monster can only be placed in a pre-position wronged, which is rarely used at ordinary times, because there is no wisdom pile, so it hurts the egg …
Slam 3: (Full Level) This skill is based on the basic attack and can also assist the attack, so I have been decisively using it to fight monsters, with high damage. I have opened up as many as 40 strikes of Thor's Hammer.
Challenge 6: (full level) Some people think that 3 o'clock or 5 o'clock is enough. As long as there is a coat of arms to support 3 o'clock, you can do the whole provocation. I admit it, but! ! ! What I want to do is to be responsible for my teammates and not explain.
Sliding crane 2: (former) I used to use this skill as my main output skill every day, but now I think it will be needed after T3.
Sunder armor 6: (full level) 8S CD, super interrupt, super enemy defense reduced, after T3, this skill is decisive.
Dunchong 1: (purpose)? As the main output skill before, I found myself too weak. Now I just want it to run around and save my teammates. There's nothing I can do. Even though we have wings, we still run very slowly. And this skill can generate extra hatred, which is more convenient to save people ~
Automatic gear 1: (front) I heard someone say before, and it's full. I found that the probability of this 1 level is not much different from that of the full level. Maybe my RP is not good. When you were killed by a monster? Still expect this passive skill to save your life? Be decisive 1, and one effect is enough.
Dedication 5: (Full Level) Alas, the magic skills before T3 can only be enjoyed by those who wear smart covers now, but for invincible people in their twenties, there is no way to save their teammates' lives by saving their own lives. PS used to be able to beat others' blood by 800~ 1000, but now it is only 300~400.
Divine Assertion 2: (Pre) is effective. In addition, this skill can generate additional hatred and attract the attention of monsters. Why not?
Holy revenge 1: (purposeful) What is the purpose? In fact, truth, like sacred words, can also generate additional hatred.
Range Block 2: (Front) This skill is hard to spit out. Who expects to be beaten to the sky and block the enemy's attack with this poor probability? Who hasn't been hit by the sky and made decisive adjustments? . . . If it weren't for the only way, I wouldn't bother to order ~ ~
God's punishment 1: (pre-position) This skill is originally intended to hurt eggs, which is very contradictory. Now this skill is released. Do you blame more blood or less blood? Now I blame you 100, and I return 20% of the damage ... I basically don't use this skill now. I don't know what wonderful use this skill has ~ ~
Wheel of Steel 2: (full level) reduces magic and physical damage by 77%. The sage shields himself and the third shield after piety, without explanation.
Holy incarnation 1: (40 strokes) Hey, you have to wear your underwear outside again, so your underwear will get dirty easily, and your mother will scold you. ...