Actually, Kansai in ATC2 is not particularly difficult. ...
A zero pressure gap is not impossible.
the key is ...
1 Be familiar with the approach and departure routes around the airport, especially there are sometimes take-off and landing flights such as Osaka Itan. Pay attention to the height and distance adjustment with Kansai flight. Avoid air approach (especially the selection of altitude).
Keep an eye on the wind direction. This is actually simple and complicated ... it's really not good. The stupidest way is to play once and write down the flights with changed winds before playing ... but this stupid way is not particularly recommended. Let's observe the wind direction ourselves. ...
3. the ground. The ground in Kansai is actually very inclusive, and taxiways should be sufficient. The key is to remember that every ground operation will save a lot of time when other flights give instructions to the ground next time, win more operations and naturally score more points.
In fact, in general, ATC series games mainly test the ability of reaction, memory and coordination, and finally apply these to the operation, in one word: fast! it doesn't matter ...
There are not many tricks in this game. Actually, what I said may be more general. I'd better study it myself ... be more familiar with the air and ground control lines and the choice of airport seats ... operate quickly and don't make low-level mistakes. I'm sure I can make it through. ...
In fact, to be honest, after playing some changes in BT files in ATC3, you will find how simple ATC2 is ... Hehe.