Challenge the wonderful plot and grow up in the battle
The plot mode of Contra: Return is the entry mode of traditional games. Every level has a powerful BOSS. What the commander has to do is to clean up the aliens in the level and get a lot of experience rewards after successfully entering the level. The plot mode is very rich in gameplay, some are stepping on the aircraft, some are driving the mecha, and there is an excellent shooting experience at the same time, which can be said to be the best of both worlds. In addition to the reward of experience value, advanced materials, gold coins and other props will be dropped in the level, killing two birds with one stone.
It should be noted that when the commander passes through the new level for the first time, the experience value and gold coin reward obtained are much higher than those obtained through multiple customs clearance. Repeated customs clearance may only have 60 points of experience, while the first customs clearance can be as high as 300 or more. Therefore, if the commander wants to upgrade quickly, he must be diligent in challenging the new level of the plot mode and maintain a good pace of advancement.
If the commander wants to speed up customs clearance, he can use it before entering the checkpoint? Sweep? Function, but only limited to the level of Samsung evaluation. In addition, the commander should try to prepare enough physical strength in advance, otherwise the number of sweeps is limited and he cannot enjoy the rocket-like upgrade speed. When the commander is short of physical strength, he can quickly replenish it by purchasing, sending friends to each other, and collecting from the doctor's laboratory (fixed time).
Get generous task rewards between active battlefields.
Tasks include daily landing rewards, accumulated online time, advanced weapons, and buying the best weapons. It is difficult to complete and rich in experience value rewards, which is one of the methods to quickly improve the commander's level. While completing the task, the commander can also get a certain amount of activity. When the cumulative activity reaches the requirements of receiving active rewards, the commander will be eligible for weapons proficiency cards, diamonds and other rewards. Rewards are also divided into several levels, which support multiple collections, but require commanders to continuously accumulate activity.
Does the activity mode need to participate in escort? Bill? Win experience
When the commander level reaches 24, the system will unlock? Everyday? Functions, including gold coin challenge, experience challenge and chip challenge. As the name implies, the experience challenge can bring a lot of experience value to the commander, provided that you complete the task requirements put forward by the level. In this game, the commander needs to take the lead, escort Bill to the designated place, kill all kinds of monsters and powerful enemies in the scene, and ensure that Bill will not be killed, otherwise the mission will fail. As long as Bill is successfully escorted to the designated place, massive experience value will be in the bag. Unfortunately, you can only take part in the experience challenge twice a day.
Experience challenge requires commander level 28 to participate, while the unlock level of gold coin challenge is 24. Therefore, after completing the experience challenge, the commander can choose to continue fighting in the gold coin challenge, and the threshold for participating in the chip challenge is higher.
The promotion of the level is not an overnight goal. It requires the commander to fight persistently, and the players themselves should have enough patience. The mentality of fishing for three days and drying the net for two days does not make the commander stronger.