Beginner's guide to magic books
Screen:
The screen of the game is divided into two parts, one is the battle and the other is the strategic map.
Character modeling in combat mode is still very exquisite. When using cards, characters also have corresponding special effects and actions, which are not available in general card games.
Character modeling in strategic map mode is slightly Q version, which is not as good as combat mode.
But overall, as a card game, the picture is completely enough.
Background:
The background of the game is that the frog thief has a legendary book, and two heroes enter the book and start taking risks.
How did you get into this book? I don't know, but, judging from the facts that came to my mind immediately after I went in, I think I was forced to do so. Anyway, it just gives the player a reason to climb the tower.
In terms of gameplay, it should also be divided into two parts: combat and strategy.
Strategic map:
In the game, players appear in a book. Let's talk about the gameplay on the strategic map first.
The whole map scene adopts the hexagonal grid plot design in the game "Civilization", and players will get some ink, because the map of the game is blocked at first, and even if you walk past it, you can't explore it. You must open the map with pen and ink, and you can fight and explore after the map appears.
Strategic map, exploration first.
Players can meet the wisdom chest on the battle map to buy cards, and they can also pick up equipment, gems, ink, blood bottles, pages and other props.
The function of the article:
Here, explain the function of each item separately.
Needless to say, cards are used for fighting, but it is very distinctive that all cards have grooves inlaid with gems, and the attributes of gems will be directly added to the cards. This should be the most unique way to play this game. A good card with a good gem is to take off directly from Wuhu.
Card types are no different from other card games, such as defense card, attack card, servant card, gain card and so on.
After the equipment is picked up, it is necessary to equip the characters, which is similar to killing the relics in the minaret, but only for individuals. Of course, in addition to personal equipment, there is also team equipment. After receiving or buying, you can directly strengthen the two words.
Ink is used to open maps, only the difference in scope. Blood bottle is something that players can use to restore health after the battle. The page is used to upgrade Zhou Mu to enhance the permanent attributes of heroes and find more resources on the map.
As for other exploration parts, there are some random events, including bonuses and losses, which are no different from other card games, so I won't say much.
After exploring the strategic map, let's talk about the combat part.
Fight:
As a turn-based card game that also consumes points to play cards, personally, although the combat part has better impact effect and sense, it doesn't seem to do particularly well in the most important card chain.
After the player enters the fighting mode in the game, there will be two heroes fighting. Although the gear values are used in series, if there is no gear value, the person standing in the front row will lose blood first.
Two heroes can swap places. When using charge and block, the hero's position will be automatically replaced to the front row position, and some cards can only be released if they stand in the front row. Therefore, in the process of fighting, the order of playing cards and strategy prediction become particularly critical. It doesn't matter if the hero dies. Another hero can revive the hero by spending many times singing cards.
Heroes have a talent system, but it's a pity that upgrading talents can only depend on the number of cards. For example, how many cards you have, you can get a talent point to strengthen heroes. But there is no corresponding card deletion mechanism.