Druid Guide to Diablo 2

Based on the professional characteristics of Xiao De, only Feng De has the strongest development strength. In PK, it is one of the few professions that can beat Hammer Cavalry.

Elements: Polar Storm 1, Elemental Armor 1, Small Cyclone 20, Large Cyclone 20, Blizzard 20, total 71+

Summon: Crow, Wolf, Wild Wolf, Bear, 1 poisonous pain, 1 vampire vine each, 20 oak trees, total 26

My Druid Strategy

Born at level 1, first kill monsters to advance to level 2, click 1 point of poison vine Vine 4-6 poison attack. Go to the first task, clean up the mobs in the cave, cut down the poison ivy yourself, it will be easy to clean up. Level 3 points 1 crow, 2-4 attack. After clearing the cave, you should be at least level 4.

Go to the back, cut down the crow poison ivy, and find the first three teleport points, the Cold Field, the Stone Wilderness, and the Black Forest, to complete the mission of rescuing Kane. Level 6 should be available by this time. Oak 1 point, wolf 1 point 2-6 attack. After rescuing Cain, Tristram wants to upgrade. After clearing, exit, then enter, and then clear again. You can reach level 15 by playing slowly and get 1 point of vampire vine. 1 point each for Polar Storm and Storm Armor.

The quests from levels 15 to 18 are also the most difficult levels, and the experience of fighting monsters is not high. The attack power is not greatly improved either. Once you reach level 18, you will be considered successful. At this time, Sister An should be able to pass. Mad Wolf 1 point, Small Tornado 6-8 attack with stun effect. If you are not 18, it will be a bit difficult to fight Sister An, but if you are an expert, it will not be a big problem if you pass level 16-17.

Oak tree, wolf, crow, vampire vine, recruit a minion, and add your own whirlwind attack. Pass the second level. There's no big problem with killing Du Riel. After all, there is strength in numbers. It's usually level 22 to pass the second level. You can add a few more small whirlwinds.

Recruit a minion in the third level. Because it is a spell attack, it will be more powerful. Slowly upgrade to level 24 to create a big whirlwind. At this time, the power of Druid begins to appear. In the early stage, the points are increased to increase the whirlwind. At level 30, point 1 point of the bear and start to add the storm. In the early stage, there is no ice exemption, and the storm is still very useful.

When reaching level 30, the final result of point distribution is

29+4=33 points

Summoning: Poison Ivy 1. Vampire Ivy 1, Crow 1 , Wolf 1, Wild Wolf 1, Bear 1, Oak 1. ***7 points

Elements: Polar Storm 1, Elemental Armor 1, Small Cyclone 6 or less, Large Cyclone 7, Storm 1. ***16 points 33-7-16=10 points, prepare to upgrade at the same time to hit the whirlwind and storm.

After level 30, it is recommended to have full Cyclone and Storm points. After that, focus on oak and elemental armor for survival, and whirlwind for attack. The equipment is mainly equipped with skills.

Suggestion: When entering the next difficulty, it is best to play mf several times on the previous difficulty. In order to successfully enter the next difficulty level if the equipment is of medium or high quality.

As for how to pass the level, I don’t think I need to tell you, just follow the task process. Tornado physical attack + blizzard ice attack, the equipment is mainly based on skills, it can survive hell.

What strategy do you want and how to play? Or how to add some?

Sina has complete information for newbies

Why are druids so busy recently? Everyone wants to practice this, but to be honest it is not very good, I can only say that it is just okay.

Wind virtue:

Half wind, tornado, and storm are all full (the ability of wind shield will automatically increase with other wind skills); Bear Transformation Level 1 can be used to blow the wind Transform to enhance defense and HP, making you more resistant to beatings. There is no need to add more. Each elf has 1 level. If you like the vines, you can add 1, but if you don't like them, don't add them (I think they are too useless, so I won't learn). , the remaining points are allocated to the bears and the two types of wolves, because they have the characteristics of dominating each other. It is recommended to first add the common wolves +5 and the bad wolves +3 (according to the number), and then go back to add them when the bears are full. Improve the bear's abilities.

Wolf Druid:

Transform into a werewolf (the skills after transforming into a bear are not good, so there is no way to practice the bear druid), feral rage, rabies virus, poison ivy are all full, and the remaining Add deformation.

Attribute point strength only needs to be enough to wear equipment, agility (self + equipment) reaches 175 (what is required is a 75% block rate, which is the highest when you hit the transformation), and physical strength continues to increase ( The key point of playing Diablo is blood thickness), intelligence depends on the situation, don't add wolf druid at all, if you are on the battle network, don't add wind druid, just rely on equipment. For stand-alone players, you can consider adding a little, but not too much.

The actual combat part is actually very simple. You need to be familiar with the path of the tornado so that you don’t miss it all the time and its power is greatly reduced.

The resident storm will rush in and throw the tornado when encountering monsters. The storm will slow down the monster group ( Those who are not ice nullifiers)

The mercenary pokes out the aging and ends the work quickly. The damage is reduced and it doesn't hurt much when hit. Generally, the mobs do not pose a threat.

The ice nullifier is not too big either. The problem can be easily solved by tornado + aging

If the entity is invalid, just rely on aging to break the tornado + storm

Ice is invalid + the entity is invalid, aging cannot be broken, the probability is not high, if you insist on fighting, change tags Let’s fight with the three-piece Austrian style

Since there is little threat from element-absorbing monsters, just remember to pay attention to the use of hurricane armor

Physical attacks have damage reduction + aging + sickle and weasel wind, which can be used properly It is very safe

Dangerous monsters come forward and fire sickles, weasels, wind stun monsters, etc. After the aging is activated, they fire tornadoes

In addition, the crows will create blindness from time to time, which is also very safe. Helper

Remote physics, such as banshee archers, etc. I just named them and teleported them, and aging will appear immediately

It won’t be difficult to deal with tornado bursts

The chapter boss mercenary wears Ji Yong to defeat aging and crushing, which is not fast but can be solved safely

From the above characteristics, Feng De is quite suitable for expert-level survival:)

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The Oak Sage part is quite interesting (attributes can be seen when using enhanced skills)

Normal difficulty is easy to die without any attributes. He often has to replenish his skills

Nightmare difficulty is so fierce that physical attacks are ineffective and poison is ineffective, making it difficult to kill

Hell difficulty only has poison ineffective, so you still have to pay attention to whether he is alive

p>

So it is very easy to fight when you start on Nightmare difficulty, and even the spirit is hard to die

It is really safe and easy to make money by hunting treasures in Nightmare, even if there is no Bo barbarian, it is very safe

This is a digression

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The further plan is to build Dellerium Head +2 All Skills +3 Tornado and activate many more Life-saving skills

But what attracts me the most is attracting gas. This item has 60 gas gatherings and the level is as high as 17.

With the attracting skill, the safety is greatly improved (I have played it to death) Spirits should all know the magical skill of attracting)

When you encounter a threatening monster, you can attract the monster and fight each other without having time to care about you. You will not be harmed.

In addition, you cannot be attracted by other monsters. The curse covers it, so the mercenary's aging light will still attack each other but not you

Although the additional activation attribute of Dellerium is very good, they all need to be beaten, so it should only be used as a last resort

The best defense method is still zero damage, so attracting this skill is very useful for me

If you remove Gall with fast attack, you still have 120%. There is still 5f fast attack that does not affect the resistance reduction part.

You need to use the 28 horse-resistant horses in the warehouse to use it and increase the oak wise man level

Then you need to fill up the skill board + destroy the talisman, which is about 4x level skills and take into account damage reduction and safety. In the expert ppl You can travel freely

Of course, this way you won’t be too common. Of course you still need to upgrade when you get a good outfit^^

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The above are some thoughts on common people's moral character

The equipment is all available in the warehouse and can be strengthened and changed according to the situation

Because the moral virtues in the essence area are all wealthy and noble virtues

p>

In addition, many players always believe that Feng De can only be played by rich people

As a result, novices and well-off players often stay away

So we propose some common gameplay methods for everyone. Reference

In fact, ordinary equipment can also create a wind druid that can clear the level and is also suitable for experts

Let ordinary players with financial resources also have the opportunity to play a safe and interesting wind element druid:)