3dmax modeling skills: how novices can improve 3D modeling

3Ds MAX (hereinafter referred to as max) has hundreds or thousands of commands. Different commands will be designed in different fields. I used to work in the game art industry and summarized some problems often encountered in modeling quickly. Solution, I hope it will be of some help to everyone. ?

1. Axis

In modeling, many commands operate based on the axis of the object, such as alignment tools, mirror tools, turning tools, etc. However, in Max, to set the axis position, you need to enter Hierachy (level) Affect Pivot Only (affects only the axis) and then move the axis, then turn off this function, and edit the model. Not only does it require a lot of mouse operations, but you also have to leave the page. object level. Do you find it troublesome?

In fact, this function can be set with a shortcut key. Enter Customize in the menu bar and select the first item to customize the user interface (Customize User Interface). If it is 2010 or above, you can directly click below Type "Aff" directly in the vast command bar and you will locate the Affect Diffuse Toggle. Then look down a line and you will find Affect Pivot Only Mod... (only affects the axis mode). Press your favorite shortcut key Assign in Hotkey. That's it. I am accustomed to setting the shortcut key "D". In the future, pressing "D" can directly enter the axis editing mode without having to perform a lot of additional operations away from the model.

The above input navigation is not applicable to Chinese version users, but you can search patiently by yourself

Don’t worry, do you want to return the axis to the center of the object and complete it with one click? Continue to enter "Cen" in the command bar to locate the Center Point Cycle (off topic, this function is also very commonly used. Its function is to extract new positioning at the sub-object level).

Look down two lines, CenterPivot (center axis), set the shortcut key, and you will find that whenever you press this shortcut key in the future, the axis will automatically return to the center of the object.

There are many integrated functions in the shortcut key settings. You may wish to browse through them. If you see the functions you often use, you may wish to set them as shortcut keys.

2. Use the right-click quad menu skillfully

Quad menu definition interface

Like "one", you can customize the user interface (Customize User Interface) Find a Quads (four-element menu? I don’t know how to translate the Chinese version) label

There are three sub-lists on the left: Action, Menus, and Separator.

You can see 4 selectable squares in the middle right, 3 gray and 1 yellow. If selected, it will be yellow, and you can only choose one. Careful people can find that the content is consistent with the content displayed when right-clicking in the viewport.

I will take the more commonly used grouping tools as an example. Type "Group" in the Menus bar, you can find the same "Group" option in the menu bar, and drag it to the one you want to appear in the quad menu. Position, I choose to add it above the Clone command, and add the dividing line in Separator, so that the two commands can be separated.

As a result, you can directly execute all options in the group command, such as opening the group and canceling the group, without leaving the window.

Of course, you can modify the four-element menu according to your own preferences. Simplify operations.

Modification of the number of segments of three cylinders (modification of rules)

When modeling with polygons, I wonder if you have sometimes encountered a cylinder and made a lot of modifications. It turns out that there are too many or too few segments.

As shown in the figure

A simple example. .

This applies to models that perform the same operation around the entire circumference.

A cylinder with 8 sides is used here. If you want to increase it to 12 sides or reduce it to 6 sides, it is very difficult to control because it is not an integer multiple modification. Even if it is an integer multiple modification, the cross-section will be inconsistent to a certain extent. round. Recreating is a waste of time. How can we quickly solve this problem?

First, return the axis of the object to the center of the object (you can find a shortcut method in "1"), then select any edge (it is recommended to select an edge with an integer angle to an axis), loop Select) this edge.

Enter the edit menu, in the Edit Edges rollout, find Create Shape From Selection (create shape from selection)

After clicking, this menu appears

Select Linear, after naming it, hide the original model and you will see the figure shown below

Now everyone should know how to operate it, right? That's right, since the axis center was returned to the center of the object before, you can directly perform turning, select the desired number of sides, and the turning axis, and you can freely modify the previous mistakes.