The method of making barbed wire by editing polygons in 3DMAX
1. First, create a plane. The length and width determine the size of the barbed wire, while the segmentation determines the density of the barbed wire. Here, my length is 5000, my width is 300, my length is 15 and my width is 1.
2. Then right-click to convert it into an editable polygon.
3. Then select a point, press and hold "Ctrl" to add a selection, and select all two intersecting points.
4. Then select Connect to connect all the points.
5. Then select the edge, right-click and select Create Graph, then select Linear and confirm.
6. Click OK and press "Delete" directly to delete the useless graphics.
7. After deletion, click anywhere in the viewport, and then click the object again, and then select "Enable in Rendering" and "Enable in Viewport" of the object. The radial "thickness" below is to adjust the thickness of barbed wire, and the "edge" is to adjust the smoothness. According to the actual situation, my thickness here is 20 and the edge is 12.
8. Then select the vertex, and then select all the points of this object.
9. After selecting all the points, the command panel rotates downwards to find the rounded corners. Here, I enter 30. The greater the value, the greater the radian of the angle.
10. Then select the line segment, select the lower edge, and move the selected edge back slightly.
1 1. Then stagger the copy, and the barbed wire is finished.
The above is the "method of editing polygons to make barbed wire in 3DMAX". I hope this tutorial can help you. Getting started with 3dmax is not difficult, but you must practice more. To learn more about the 3dmax tutorial, you can click this link: