Put away the recommended deck empire coping method, monster coping method, squirrel coping method, northern coping method, islands coping method, syndicate coping method.
The quint card of PVP card game wizard has now entered the Griffin season of version 7. 1. Let's share some powerful and winning cards in season mode.
Card deck details:
Advantage analysis:
This season's model seems very simple, without too fancy rules, but it has greatly shortened the playing time of players. However, this seemingly simple rule has had a great impact on the environment of the whole model, such as Iron Guard Mo Fan Er, Assimilation Empire, Heeroo, Double Old Men and so on. Those who have a certain strength in the ranking mode cannot use it in this mode because the operation is too complicated to complete the due operation in a short time. The disappearance of these decks will inevitably lead to changes in the environment. I have played about 50 games this season, and now I have played about 200 games (Syndicate 65438+ North 100). The general environment is still applicable, so let's not draw a conclusion directly:
Few people play the mainstream deck of the empire (except for the double story). Most other deck solutions are insufficient, and there are many single-player solutions, but multi-engine opponents are often difficult to deal with. I met one with Ya Dun in 200 sets before this trip.
According to the above summary, after playing 100 sets, I assembled a set of syndicates with a winning rate of about 90% (there are screenshots behind). The biggest feature of this deck is that there are many engines that everyone can carry. Everyone is the core. Having said that, not any card can help us win the whole game casually. Even the core is divided into big core and small core. Let me analyze which cards are more auxiliary and which cards are the main support of points to help us win the most critical core cards.
A simple explanation of the keywords used by the novice syndicate;
Gold coin: a special mechanism of the syndicate camp, a monetary unit. There are people who earn money and people who spend money in the syndicate. The points of the syndicate should be around gold coins. The upper limit of gold coins is 9. If you don't spend all your gold coins before the next round, the number of gold coins will be divided by 2. If the remaining gold coins are odd, it is-1 divided by 2 (for example, an anchor has saved 8 yuan in R2, and after that, he will have 4 yuan in R3. I saved 9 yuan in R2, and only got (9- 1) divided by 2 or 4 yuan when I passed).
Short position: Gold coins have exceeded the upper limit (9) but are still rising. More than 9 gold coins are all wasted, and the warehouse has exploded, so it is called an empty warehouse.
Profit: What makes money is generally the deployment effect, which will be triggered no matter how the player chooses. The figure behind the profit is how much money he can earn.
Donation: generally, it is the deployment effect of spending money. Players can often choose not to donate money to save gold coins. The figure behind the donation is how much they spend to play the role behind the donation.
Take Bai Qiu 'ad as an example:
Profit 2.
Contribution 5: Generate 1 "Clever Beauty" and summon it to the same platoon.
You can get 2 gold coins by playing this card, and then spend 5 gold coins to get 1 "cute beauty" summoned to our platoon. Therefore, as long as we have more than three gold coins, we can trigger the donation effect. It is worth noting that the profit effect is often triggered before the contribution effect. So if we have 9 gold coins in our hands, and then play the card of Bai Qiu Adriano and choose to trigger the contribution effect, it will become 9 gold coins +2 profits (short positions), 9 gold coins -5 contributions =4, and finally we will have 4 gold coins in our hands, instead of 9 gold coins -5 contributions +2 profits.
Fee: Spend money. The number after the fee indicates that the player can trigger the fee effect of the card by spending this number of gold coins.
Hoarding: When you have a certain number of gold coins, you can trigger the effect.
Weapon box (leader skill): instruction: get 3 gold coins. Refresh this skill at the beginning of a small game. Your own hoarding demand can be triggered by reducing 2 gold coins.
Example: Sea Wolf Fee 2: Get 2 points for yourself.
Hoarding 7: Get 3 points by yourself instead.
Every time we spend 2 gold coins on the sea wolf, the sea wolf gets two points. If our gold coin =7, then for every 2 gold coins spent, we can give the sea wolf 3 benefits.
If our leader's skill armory comes into effect, then if our gold coin =5(7-2), then for every two gold coins spent on the sea wolf, the sea wolf can get three points of income.
And our deck is built around the keyword "hoarding".
Single card analysis:
Many words are my humble opinion, mainly considering novice players and players who are not familiar with syndicate cards. Please correct me if the analysis is not in place or there are mistakes.
The main support of integral, the big core in the big core, UZI grade, key protected objects, the key to winning the game;
Percy Flora (plot, with two engines of beauty and beauty +6 yuan, the beauty and Du Jiali in this deck are the units of the dark alley gang. As long as the plot is tenable, you can use one engine of the dark alley gang to push the plot forward and pull out another engine. If the opponent can't handle the engine of the syndicate in the long game, the points brought by the plot will be very exaggerated)
Sol de navarrete (commonly known as two dog) can add 3 points at the end of a round as long as he has 7 yuan, and often becomes the single card with the most points. It is suggested that the settlement method of Kunte brand is first row and then back row, from left to right. Therefore, when there are money-making units such as Yi and tax officials on the field, two dogs should be placed on the right side of the back row of the money-making units. In this way, when each round of gold coins overflows, you can spend money on the field units first, and then make money with the money-making units. When you settle two dog, first settle the money-making unit on the left, and then settle 2 dogs, and 2 dogs still add 3 points according to hoarding 7).
Captain Hurst (commonly known as three dogs, stable point support, hoarding 2 can generate 1 fire oath derivative 2 points of combat power per turn. At the same time, it is also an expenditure unit. It costs 1 yuan to turn the derivative of Fire Pledge with any combat power into the derivative of 3 points 1 armor. In the face of some random damage opponents, such as drummer+infantry, Hamdo and so on. It is often very profitable to spend money on the transformation of derivatives. The disadvantage is that it is too fragile and easy to die. If you want the three dogs to survive, you often need to cheat first. Long-term cooperation with the plot and guards will stabilize Kage. Generally speaking, it is better to have a meeting with R 1R2. )
Yi (earning 2 gold coins per round, hoarding this leader can increase the value of a single gold coin, so earning 2 gold coins per round is really exaggerated. This card is very ironic and will basically become the main target of fire collection. It also has its own shortcomings, in addition to eating locks and injuries, there are also restrictions on standing. 2 the shield of gold coins should be kept open. Beginners don't know when to open the shield. You can look at the analysis of opponents in different camps below and get the answer. )
Cards that can play a powerful role in the game, big core, tiger level, you can always trust tiger temporarily, and some specific cards can play as well as the above "super core" cards:
Filipa earhart (usually used to catch engines and key cards. It can also be seen that every dollar spent can make the opponent's-1 combat power+1 combat power, so even if it is not an engine card, it is at least 1 yuan 2 points. However, if there are not enough money-making units, sometimes there will be no gold coins left when Filipa catches people, which will trigger the hoarding effect of other units on the field, so it is best not to misuse them.
Aza Dzhavid (guardian card, the object of protection is generally the dog Ke Mei in Scene 2. Because adding two beetles to yourself will occupy three squares, it is generally not necessary to protect three dogs. As long as there are no cards such as Faribo and Rolling Oil on the opposite side, you usually choose to donate to produce two guards. Let me talk about the detailed strategies of different camps. )
Bai Qiu Adriano (profit 2, donation 5, can generate a beautiful woman, she is also a dark alley gang that can be used to promote the plot, very good single card).
Adolphus Calker Stein (6 teachers, forever. It only takes two yuan to purify a unit. There are not many empires in this model, and there are much fewer locks. But some people will seal this card with chemical devices. The guard across the street should go to the plot or the key card. The teacher can also purify the key card from the wall to the opposite side of the drought or blow up the plot with a bomber. I once cleaned up two small beetles in the opposite syndicate, blew up the plot with a bomber in great anger, and finally won the game)
Sea wolf (the main unit that spends money, hoarding five can increase by 2 yuan and 3 points, and the number of units that make money together can rise to fly)
The small core card is also the biggest feature of this deck, which often has a very good confusing effect. Let the opponent hand over a few cards to these small cores, and the big core super-core card on it will be safe. If the other party doesn't deal with them, there will often be many points:
Roderick de Witt (an engineer) can get+1 gold coins every turn if he is not solved, and he can often trick his opponent into solving cards. Using the command in the front row, you can also generate three derivatives of combat effectiveness 1A, which is a very good 7P card).
Cunning beauty (commonly known as beauty, a good engine copper card. Each unit opposite the court increases 1 point beauty, and each card that triggers the other side to join hands increases 1 point beauty, regardless of whether it is a unit card or not. )
Percy Flora Jiali (commonly known as Jiali, a good engine copper card, hoarding 2 gives you+1 fighting power every turn, and beauty is a dark alley gang, which can be used to advance the plot. )
The tax official (named Xiao Yi Ke Mei) put it in the back row, and each round was+1 gold coin, which was the best cheating card. R 1 put it on the opposite side, which will generally solve it. If R3 is a long game, you don't need to stay. First, there are station restrictions, which may be stuck at the station by key points such as Guardian, Yi, Plot and two dog. Second, there are many card engines, and the priority of each round of+1 gold coin as an engine is really not high. Even if there are vacancies in the back row, it is often very late in the number of rounds to get the opportunity to play, and the points themselves are not large. If it is still very late after several rounds, the final points provided are really not ideal. Company employees are human! )
Street urchin (profit 3, plus a dark alley can push the plot. We don't have many consumer units, so sometimes even the urchin opposite at 2 o'clock will hand over the cards and send them away, but don't really let the other side send away all their consumer units in the key game, otherwise the money will not be spent by the end of the game. So sad! )
No matter the real team or the cards set in the game, there are always some people like the stars in the sky-it doesn't matter if there is one more or one less. Teacher Ma, who scored in the opposite direction in high-end games, is a stick teacher who came back with two 0 kills in V5, and a coffee teacher who won three open championships with God D, Laoqiu and Hana. The meaning of these cards in this deck, I guess, is to make up 25 cards:
Wave riders (3 hits 2, resulting in death +2 gold coins, in the case of hoarding 3, regardless of death or not, as long as they hit the unit, they will be given 2 gold coins. Because this set of cards is not sincere, there is no way to bring salamander researchers to make money, so I chose this single card. )
Disciple of Eternal Fire (I don't know why I brought this, but I brought it when I saw it).
Special cards have some special functions:
Bomber (who explodes the plot), heat wave can also handle the plot, but the bomber can't handle the other unit card. So if you are sure that the other party has a plot, you can leave all the bomb heat waves, fry the plot, and leave the heat waves to the key units.
Tiger Eye Stone (the first tactical card is 4 gold coins. If there is, you'd better bring it. If you really don't, your tactical advantage can also play a role together)
Interpretation of dreams (search card, easy to use, whoever uses it knows)
Substitute card, a single card that does not appear in a deck, but is equally excellent and can be tried:
The prodigy Jaquays (calendar card, R2R3) has a good explosion point, but the P number is a bit high. Sometimes it gets stuck in a long game, but it is just a consumer, so you can bring it if you like. )
Binxi brummer Haute (If the other party can't solve this problem, they can often fly up and down with the money-making unit, and the points of each card can even exceed that of two dog. When R 1 gets off Binxi and points to Tiger Eye Stone and Leader, Binxi can directly rise to 1 1. However, the P number itself is high, and it is difficult to achieve the ideal effect in actual combat. )
Vivaldi Bank (retrieval card, the specific effect is a bit complicated, novices can take a closer look at the introduction of the card. Probably, depending on how much money you have, you can look at the next card in the pile and spend money to type it out, but this is not the same as the military meeting of Emperor Brand. The cards seen by the bank will be reshuffled in the next round, so you can't see what cards will be drawn in the next round. If you are sincere, you can take this, but we already have a dream interpretation on our deck, so we don't need this)
Feitian Lei Danian (a good card, it is a necessary card for the ladder to hoard syndicates. It has a good card filtering effect, takes random damage and collects a lot of points. But I gave up this card in season mode, and I chose to save the P number to bring other engine cards.
Terror variation hounds (commonly known as Big Dog, two dog and Three Dogs) all shine brilliantly in this deck, but Big Dog is out of place with them. They are a good engine in themselves, but it costs 4 yuan every time they lose their armor to keep him going up, which is a bit of a loss. If we spend too much money on this set of cards, we sometimes hoard them, and the effect of spending them on big dogs is often not as good as adding them directly to sea wolves. )
Pub fighting (alias restaurant party, very good card, season mode rarely has civil air defense, sometimes it can play high points that directly change the direction of the war, and you can choose to take it)
Mutation researcher (we can take sincere clothes, because we are not sincere, so we choose the person who takes waves as body double)
Beggars (those who earn money can be substitutes for eternal fire disciples and surfers)
"White sugar" (poison, poison your unit and give 4 gold coins. Generally, if you bring this, you should bring the drug dealers in the dark alley below, otherwise it will be difficult to collect a set of drugs in a small bureau for a large number of removal. Syndicate itself still has a certain amount of operation. Sometimes there is only one poison in hand. If you want to explode in the field, you need to click on the consumption unit first, and then use dream interpretation to pull poison. If time is too late, it is very likely that the system will randomly poison itself. I haven't taken poison since I tried to poison my opposite brother but accidentally poisoned a younger brother. )
Black alley drug dealer (poison, the main function is the same as above)