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"Plants vs. Zombies" (PVZ for short)
"Plants vs. Zombies" zombie information
1. Zombie (ZOMBIE)
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The most common and common zombie, with low vitality and slow movement speed. It can withstand up to ten attacks from peas
Strength: low (Peas will turn around after 10 hits, and it will kill the enemy) 12 times) (Attached: You cannot attack after turning around, all zombies will turn around 2 times in advance)
2. FLAG ZOMBIE (FLAG ZOMBIE)
FLAG ZOMBIE represents a large number of or A big "wave" of zombies is coming. A flag zombie is an ordinary zombie holding a flag. It will appear first every time a zombie goes on a rampage (possibly a duck lifebuoy). Except for holding the flag and being slightly faster than ordinary zombies, it has nothing to do with ordinary zombies. Difference, low vitality, slow movement speed
Strength: low (same as above)
3. CONEHEAD ZOMBIE
His cone-shaped roadblock helmet Making him twice as strong as a normal zombie. The zombies with roadblocks on their heads have medium vitality. The vitality is 3 times that of ordinary zombies. The moving speed is as slow as ordinary zombies. The roadblocks need to be knocked down to hurt the zombies
Strength: medium (18 roadblocks, after Same as zombies, total 30 hits)
4. POLE VAULTING CONEHEAD
A zombie holding a pole, with medium vitality and a moving speed when holding the pole Fast, but moves slowly when not held. The special skill is to use the pole to jump over the first obstacle (except tall nuts)
Strength: Medium (24 times)
Speed: Fast, then slow (after skipping)
Features: Skip the first plant encountered
5. BUCKET ZOMBIE
Him The iron barrel makes it particularly durable. The zombie with the iron bucket on its head has high vitality, 5 to 6 times that of ordinary zombies, and moves slowly. The iron bucket on its head can be sucked away by the magnet mushroom. After losing the iron bucket, it becomes an ordinary zombie
Strength : High (48 hits with the iron barrel, same as ordinary zombies, total 60 hits)
Weakness: Magnetic Mushroom
6. Newspaper Zombie (NEWSPAPER ZOMBIE)
His newspapers were able to provide a limited defense. A zombie holding a newspaper will become angry if it is smashed. The resistance of the newspaper is low, and the zombie's vitality is low. The combined life of the two is slightly higher than that of ordinary zombies. It moves slowly when holding a newspaper, but very fast when it is not holding it. Plants can jump over newspapers and directly attack zombies. Newspapers can remove ice and freeze peas.
Strength: Low (6 hits for newspapers, 12 hits for zombies, 18 hits total)
Newspaper Strength: low
Speed: low, then high (after losing the newspaper)
7. SCREEN DOOR ZOMBIE
His iron The gate is an effective shield. For zombies holding iron gates, the iron gate will offset the deceleration effect of SNOW PEA (it cannot offset ICE SHROOM and WINTER MELON). The iron gate has high resistance and the zombies have low vitality. It is equal to the Iron Bucket Zombie and moves slowly, but the Iron Gate cannot withstand the attacks of Big Spraying Mushrooms and throwing plants. The Iron Gate can be sucked away by Magnetic Mushrooms
Strength: Low (Iron Gate 48 (12 hits for zombies, 60 hits total)
Iron fence strength: high
Weaknesses: Big Spray Mushroom, Magnetic Mushroom, Throwing Plants and Melancholy Mushroom< /p>
8. Football Zombie (FOOTBALL ZOMBIE)
Football zombies have very high vitality and move fast. Their hats can be sucked off by magnet mushrooms. After losing their hats, their lives are the same as those of ordinary zombies
Strongness: Extremely high (about 100 hits with the hat, I dare not count⊙﹏⊙bhan——, 12 hits with the zombie, probably 120 hits per day...)
Speed: Fast
Weakness: Magnetic Mushroom
9. DANCING ZOMBIE
If the DANCING ZOMBIE is similar to an existing living person, , purely coincidental! In fact, it is a Michael Jackson zombie with medium vitality. It moves quickly at first and then slowly after summoning. Its characteristic is that it can summon four dancing zombies at intervals on its left, right, top and bottom. If it eats the temptation mushroom, it will be summoned later. Dancer zombies will also fight for you
Strength: Medium (30 hits)
Features: Summon backup dancer zombies
10. BACKUP DANCER
These zombies dance to zombie rock, usually in groups of four.
The dancing zombies have low vitality and slow movement speed. They will only appear with the Dance King Zombie and help them attack the previous and next steps. After being killed, they will regenerate after the Dance King Zombie advances one space. p>
Strength: Low (same as ordinary zombies)
11. DUCKY TUBE ZOMBIE
The duck lifebuoy here can make zombies float on the water. Ordinary zombies are in the water surface form, with low vitality and slow movement speed. Some duck zombies are wearing roadblocks and iron barrels. Their life is equal to that of roadblock zombies and iron barrel zombies (in FINAL WAVE, 3 duck zombies will appear in columns 6-9 of the waterway. That is, the coral group of 3)
Strength: low (slightly)
Only appears in the pond
12. Diving Zombie (SNORKEL ZOMBIE)
Diving zombies can dive. Zombies wearing diving goggles have low vitality and slow movement speed. Their special skill is diving. When moving, they will not be attacked by peas, ground thorns, star fruits, and spores (but will be attacked by throwing and consumption attacks, such as watermelons and entangled seaweed). ), will only come out of the water when eating plants
Strength: Low (same as ordinary zombies)
Features: Diving to avoid attacks
Appears only In the Pond
13. ZOMBONI
This zombie will crush plants and pave the skating track. The zombie driving the sleigh has high vitality and a medium moving speed. It will slow down as the moving distance increases. Its special skills are crushing plants and making ice. The ground that has made ice will become unusable unless you use hot peppers to clear the ice or Wait 30 seconds for it to disappear automatically. In multi-round games, the ice path will disappear immediately after each round.
Strength: High (immune to immobilization and ice attributes, HP below 60)
Features: Crush plants, leaving skating paths
Weakness: Being ground Kill with one stab
14. ZOMBIE BOBSLED TEAM
This kind of zombies come in groups of four. 4 zombies sitting on the sled will only appear on the ice after the sleigh zombies create ice. Each zombie has low health and the sled has low health. The stunt is to move on the ice. After there is no ice, the 4 zombies will get off. The car was beaten
Strength: low (each zombie is the same as normal)
Sled's strength: low (immune to immobilization and ice attributes)
Features: Only appears on the ice track
15. DOLPHIN RIDER ZOMBIE
The Dolphin Rider Zombie rides a dolphin to break through the weak points of the pond's defenses. The zombie riding the zombie dolphin is actually the underwater version of the pole vaulting zombie. It has medium vitality. It moves very fast when riding the dolphin (1 times faster than the pole). It moves very slowly when not riding the dolphin. Its stunt is to jump through the water. Starting from the 8th column from the left, the first blocker except the high nut wall (do not jump over the entangled seaweed) (water lilies also count), after jumping over the first blocker, the dolphin disappears and slows down
Strength: Medium (about 24)
Speed: Very fast, then slow (after skipping)
Features: Skip the first plant encountered
Only appears in ponds
16. JACK-IN-THE-BOX ZOMBIE
This zombie holds an explosive box. The zombie holding Pandora's box has medium vitality and fast movement speed. Its special skill is that the box in its hand has a certain chance of self-destructing (the further to the left, the higher the chance, and it is impossible to touch the lawnmower or enter the house), but when its head is knocked off After the box is sucked away, the box cannot explode. When it explodes, all objects within 9 blocks around it will be destroyed. The box can be sucked away by the Magnet Mushroom. In the endless survival mode, there is a certain probability of exploding in the first block on the right.
Strength: Medium (24 or 30, to be checked)
Speed: Fast
Features: Boxes explode
Weaknesses: Magnetic Mushroom
17. Balloon Zombie (BALLOON ZOMBIE)
Balloon Zombie floats above the world and is aloof from attacks. Zombies with balloons tied to their bodies have low vitality and slow movement speed. Medium, his special skill is flying. When flying, he will not be attacked by pea throwing and other ground-based attacks. He will directly eat his brain. Only the thorns of cactus and cattails can pop his balloon and turn him into an ordinary zombie. If the balloon zombie appears on the water, It will disappear immediately after being hit by a thorn. In addition, the clover can directly blow it away
Strength: Low (same as ordinary zombies)
Features: Can fly
Weaknesses : Cactus, clover, cattail
18. Miner Zombie (DIGGER ZOMBIE)
This kind of zombie bypasses the defense line by digging into the ground.
The zombies turned into miners have medium vitality. They move fast when digging tunnels, but move very slowly normally. Their special skill is digging tunnels. After digging to the bottom, they will stand stiff for 3 seconds, and then turn back to eat all the plants on the road. If they are digging tunnels, If the tool is sucked away by the magnet, it will immediately drill out of the ground and eat it normally from right to left. In this case, the zombie will not be stiff when it is unearthed
Strength: medium (24 or 30 to be checked)
Speed: fast, then slow
Features: Dig a tunnel, then appear on the left side of the grass
Weaknesses: Crack shooter, star fruit, cattail, magnetic mushroom, Corn Cannon (directly hits underground miner zombies), Potato Mine (directly hits underground miner zombies)
19. POGO ZOMBIE
POGO ZOMBIE can be jumped over Defense line, a zombie riding a jumping stick. It has medium vitality and fast movement speed. Its special skill is bouncing. It can continuously jump over obstacles (except high nut walls). The jumping stick can be sucked away by magnet mushrooms
Strength: medium (to be checked, the same as above)
Features: Jump over plants
Weaknesses: Magnetic mushrooms, tall nuts
20. Zombie Yeti (ZOMBIE YETI)
These zombies rarely appear and tend to run away after a few moments. Only appears at night. High vitality. This type of zombie rarely appears. It will not appear in the first round. It will appear in levels 4-10 after the second round. After that, it may appear almost anywhere. Special skill: run away after walking for a while. Killing this zombie will give you 4 diamonds, a rare and mysterious creature
Strength: High
Features: Appear for a moment, then run away
Not much is known about the Yeti Zombie—other than his name, date of birth, Social Security number, education, past employment, and sandwich preferences (roast beef and Swiss). (4 diamonds will be dropped after death)
21. BUNGEE ZOMBIE
Bungee zombies attack from the sky. As the name suggests, they are bungee jumping zombies with medium vitality and special skills of grabbing. Objects that escape the drop point (you can ignore the pumpkin set and give priority to grabbing the plants protected by the pumpkin), or zombies (ordinary, roadblocks, iron barrels) airdropped in FINAL WAVE or 5-5 will directly appear in columns 5 to 9 of the venue. Bounced away by the leaf umbrella (this zombie occupies 3 horizontal spaces)
Strength: medium
Features: Fall from the sky, then steal a plant, or put down the zombie
Weakness: Leaf Umbrella
22. LADDER ZOMBIE
Ladder zombies can climb over obstacles. A zombie holding a ladder has medium vitality. It moves fast when holding the ladder and moves very slowly when not holding it. Its special skill is to put the ladder on the first defensive plant (nut wall, tall nut, pumpkin head), and itself and The zombies at the back can be climbed over at will. The ladder can offset the snowflake peas and can be sucked away by the magnetic mushroom. The ladder placed on the plant can not only attract the magnetic mushroom but also be washed away by explosive plants such as peppers. It can also be used in pumpkins. Plant purple cards, shovel plants, etc. to eliminate them
Strength: medium (30 for ladders, 30 for zombies, 60 in total)
Strength of ladders: medium
< p> Speed: fast, then slow (after losing the ladder)Weakness: Big spray mushroom, magnetic mushroom
This ladder cost him eight dollars and ninety-nine cents.
23. Catapult Zombie (CATAPULT ZOMBIE)
A zombie driving a catapult has medium vitality and slow movement speed. Its special skill is to crush plants (drive in and crush 3 blocks, in Continue after there are 20 shooting balls or there are no plants in a row) and the shooting ball attacks the last plant in the straight line. The shooting speed is slow and the power is the same as chewing. Open the ground thorn and explode directly. The shooting can be blocked by the umbrella
Strength : Medium (60 hits)
Features: Throwing basketballs at plants
Weakness: Leaf umbrella
24. GARGANTUAR
A very huge zombie with extremely high vitality. According to legend, it will take 150 attacks before it dies (actually much more). It moves very slowly (even slower if attacked by ice shooters and frozen watermelons). It has special stunts. It crushes plants and throws imp zombies. Only the Ground Thorn King can withstand its attacks multiple times. Other plants will be killed in one hit. The range is 2 squares (with melons in the same nest). (Also: against the unearthed potato mine, smash it and explode it. Hold yourself)
Strength: extremely high (...198, 199, 200, 201...not counting!!! Another: Wo Gua, pepper, cherry, Wo Gua half health, destroy mushroom Kill with one move within a 3x3 range, half with one move in a circle around 5x5)
25. Imp Zombie (IMP)
Imp Zombie is a type of giant zombie thrown onto the defense line Little zombie. It has low health, moves fast, and eats fast. It was thrown by Gargantel.
(When Gargant is knocked out of half of its health, it will not be thrown until it has passed 4.5 blocks. When Gargant has passed 4.5 blocks, it will not be thrown.)
Strength : Very low (only 6...)
26. Dr. Zomboss (DR.ZOMBOSS)
Formerly known as "Edgar" (Edgar George Zomboss), the final BOSS, with the highest health (Equivalent to about thirteen Gargantels). (Other zombies' writing is ugly, but his writing is fair Song Dynasty (printed))
Attack method:
1. Release zombies
< p> 2. Release bungee zombies (pay attention to defense)3. Release fireballs (can be eliminated with ice mushrooms)
4. Release ice balls (can be eliminated with hot peppers)
5. Stomp (to deal with the plants within the third grid from the right to the left)
6. Throw the truck (to deal with the plants in 6 grids, the target is randomly selected, so be careful to save some Flower pot)
Strength (inside the zombie robot): very high (not counted, see the HP grid in the lower right corner for details. Also: the HP in the mini-game Dr. Zombie's Revenge is 5-10 thicker than in the adventure mode... …)
27. Rampage Gargantel
The blood volume is twice that of an ordinary giant, and its speed, toughness and attack power are stronger than ordinary giant zombies. Any weapon must kill It takes four attacks to fall down.