In a naval battle, a good ship of soldiers is extremely important and has a great impact on the later stage! $ ^2 ~2 c# q% I5 S& U5 K
First select four sailors to go shooting (FF01) according to the following conditions. When they reach level 4, they can use yellow DD, and when they reach level 10, they can use modified ones. After the M2 yellow DD, select one or two more soldiers to board the ship. In short, don't leave the ship empty. No matter which condition meets the corresponding requirements, sailors must be selected first. The specific selection conditions are as follows: 1. Captain: potential: 14 or above; the higher the other, the better, including hit, loading, repair, repair, mechanical Not less than 10$ ~# T7 R9 Y C" h2 ?
2. Gunner: hit and load double 11 or above, double 12 is better (but double 12 is rare); 0 D5 g2 x# o8 j) S/ y$ n/ R
3. Deck Soldier (Bosun): Potential: 13 or above; the higher the other, the better. Hit, loading, repair, repair, and machinery are not required. Less than 10;
1 ^$ f0 Y V1 o5 E 4. Repair Soldier: Repair should not be less than 11, repair and machinery should not be less than 10; 6 K6 V) Y* J. g' {< /p>
5. Repair Soldiers: Repairs should not be lower than 11, repairs and machinery should not be lower than 10;
0 O r) o: Q- I2 a+ _" y+ b 6. Marine Corps : Machinery should not be lower than 11, repair and repair should not be lower than 10;
- O: d& U& J, w4 m6 _ 7. Combat and bomber pilot: Potential: 13 or above, combat and bombing 11 or above 11; % _: P5 {# f4 @9 x! M& ~/ H
8. In the early stage, torpedo operators, reconnaissance aircraft pilots, and air defense troops will not be considered for the time being (after other sailors confirm their nationality , before changing jobs, he can be temporarily used as a torpedo operator; while fighter and bomber pilots need to go through reconnaissance pilots to change jobs, so combat and bomber pilots can be used to replace reconnaissance pilots for a period of time before changing jobs), but if they encounter If the item number is 12, you might as well choose it first. ) p9 T6 t9 L0 f, Z
9. If: Captain: potential is 15; when the corresponding individual items of repairman, repairman, engineer, reconnaissance, combat, and bomber pilot are 12, then conditions can no longer be considered. The main consideration for other conditions is that ability values ??can be enjoyed *especially for auxiliary soldiers. " m5 y, {0 l- I" W9 R( d
Using this method to select soldiers, the conditions are a bit higher, but because you are not just selecting captains and artillerymen, you can generally select a ship of good sailors. Moreover, since the base sea point is increased in version 1035, there should be no disadvantages before the gunner is transferred to the light gunner class, or when selecting the second-class auxiliary soldier. After getting such a sailor, you will get better and better with it. When naming a sailor, it is best to name it according to its ability to avoid mistakes when the sailor transfers. Of course, if you have the worst luck, you will lose a lot of sea points. When you do not select a satisfactory sailor, you can fire all the new sailors before the selected sailors are upgraded, exit the game and then re-enter. At this time, the sea points will be restored to the initial values.
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Chapter 2: Troop Training Matters
- `2 o+ M8 \+ `5 The main job of Z deck soldiers is to help other people on the same battleship The improvement of sailors' abilities can be guaranteed if several deck sailors are deployed on the same battleship. Generally, a sailor can become a second-class deck sailor when he transfers his job for the first time.
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Deck soldiers do not have individual ability values ??that are used to guarantee certain ability values ??for other sailors, but are based on the ability values ??of ordinary sailors before changing jobs. % value to ensure that the abilities of other sailors are worth a certain % of the ability value. That is to say, the promotion of a deck sailor's level will bring about an increase in his ability value. The increase in the deck sailor's ability value means that it can guarantee a certain % increase in the ability value of other sailors. For example: if one of your deck soldiers has an operational ability of 3%, then he can increase the operational capabilities of all sailors on the ship by 3%. (If there are 5 sailors on the ship, each sailor’s operational ability points will be increased by 3%)
& ^( Y8 t$ ^, V) N U3 R$ w? Deck sailors have everything they had before changing their profession. Ability value, so when you are promoted, the ability value will continue to increase based on the ability value before changing jobs.
+ {* S! { G( B" Y- w* n? The experience value of deck sailors is obtained in the same way as that of supplementary soldiers. (That is, the more experience points each person can get, the more they are carried. Less): R4 i/ A6 a2 _; ` F Britain: British sailors are converted into deck soldiers, and all ability values ??are +300. / b5 r' c5 h/ x c Deck soldiers have no effect on the following abilities: combat, bombing. * The higher the level of deck training and deck training, the greater the difference. When you reach level 110, the difference in ability value is about 1,000. You can't tell if the level is low. My level 110 gunner is better than the level 117 gunner without deck training. The ability value is about 1000 higher.
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# i: ~7 k5 k% @: e. G* m; f/ [' V 2. New Sailors After boarding the ship, the items and order in which your newly earned sea points will be used (those in the first order should be given priority): 1. Select captains, gunners, deckhands (boatsun), repairmen, and repairmen that you don’t have yet. Soldiers, engineers, and reconnaissance aircraft pilots should also be retained if there are duplicates, and can be used as backup sailors in other lines; 2. Confirm the nationality of the captain at level 12, and transfer to captain, and continue to be captain. Replenish recruits to 60 people; 3. Confirm the nationality of a pair of artillerymen at level 12 and transfer to ship gunners at the same time; and then after more than 20 levels (each country requires different levels), transfer to light duty at the same time on time Gunners, continue to add new recruits to them to 60 people; 4. Confirm the nationality of repairmen, repairmen, and engineers at level 12, and then transfer to auxiliary soldiers, and then transfer to second-class repairmen on time before level 30 , repairmen, and engineers, and continuously replenish recruits for them to 60 people; 5. Confirm the nationality of the boatswain at level 12, and transfer to second-class deck soldier at level 20, and continuously replenish recruits for the boatswain to 60 people; 6 . Confirm the nationality of the pilots, transfer them to special service soldiers, and then transfer them to reconnaissance aircraft pilots, and supplement the number of recruits to 60 people; 7. Use the above method to transfer sailors taken from other routes 8. Special selection of the artillery boarding time Note: After selecting an artilleryman, let him go ashore when he reaches level 12, and wait for the next artilleryman to reach level 12. After that, he will change jobs at the same time and get on the ship at the same time. When there is no point to change jobs, he will go ashore at the same time. 9. The importance of sailors transferring jobs on time: Sailors who have been upgraded to level 12 on board the ship should be allowed to go ashore. The transfer of sailors should be carried out in the order of: 1 captain, 2 artilleryman, 3 auxiliary soldier, 4 deck soldier, 5 special service soldier. When there are no points for job transfer, they must be allowed to go ashore and other selected new sailors can be upgraded on board. Otherwise, if the sailors are upgraded first without changing jobs on time, their ability values ??will be affected. They should wait until there are sea points to transfer jobs. Then get on the ship and upgrade. Of course, if you really have no choice, you can upgrade a few levels first and then change jobs. After all, the joy of the game is more important than the ability of the sailor. Except for Germany, other countries must delay the transfer of supplementary anti-aircraft gunners. The method of transferring troops is to transfer to ship gunners at level 12. Then they will not transfer until the loading capacity of the sailors reaches 1800-1900, and then they will be transferred to air defense soldiers at once.
(Japanese dual-purpose gunner) 3 x0 g$ k, B+ V+ `* W/ P0 M
10. Special instructions for recruiting new recruits: After participating in battle, some recruits will become skilled soldiers, and some recruits will die in battle, so they must be replenished with new recruits. After the captain's new recruits are added, the captain's line of sight increases, which is helpful for judging the impact point of the cannonball. After the artillery recruits are replenished, the reloading speed and the hit rate are improved. In the early stage, if the recruits are replenished to 60, the speed of skilled soldiers will not be greatly affected. Before the advanced CL is opened, recruits cannot be replenished. First, because replenishing new recruits requires a large number of sea points. At this time, sea points should mainly be used for sailor transfers; second, because after the recruits are replenished, the tonnage will be too large. It limits the choice of weapons and also affects the speed. At this time, if you want to retire the recruits, you have to spend more money. After opening the CA, recruits can be replenished for the captain and artillery, and the remaining number can be up to 100; after opening the BB, recruits should be replenished for all sailors. 11. The concept and limit of filling up new recruits: leaving 15 to 20 vacancies. This is because after a sailor reaches level 30, he may lose experience or even lose his level after a big defeat. If the sailor who loses his level is filled with new recruits, after the level drops, the system will reduce the number of technical soldiers due to the decrease in the number of soldiers he leads. All the soldiers were deleted as redundant. A pair of gunners of a friend of the author lost 80 technical soldiers at one time. It was very dangerous. Remember!