1. Ghost: perfumer
It is necessary to play with Xiangxiang. If it is full of blood, look back at the perfume when supervising, but don't send it directly, or you will pit your teammates. If it is half blood, you can only give Kaka perfume.
2. Rescue location: mercenaries
Why don't I recommend the Air Force? Because now high-grade firearms dodge is the basic skill, and the rounding of mercenaries is equal to three drops of blood, so saving people is relatively stable. Half of the blood is gone, and you can resist a knife after you come back, but be careful when you meet spiders, or you won't get a bite of phlegm.
3. Auxiliary position: Prophet
After the prophet came out, a fire broke out. A breath of birds can turn things around, but be careful of spiders. Your bird can't get a bite of phlegm ~
4. Machine maintenance: mechanic
Machinists and prophets have been sitting in the class for years. Although their teammates use their heads to repair machines after bleeding, vagrants have four lives (if they play well, or their maternal love will overflow) and continue to repair after attending the table (if the doll is still there).
First of all, please forgive me for coming uninvited.
We all know that the fifth personality has several initial roles, and I think the most suitable role for beginners is Dr. Emily Dale. In the game, some old players often call doctors wet nurses. If it is not put down by supervision, it can basically achieve unlimited blood return.
But if you want to buy something with clues, I suggest buying a magician. If it is hit by the supervisor, it will automatically store a layer of Hericium erinaceus. If you are chased by the supervisor for about 30 seconds, you will also store a layer of Hericium erinaceus. When you slip away from the supervisor for 90 seconds, there will be three layers of magic, that is, a purple Hericium erinaceus. It doesn't matter if you're tied up. When you are pulled out of the chair by a teammate, you can stun the supervisor once with a skill, which will give you enough time to escape.
The fifth personality has many roles. I think the better survivor is the striker. He has football, and he can pretend to be dizzy by football, which is the nightmare of supervision. As long as there is a striker in the game, 40% of the executives will bring a gold body (excitement). He climbed over the window, hit the board and turned it quickly. The only drawback of playing supervision and supervision for a long time is that the speed of repairing the machine is slow %30. Fortunately, now,
The survival perfumer is also good. Putting perfume at the time of Dao Du is definitely a divine operation.
Regulator: Jack is a powerful role among regulators. He can use fog to identify survivors, without wiping the knife, which makes the survivors have a headache, but there is no single cutting (also called retention) effect, but the whole is still relatively strong.
Meng Xin, the survivor supervisor above me, should also use it.
(Please like it, I want to be a creator in the game field) Thank you.
This is an uninvited place.
The characters in The Fifth Personality have many skills.
Lala suggests that you see a doctor, gardener or perfumer.
Doctor: It is more suitable for Meng Xin, but a master can also play a good doctor! The doctor is very beautiful, and what she eats most is her infinite needle. If the supervisor doesn't pay attention, she will soon be full of blood. If you play with doctors, you'd better bring all the talents of "accelerating treatment"&; Fight for your life.
Gardener: Lala said gardener, you must be very strange. The gardener is actually very good. You think, although it is easy for gardeners to remove chairs to attract ghosts, you should take the opportunity to remove chairs when your teammates are ghosts, and the supervisor will not notice your explosion! Besides, the gardener doesn't have Debuff! ! This is the best! There is no weak debuff, don't be afraid of ghosts!
Master of fragrance: Xiangxiang is the core monument of life, but Xiangxiang is actually a ghost walker? If you are talented and struggle for life, it is best to have a big heart. Her perfume is equivalent to giving herself three lives! This is also one of the most troublesome roles of supervision!
I hope I can help you!
thank you
In fact, each character has its own characteristics. It's difficult to act, but it depends on your own understanding of the role. If the doctor is the simplest survivor, the most difficult thing to play is the mechanical assumption, then I play well in machinery and the doctor plays poorly, so it can be said that machinery is the simplest, so it depends on the cognition of the role. You can learn about the skills of each character first, and then choose the appropriate approach, which is equivalent to the core monument of your own life.
At first, the core monument of my life was a doctor, but the doctor was a gentleman, so he became a perfumer. The perfumer's only complaint is that the bomber is twice as big as the other survivors, but it is normal to turn over boards and windows. Perfume depends on reaction. He made the photo himself. It's watermarked. Don't steal it. Thank you.
Want to pass the game creator, please support.
First, the air force, the air force is a good choice for novice players, which can speed up the turnover of 10% and save his life in dangerous situations because he has a gun.
Second, the doctor, who was beaten, wanted to restore his skills to full blood. The treatment speed was fast, but there were shortcomings, and the interaction speed decreased 15%.
Third, the mercenary's name is little Naboo, so you have an invincible time of 15 seconds, which is enough for you to go out and get half blood. This is a novice player, and you can run away during this time.
The fourth priest, the priest is invincible and can recognize the manhole cover, which is a good choice for beginners.
There is also the talent of the air force, which should be a struggle or a big heart, and it is dead.
Doctors should be gifted with big hearts and broken window theory.
Top 1 mercenary
Mercenary is actually a role suitable for beginners. He escaped quickly and had his own desperate struggle.
Talent suggestion:
Climbing the window to speed up+struggling desperately+walking in the clouds
After being supervised, you can turn the window to accelerate, and the wristband can quickly leave the supervisor's sight. Walking in the clouds can make footprints disappear quickly.
Top perfumer
The perfumer's escape skills are not weak.
Talent suggestion: Ren Tong Er Mai
Top three strikers
If you blow up the plane ... then choose the striker. The ball can escape quickly and has a strong escape ability.
Talent suggestion: refer to the perfumer
Again, give a good answer (* ↓ ╯ `? )?
come uninvited
Which role works depends on which style you prefer. Now it is subdivided into: repairing seats, saving seats, all-round filling seats, and sneaking around. There is a saying here that saving a person's position is not the same as sneaking around, such as a doctor.
If you have an unclear concept, you can look at this paragraph:
1 aircraft repair, as the name implies, quick repair, the first choice here is definitely blind girl and mechanic, but these two roles have high operational requirements. The blind girl can only see a small piece of land nearby, and the mechanic can't control her body while manipulating the doll, so it is easy to blow up or be found. So if you are a cute new player, I suggest not to use these two characters. Low-end local maintenance machines are not very demanding. Gardeners, lawyers, doctors, philanthropists ... anyone who doesn't repair machines can do it anyway.
Suggest adding some talents: have a big heart on the right. If you are not confident in your skills or are tempted by ghosts, you can click on the speed bonus of turning the window and turning the board on the left after walking for a while, and you can click on the road to save your life in seconds (saving the day, 15 seconds saves you from the chair, and the injury appears after 15 seconds), but fighting for your teammates is very demanding.
2 rescue position, if you choose the rescue position, then you should be prepared to resist the sword sacrifice, because it is very likely that you will not escape. To save people, we must know how to resist and cheat knives. The best state is to put down the knife in the middle of saving people and let them supervise the empty knife. Then they can resist a knife and leave, or they can sacrifice or get stuck in the fat stream. It is usually the air force that saves people. You can use shooters and mercenaries if you operate well.
Suggest adding some talents: big heart+desperate.
3. Comprehensive supplement: Such players should make all emergency preparations. To sum up, it is to repair the machine in an all-round way, save people, cheat the knife, run the knife in the cellar, avoid Jack's anger over the factory director, and finally save his leg!
This kind of player can use any role as long as he doesn't have a deadly debuff, but don't choose any "partial" role. You can't repair five machines with a impactor, can you? ω? )
Suggest adding some talents: ... it depends on what teammates you are.
4 a ghost, the "skin emperor" who keeps his legs. When the supervisor chases you and surrenders to autism or you walk him five times, congratulations, you are a genius.
Suggested talent points: big heart+window turning/big heart+despair.
The low-end bureau suggested that:
Repair the plane-whatever, there is nothing wrong with debuff not repairing the plane.
Rescue location-Air Force
Doctor/air force, if the air force doesn't have a gun, don't hide it unless you have to, unless your teammates are weak.
All-round supplement-feel free, remember not to bring deadly debuff characters, such as gardeners and philanthropists, all of which are fine, mainly relying on technology.
The Central Office suggested that:
Repairing aircraft-blind girl, mechanic
Rescuers-mercenaries, forwards, explorers, magicians, perfumers, priests.
Ghosts-walkers-spellcasters, explorers, perfumers, priests (Mercenary elbow pads are recommended to save people and can resist knives, and shooters are recommended to kick the ball farther, unless you are a sacrificial runner, of course, it is no problem to use these two ghosts).
All-round supplement-magician, prophet (this thief tests skills, especially prophet, and it is best not to use it when he first arrives at the middle end)
The high-end bureau suggested that:
Repair aircraft-mechanic, blind girl
Rescue location-air force, shooter (mercenaries can also)
The land of ghosts-perfumers
All-round supplement-philanthropist and magician
(ps: High-end offices are almost all hollow magic machines, hollow machines and the like. The attendance rate of philanthropists and air force is high. As for mechanics? Almost sitting in the ban position)
My role in the core monument of life is the undertaker, followed by the prophet. Like these two roles, the undertaker is fine, the prophet has a high appearance rate and is also the star of the class. They like operation and anticipation very much. It is good for a team to have a prophet or organizer who never makes mistakes. The key is that divination is too unstable.
Many high-end bureaus rely on consciousness, anticipation and sometimes luck. If you want to be stable, it is recommended to use the air corps mentioned above!
Be reasonable, this is just an objective suggestion. What role to use depends on yourself.
Personally recommend the factory director. Although the factory director is a free role, like the glory of the king, he is more free, and he has many skills, which is suitable for novice bosses to play. Novice guards the body with dolls. When the doll finds the survivors, the factory director can receive the signal and the doll will tremble. You can send it there, or you can transfer your resentment to the doll.
The doll will move by itself and attack the survivors. You can only attack, or you can directly blame the fire and let the virtual shadow hit people.
Personally, philanthropists and gardeners,
Because I think the buff brought by these two roles are still very balanced. Although the philanthropist debuff, but the impact is almost zero, the skills of the two roles are still useful. Although it is not strong, it may not help the team much, but it is enough for personal use. Except for the lucky people, these two should be debuff who have no influence on themselves.
Personally, I like The Philanthropist, because it's faster to turn over windows and boards, it's easier to sneak around buffcher, and it's faster to rummage through everything. If you play with the gardener, the butcher can run away, but the risk is higher. Playing with me and the gardener usually brings a gift to delay the departure time, so even if she is caught, she will have a 25% delay in the departure time (nearly 30% of the Air Force). However, for the fifth personality, the gardener seems to bring his own "mocking buff", similar to LOL's Draven. He is always the first person to be fucked, so if you want to play the gardener, you have to practice the skills of walking the butcher and learn the time to destroy the chair.