The Fifth Personality: A Brief Introduction to Acrobats' Drama 2022
First, skills analysis
Skill analysis external characteristics/dangerous juggling
Acrobats can release explosive bombs in two ways, one is to click the skill key to jump quickly, and the other is to press the skill key for a long time to accumulate strength and then jump.
When the supervisor is close to himself, it is suggested to use fast jump and displacement to open the distance; When the supervisor is far away from himself, it is suggested to use Xu Li jump to choose the jumping point, drive a longer distance or enter the window area.
/actual combat attention/
① Pointing the cursor at the building will reduce the success rate of acrobatic jumping, so be careful when using it;
(2) When the supervisor is hit by a firebomb when attacking survivors, it will relieve the supervisor's attack and make him shake.
Skill analysis, external characteristics/improvisation
Acrobats can have more than 6 bombs (2 of each type) in each game. When the bomb is used up, other props cannot be replaced, so use it carefully.
There will be switching action when switching explosive bombs. When switching explosive bombs, you can't pass the priest's door key. Switching bombs during teammate treatment will also interrupt the treatment process. However, there will be no switching action when cracking the password machine or switching the explosive bomb after sitting in the carnival chair.
/Practical skills/
Mud bombs are recommended to be used in narrow terrain that supervisors must pass through, and supervisors will slow down when passing through;
The cooling bomb is suggested to be placed on the paved board or window. If the supervisor wants to destroy the board or turn over the window, it will slow down the interaction speed.
In order to protect teammates and rescue, it is recommended to use incendiary bottles. For example, when Mrs. Hong is hit by a firebomb in the mirror image, the mirror image will disappear, and the fisherman can't recover the harpoon when she is hit in the migration state.
External characteristics of skill analysis/half-hearted.
If acrobats and teammates are at the door, give priority to other teammates to open the door. If only one acrobat arrives at the gate, you can open the door by yourself first, and then give it to your teammates to continue opening the door when they are near.
Second, talent recommendation
Aid talent saves the world+bounce knee reflex+rescue.
This set can be used as a rescue talent for acrobats. When there is only one rescue post in the team, you can carry it to save the day and share the pressure. Combined with knee jerk reflex, it can improve the containment ability.
In the rescue process, you can choose to jump with explosive bombs and get close to the chair, or you can interfere with the supervisor with clay bombs or incendiary bombs to help your teammates contain again after the rescue is successful.
If you meet a supervisor with strong chair-keeping ability (such as guard No.26 or a leader in yellow), you can approach him directly while he is holding a balloon. When the supervisor puts his teammate on the carnival chair, he will be hit with incendiary bombs, which will block his skills and increase the success rate of rescue (it is recommended to use it when there are enough cipher machines or he must be rescued).
Pinning talent flywheel effect+bouncing knee reflex+rescue.
Acrobats are limited by the number of explosive bombs used and the skill cooling-off period of 10s after casting skills, and the flywheel effect can make up for it to some extent. The flywheel effect and the use order of explosive bombs suggest that explosive bombs should be used first and then flywheel effect. Pinch the supervisor when the skill falls into cooling, and use the flywheel effect to spend the skill cooling period at the critical moment, or the flywheel effect can also make itself have certain containment ability after all explosives are released.
Third, practical skills.
(1) clay bombs can be cast in the only way for the supervisor to pursue, and cooling bombs can also be cast in the boards and windows where interaction is necessary, so that the supervisor can be distanced from him, and the cooling time of the next explosive bomb can also be dragged out.
(2) The acrobat's cooling bomb can slow down the interaction when the supervisor pulls the balloon or puts the survivor on the chair. It can be placed next to teammates who fall to the ground to cooperate with ob positions such as forwards and batters to rescue teammates.
Acrobats can jump over some low obstacles.
Fourth, how do regulators play acrobatics?
When chasing acrobats, the supervisor can bypass the acrobats' explosive bombs, and he is not in a hurry to display his skills when the acrobats have explosive bombs. For example, Mrs. Hong can force acrobats to use skills first, and then use water cups; Regulators can also use excitement to mitigate the loss effect after being hit by an acrobat's bomb.