Creative project title?

Question 1: What are some good projects for college students to start their own businesses? They should be creative and novel. 1. You can do projects like Zero Point Campus, there are many of them, they are more relevant to the campus market and easy to do.

2. The campus mall system is still very popular in universities, especially students who watch movies or play games in the dormitory want to be able to order snacks at night and have them delivered to their dormitory. platform, especially at night.

3. On-campus takeout is also good. When there are no classes, everyone does not want to be crowded at noon, or the dining place is too far away, so the cafeteria and restaurants will not be available at this time. For food delivery, you cooperate with merchants or canteens to extract a certain amount of profit.

4. For the campus cloud printing project, there is still a huge demand for printing in universities, and there are only one or two print shops in the school. The price is expensive and you have to queue up, but cloud printing only requires You can upload files and typesetting them automatically. The price is cheaper than printing shops and it is still very popular. Because of the improved efficiency, many students will choose to print on your platform. And now they are also giving away a printer, which is a rare opportunity.

5. There is also the project of campus running errands, which is similar to Didi Taxi's order-grabbing delivery, ***/full-time delivery staff's transportation capacity crowdsourcing, one-click order placement into the delivery pool, and delivery staff grab orders Order distribution, positioning and scheduling. Using this function to do express delivery in the campus market is also a good choice.

Question 2: Brainstorming - naming the project I think the slogan can be like this:

The heart will last forever, the kindness will last forever. Smooth

The name can be called :

Shanai Student Aid Program.

If you think it is appropriate,

choose me as the best answer~-~

Question 3: What are some creative projects? A lot. . . Money is better now for business students, the elderly and children. . . Think about it

Question 4: What are some creative sports projects? 100 meters over obstacles, blindfolded 5-a-side football (requires good hearing!), 400 meters running in shallow water (requires seawater to be below the knees, how exciting it is to run!!), table tennis without table tennis (must be interesting!), great I’ve got 5, that’s enough! I wish you a happy time! !

Question 5: Looking for a creative JAVA project that is close to life. It should be a GUI-based graphical user interface project. In order to achieve the purpose of practicing knowledge, I based on my own Based on experience, I have summarized several projects. After practicing, you can proceed step by step, from shallow to deep, and finally enable yourself to master knowledge flexibly. First write a warehouse management system: then write a chat system and then write a tank battle (you can write a greedy snake first to practice). After three exercises, it is almost done. The premise is that it cannot be implemented for the sake of implementation. It requires thinking and precision. . There is a lot of relevant information on these three online, and you can try to write it out yourself after learning about it. The three projects cover IO, network, GUI, multi-threading, DB, etc. Through practice, you can deepen your understanding of object-oriented. In addition, you should do more research into more in-depth knowledge of the above knowledge.

Question 6: Creative group names and ancestral slogans Group 1 (Stupid Bird Group):

Oath: What is in front of us is the enemy of learning Although the "enemy" is extremely powerful despite the many difficulties that have been laid for us, we dare to "show our swords" and use up the last drop of pen. The "enemy" is powerful, and we are more powerful than it. The "enemy" is terrible, and we are more "terrible" than it. A learning army is emerging!

Group 2 (Carp Group):

Slogan: Work together to achieve glory.

Group rules: 1. The homework must be completed. Anyone who does not complete the task will be given a "black mark".

2. The tasks assigned by the teacher must be completed on time. Failure to complete them will be marked as "black". Those completed on time are marked "red".

Judging within a week, the person with the most "red" - "black" = "red" will get the prize. "Red"

- "Black" = "Red" The person with the least number will be fined to buy a prize (a prize of 0.50 yuan)

3. Obey all orders of the team leader.

The third group (Red Ant Group):

Slogan: Establish a down-to-earth style of study, I build my dream with my studies.

The fourth group (Fahrenheit group):

The meaning of the group name:

Fahrenheit is translated as Fahrenheit, which represents spring, summer, autumn and winter. Each four seasons has its own characteristics, the warmth of spring, the enthusiasm of summer, the coolness of autumn, and the coldness of winter. Just as each of us has unique advantages, everyone is irreplaceable.

Slogan: Without ambition, your life will be in vain. Don't be afraid of being slow, just be afraid of standing. One stop is two and a half miles.

Group rules: 1. Be kind.

2. If any one person in the group has difficulties, other members should endure to the end.

3. Unite as one and do not tear each other down.

4. Don’t be late, don’t leave early, and hand in homework on time.

5. The person in charge of each project is responsible for the questions that the team members do not know.

6. Everyone helps each other in learning and no one is left behind.

The fifth group (changing group):

Only by constantly changing and improving life can you live a wonderful life.

Slogan: Creating brilliance is up to me.

Group rules: 1. Actively participate in various activities, strive to bring honor to the group, and do your part well.

2. Cultivate a spirit of cooperation in learning and improve academic performance in cooperation.

3. Exchange weekly learning experiences in a timely manner, and the team leader will check the completion of the booklet and make a summary.

4. Have a competitive spirit, learn from each other’s strengths and make progress together.

Group 6 (Sacred Rabbit Group):

Slogan: Work hard, be brilliant09.

Group rules: 1. Absolutely obey all orders from “superiors”.

2. Do every little thing well and achieve every big thing.

3. Homework must be handed in on time every time.

Group 7 (CO2):

Meaning of the group name: We want to make the earth feel our heat like CO2.

Slogan: To Be No.1.

Group rules: 1. Complete the booklet on time and check each other.

2. Listen carefully in class and do not be late for no reason.

3. Obey the team leader’s assignment, team members help each other, unite and cooperate, and make progress together.

Question 7: Creative plans and game projects for class reunions Truth or Dare...

Question 8: I want to do a motor drive project for the electronic design competition. What project name is more attractive and novel? Pay attention to this question

Question 9: Medium-sized student activity projects that can be organized in universities (creative and meaningful) Project 1 : "Lazy Bicycle" Put a sign on the front basket Rules: Bicycles drive on a prescribed track (about 50 cm wide and 15 meters long). Whichever bicycle travels the slowest will be the winner. It is a foul for a contestant to touch the ground with one foot or press the line. Number of participants: No limit. Event 2: "String of Pearls" Props and equipment: Needle and thread. Some rules: The competition is conducted in the form of a relay. After the first person in each team hears the order, he runs to the finish line and first threads the thread on the needle and then uses the needle and thread. String the props together and hang them to the designated place and run back. The second team to complete the task will continue. The team that completes the task first wins. Project 3: "Paper Clothes Round Trip Relay" The paper clothes are promotional posters Number of players and grouping: 5 players per team Props: A promotional poster of suitable size Rules: Stick the promotional poster on the chest and keep it in place during running , if it falls, pick it up again and continue running. Run to the opposite side and hand it over to another companion. The one who completes the fastest is the winner.

Project 4: "The Blind Man Beats the Gong". The blindfold is replaced by a promotional poster and a poster is set up where the gong is hung. Requirements: 1. Number of players and grouping: Each team has 6 players and is divided into three groups. 2. Competition distance: 6 meters 3. Competition format: each team is ranked according to the number of times they beat the gong within the specified time (5 minutes). Competition rules: 1) Members of each team are arranged in numbers 1-6 (the order is determined by yourself), and cover their eyes with blindfolds. The first player holds a gong stick. When he hears the order, he walks forward and beats the gong. The number of times each player knocks the gong is one (action). Regardless of whether the knock is successful or not, all players take off their blindfolds and return and hand the gong stick to the second player, and so on, until the time is over. 2) When each team member is competing, other players Players are not allowed to prompt or pull, otherwise it will be considered a foul and 1 point will be deducted for each foul. Competition discipline: During the competition, you must absolutely obey the referee, and the referee's penalty shall be the final decision. Project Five: "Catching the Ball" with promotional posters and obstacles in the middle 1. Number of players and grouping: 5 players per team 2. Competition distance: 20 meters (obstacles set up at 10 meters) 3. Competition format: One game determines the winner Lose, the team with the least time wins. 4. Competition rules: 5 members of each team stand in a column at the starting point at the same time. The first player holds a wooden stick. After hearing the referee’s order, use the wooden stick to move the players at the starting point. The ball rushes to the obstacle, bypasses the obstacle and returns to the end point, and then rushes from the end point back to the starting point to hand it to the next player. Game Discipline: The referee must be absolutely obeyed during the game, and the referee’s penalty shall be the final decision. Project 6: "Carp Playing with Pearls" Use promotional posters to make paper baskets. Method: Make four carp headdresses. Each team has 5 people, a tennis ball and a paper basket (the paper basket is carried on the back). After running to the designated place, they throw the tennis ball to the ground. After the tennis ball bounces up, they catch it with the paper basket behind them. When they catch it, they return. run, and so on to complete the race. Item 7: Water-holding relay method: Set up a bucket in front of the track and set up a large plastic bottle outside the starting point. At the beginning of the competition, the contestants will hold the water bottle into the bucket to fill the water, then return and pour it into the large plastic bottle in order to carry out the water-holding relay. The big plastic bottle will be filled first. The one who is full of water wins (note: there are several leaks in the plastic bottle). Item 8: "2 People and 3 Feet" Rules: Participants find good partners to form a group of 2, and one of the 2 people's feet is tied to one of the other person's feet. together. At the beginning of the game, two people run from the starting point to the finish line, and the one with the shorter time wins. Number of participants: 2 people per group, no limit to the number of groups. Item 9: "Table Tennis Relay" Rules for setting up posters on the rackets: The number of contestants is evenly distributed at the starting point and the end point. The first contestant holds the table tennis ball with a table tennis racket in one hand and passes the ball to the other at the end point starting from the starting point. A team of players perform the round in sequence, and the team with the fastest pass wins. Note: Do not drop the ball or touch the ball with your hands during the passing process. Project 10: "I decide your territory" Newspapers can be replaced with promotional posters Rules: 8-10 people are in a group, each person stands on a newspaper, one member of each group holds a football or volleyball, and moves it to the side at will If another group throws the ball and the ball hits whichever newspaper in the group, the group's newspaper will be reduced by one (the territory is robbed), and the paper can only be taken back by the referee. Whichever team member is hit at the same time must also be eliminated. In the end, whichever team has the most players left wins. Note: When throwing the ball, you can only throw it towards the opponent's feet...gt;gt;