Echo nightmare mechanism
Heroes defeated in the eternal struggle against evil need help! The astute Nai Tian Fei will listen to the petrified screams of the dead and find himself integrated with the last painful moments of the dead. Will these helpless days listen to the atonement whispers of fallen heroes and survive from their echo nightmares? Or will you be trapped forever and become another degenerate Naifei? Time will tell.
Only seasonal characters can collect petrified screams and enter reverberating nightmares.
In multiplayer games, only one player needs to recreate a petrified scream to start a reverberating nightmare.
Like the leader's war, all players in multiplayer games must accept prompts to enter.
In the reverberation nightmare, as the player advances in the encounter, the difficulty will continue to increase. Players can make rapid progress by quickly defeating monsters.
When completing a reverberating nightmare, players will receive the following rewards: experience, legendary items, blood rock fragments, gems, and a new legendary gem atonement language.
The language of atonement is a legendary gem, which is specially used to enhance the items in ancient legends. The pre-ranking will drop according to the player's performance in the reverberation nightmare.
The above is the official explanation of the mechanism of reverberation nightmare, and the following are some detailed supplements.
At present, the falling rate of petrochemical screams is extremely low, and only 20 people can test one, which is comparable to a punch.
Although you need a level 70 game to turn on nightmare reverberation, the character of 1 can still participate in nightmare reverberation, just enter the room of 70.
The actual scene of reverberation nightmare is similar to hellfire device, which will send us to a small map. The four crystal towers of acceleration, consumption reduction, electric shock and power will be fixed at the four corners of the map. As reverberation is turned on, the monster will constantly refresh the attacking player. We need to kill monsters to maintain the progress bar on the right. If the killing speed is not enough or everyone is killed, the nightmare reverberation will be over.
Monster species
Every time the nightmare echo enters the monster type/refreshed elite, it is random. These monsters, including the randomly refreshed Great Secret Guard, are very fragile under the difficulty of 100, and can be used to easily trigger BUFF that need to be triggered by elites, such as Yin Jian and the strong. With the increase of difficulty, the monster's blood volume and damage will continue to increase, and the increase of blood volume is much higher than the damage. The main reason why most battles end is that they can't kill monsters.
In addition to normal monsters, the corner of the map in the echo will refresh the hell story randomly, and this crack will constantly produce explosive demons to attack players. After the blaster is killed, it will produce a molten fire explosion, which is extremely harmful. 80 layers of molten fire can kill 2 billion tenacious characters. Melting fire and explosion are both physical injuries, and it is impossible to be immune through a necklace without fire.
Difficulty mechanism
The difficulty of reverberation nightmare depends on the character who killed the monster. With the increasing difficulty of reverberation, we will also encounter meteorites, shadow avatars and goblin altars.
After the difficulty is increased to 100, meteorite shower's stalker attacks will continue to occur. Meteorite shower's falling delay is high, so he has enough time to escape, which corresponds to extremely high damage, and he will die if he is basically hit.
When the difficulty is increased to 1 10, the shadow doppelganger of the character will be refreshed randomly. After the defeat, there will be a huge magic circle, and all the monsters located on it will be killed after a short delay.
It is suggested to kill them after125th floor to maximize the benefits.
When the difficulty is increased to 130, the bandit altar will be refreshed. When it is opened, it will continuously produce stolen goblins like a normal robber altar. Killing goblins can get ordinary goblins to fall.
Note that if the software is brushed out of this altar, the software will split and die, leading to the game card for a few seconds, which will easily lead to the death of the character.
profit
Besides the goblin falling and the blood rock gold coins and gems in the conventional legend, the biggest advantage of echo nightmare lies in the language of atonement. This legendary gem falls according to the number of layers you finally pass through, with the upper limit of 125, which can only be used to punch in and enchant.
After the reverberation nightmare is completed, opening the box will give us a lot of experience. The ceiling is150th floor, providing 437 billion experiences, which is equivalent to the closing experience of150th floor in The Big Secret.
Want to fight.
Whether you have nightmares alone or in groups, the rhyme of time is a necessity, which can prolong the duration of the crystal tower. It can be carried by a single person, and the team needs to modify its own equipment. You can also change before opening the tower-you can change your equipment in the echo nightmare!
Since the upper limit of reverberation nightmare experience is 150, all we have to do is stop at 15 1.
Because the damage of the electric shock tower increases with the increase of difficulty, all we need to do is hit the difficulty of 120 ourselves, and then turn on the electric shock tower to help output. At this time, the character only needs to avoid damage, and the electric shock of 1 minute is enough for us to reach the difficulty of 150-it is more stable in the case of team, because there will be four electric shocks to kill monsters.
Liuli divided the reverberation nightmare into three stages according to the difficulty.
The first stage: 100 before the difficulty
At this stage, we don't need to worry about injuries, we need to use a wide range of AOE to make a quick transition. At this stage, it is best to find out the types of crystal towers at the four corners to prepare for the second and third stages.
At this stage, we just need to pay attention to cleaning up the hell plot.
The second stage: 100- 125 difficulty
At this stage, the monster's blood began to thicken. At this stage, the Weineng Tower can be used to improve the output and ensure that the hell plot can be emptied as much as possible without losing progress. Consumption reduction and acceleration can also start at this stage, but it is best to leave it to the third stage.
At this stage, meteorites will start to fall and need to be avoided. After 1 10 layer, the shadow clone will be refreshed, and if possible, it will be left in the third stage for killing.
If you can't maintain the progress after taking Viagra, turn on the electric shock tower eight.
The third stage: 125- 150 difficulty
At this stage, the monster's blood volume and the speed of the progress bar will be accelerated, but we can basically lock the income of 150 to this stage, because at this stage we can turn on the electric shock tower and kill the monster by using the 1 minute electric shock tower brought by the rhyme of time to maintain the progress.
If your professional mobility is not strong and you have no invincible skills to use, then you need to leave the acceleration tower and the consumption reduction tower at this stage to facilitate walking.
Recommended play
Monks and hunters performed well in the reverberation of nightmares. Monks can easily get through the most difficult stage of 120- 150 by meditating on the consumption reduction tower. Hunters' plunder covers can effectively clean up monsters and make the difficulty increase faster. Because only monks have been played in the glaze season, only two sets of reverberation of monks are given.
The operation is simple. When you enter the map, you can press water wave, phantom and mindless meditation. After 100 floor, you can turn on the power supply, and then you can turn on the electric shock immediately if the progress is not maintained. If there is a peak of 1000 in the season, it is very easy to use these two sets of 140- 145.
The core construction is actually Yin Jian+meditation. With the consumption reduction and electric shock tower, 120 can survive easily after the difficulty.
In terms of damage, the dragon will be built higher than the captain. With the dragon, you can start the electric shock later, and the 150 layer is more stable.