DNF Juggernaut how to pass the ruins

It’s similar to the one above, but the playing style is a little different.

Feng doesn’t have any difficulties other than stealth and the hegemonic body common to all BOOS in ruins. The basic small colorless skills and techniques are It can be done.

If you are guarding in the second level, blue magic counterattack, red physical counterattack, focus on grinding blood, drawing the sword is a good choice, but don't use 45 sword dance, it takes too long and is easy Give counter.

In the third level of ice, you can do it with 8-character moves. I personally recommend Silver Drop. It is effective in avoiding ice needles and easy to start. Remember to connect fiercely. The ice needles next to it are not used to scare you.

For the fourth level of fire, I personally recommend upward attack + physical attack + wave slash. Every time Fire hits him, you will have multiple emblems on your head. If you reach 5, they will explode. If you don't hit him, they will disappear after a while. However, if you don't hit him, the BOOS will get bigger (basically invincible). Up pick + physical attack will happen exactly 4 times. Regardless of whether he attacks first or physically first, the BOOS will float in the air after the last attack (except for the dominating physical move when the BOOS is being attacked). Then, after the 5th blow of the Wave Slash, he will be invincible. Generally speaking, it is the most disgusting to fight here with bare hands. If you want to be safe, use wave force to force, but in DNF, force is not very useful in other places except this, so you make your own choice.

The fifth level of light is indeed a bit troublesome. The BOOS trick will not kill you for a second, and clones will appear next to you. Once it reaches a certain number, there is basically no chance of taking turns to discharge. My personal opinion is to put awakening here (please go ahead of time) Put) and the big one will drop in seconds.

The last big BOOS, there is nothing to say. Little BOOS has a general skill plus 3 consecutive hammers. All moves have a stun effect, so slowly grind down the blood. Master the timing of the 3 consecutive hammers to take off. There is basically nothing else, it all depends on technique.

In addition, if you want to be lazy, in addition to the counter-injury in the second level, you can also wake up in other pictures for seconds without taking damage, but it is a bit disgusting. . .

The ruins are not difficult, but the equipment requirements for novices are very high. Good equipment means they are more durable and less difficult to fight. Coupled with the skill gap, at 51, it is a bit difficult for novices