In fact, no matter whether it is downwind or headwind, every time a teammate is called to retreat, there will always be several disobedient teammates who are caught and killed by the other side. The teammate who was killed not only didn't understand what he had done wrong, but also complained why other teammates didn't catch up. In fact, team warfare is not just a matter of one person, but a person's state and technology are good. However, if the teammates are in a bad state and have no skills, then starting a group does not mean.
Team fighting must not be mindless, it depends on the overall state of teammates, and don't think about solo alone. Even if your advantage is particularly great, once you are caught by the other side, the situation is likely to reverse, and there is no need to make such unnecessary sacrifices. Therefore, if a teammate has initiated a retreat, he must retreat. On the other hand, if one teammate launches an attack and other teammates are in good condition and skills, then teammates must follow the past.
The first way to ask teammates to retreat is to click on the big map, hold down the position of teammates who don't retreat, and then click on the "retreat" prompt box on the small map, if you still don't listen! Then type directly to let him retire, directly and decisively, but if there is still "stubbornness", it means that this teammate is a pit.