A special and extreme magician with endless magic transplanted from the dark eye of the underworld. At the level of 15, you can switch to Elemental Blast Energy, Icebreaker, bloodmage, Drifter and Dimension Walker.
Proficient in cloth armor and leather armor, the elemental blaster can awaken to the magic emperor at level 50, and the second awakening is the pupil of annihilation. The recommended weapon is a staff. Ice makers can awaken a frozen heart at level 50, and the second awakening is instant eternity. The recommended weapon is a wand.
Bloodmage level 50 can be awakened as the Count of Blood Prison, and awakened as the monarch of Blood Prison for the second time. The recommended weapon is a spear. At level 50, the wind chaser can wake up as a wind protector and wake up as a wind god for the second time. The recommended weapon is a stick. Dimension Walker can be awakened to become a void walker at level 50, and become a chaotic walker at the second awakening. The recommended weapon is a broom.
Extended data
The game is introduced:
Before the light of Allard civilization shone, the world was an endless universe, pregnant with various forms of life. These lives are scattered in various empty worlds and underground castles, creating the prosperity of the world with their hard work and wisdom.
As far away as scassa in the north of Stroh Mountain, frost maggots also woke up from hibernation at this time. Its powerful ice force threw Stroh into the world of ice and snow. Suffering from hunger and cold, Bantu people crossed the Strou Mountains and savagely invaded Belmar's imperial defence.
The chaos brought about by the accident spread in Arad mainland, and all kinds of empty planes reappeared, which made the whole world crazy. The story begins with a heroic team composed of ghost swordsman, warrior, mentor, sharpshooter and magician.