1. Peashooter
Durability: 300
Critical point: 0
Plants vs. Zombies plant pictures (7 pictures)< /p>
Attack: 20
1. Peashooter
Durability: 300
Critical point: 0
Plants vs. Zombies plant pictures (7 pictures)< /p>
Attack: 20
Range: a whole line directly in front
Fire interval: 1.4 seconds
Price: 100 sun
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Features: Shoots one pea per attack
2. SunFlower Sunflower
Durability: 300
Critical point: 0
Production interval: 24 seconds
Price: 50 sun
< p>Cooling time: 7.5 secondsCan be planted in grass/water lilies/flower pots
Features: Produce a medium sun (25 sun value) every 24 seconds
3. Cherry Bomb Cherry Bomb (Zhang Ying)
Five kinds of plants (5 photos)
Durability: 300
Critical point: 0
Attack: 1800
Range: Explodes a circle with a radius of 1.5 squares centered on itself
Preparation time: 3.5 seconds
Price: 150 sunshine
Cooling time: 30 seconds
Can be planted in grass/water lilies/flower pots
Features: Large-scale destructive blast
4 , Wall-nut nut wall (the new version is translated as nut)
Durability: 4000
Critical point: 0
Damage point 1: int(MAX HP*2 /3) Damage point 2: int(MAX HP*1/3)
Price: 50 sunlight
Cooling time: 30 seconds
Can be planted in grassland /Water Lily/Flower Pot
Features: Block zombies with high durability
Note:
int is rounded (only integers are rounded)< /p>
The specific value of the damage point here is not given because the damage point of the wall fruit changes with the maximum HP
After modifying the maximum HP of the nut, the two damage points of the wall fruit also follow. Proportionally changed
Here, based on the standard health nut wall with 4000 durability in a normal game, its DP1 and DP2 are 2666 and 1333 respectively, and then it is marked with int (MAX HP*n1/n2) Yes, please calculate by yourself
5. Potato Mine (the new version is translated as potato mine)
Durability: 300
Critical point: 0
Attack: 1800
Breaking time: 15 seconds (from placement to starting to break)
Preparation time: Zombie contact
Price: 25 sun< /p>
Cooling time: 30 seconds
Can be planted in grass/flower pots
Features: Single row, small range group killing
6. Snow Pea Ice Archer
Durability: 300
Critical Point: 0
Attack: 20
Range: A whole line directly in front
p>
Fire interval: 1.4 seconds
Price: 175 sun
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots< /p>
Characteristics: Each attack launches an ice pea. After hitting the target, the ice slowing effect lasts for 10 seconds (the movement/attack speed of the slowed target is halved)
7. Chomper Big Mouth Flower (Big Bud Flower)
Durability: 300
Critical Point: 0
Attack: 1800 vs. Giant 40
Range: Directly ahead About 1.5 blocks
Chew time: 42 seconds
Price: 150 sun
Cooling time: 7.5 seconds
Can be planted in grass/ Water lily/flower pot
Characteristics: Swallow all the zombies it can swallow
8. Repeater double-launched hands (Twins)
Durability: 300
p>
Critical point: 0
Attack: 20 (peas per shot)
Range: a whole line directly in front
Fire interval: 1.4 seconds< /p>
Price: 200 sunlight
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Characteristics: Each attack Shoot two peas in succession
9. Puff-shroom
Durability: 300
Critical point: 0
Attack: 20
Range: 3 squares directly in front
Fire interval: 1.4 seconds
Price: 0 sunlight
Cooling time: 7.5 seconds< /p>
Can be planted in grass/water lilies/flower pots
Characteristics: Spray out spores once per attack
Characteristics: Can sleep during the day
10. Sun-shroom Sun-shroom
Durability: 300
Critical point: 0
Production interval: 24 seconds
Growth time: 120 seconds (from planting to growing into an adult)
Price: 25 sunlight
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots< /p>
Characteristics: The larvae produce a small sunlight (15 sunlight value) every 24 seconds. When they grow into adults, they produce a medium sunlight (25 sunlight value) every 24 seconds. The growth does not reset the sunlight production time
Characteristics: Can sleep during the day
Note: Regarding growth, the sunlight production time is not reset. The adult sunlight mushroom still continues the sunlight production interval and time of the larvae (for example, the larvae still have 5 seconds to produce sunlight when they grow up) The adult will not re-read the data for 24 seconds before producing sunlight, but will continue the data of the larvae and produce medium-sized sunlight after 5 seconds)
11. Fume-shroom Big Spraying Mushroom
Durability: 300
Critical point: 0
Attack: 20
Range: About 4 squares directly in front
Shooting interval: 1.4 seconds
p>Price: 75 Sun
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Features: Spray with each attack Emits a spore smoke (penetration effect)
Characteristics: Can sleep during the day
12. Grave Buster (the new version is translated as biting the monument)
Durability: 300
Critical point: 0
Devouring time: 4.5 seconds (from placing to removing the tombstone)
Price: 75 sunlight
< p>Cooling time: 7.5 secondsCan only be planted on tombstones
Features: Remove tombstones and restore grass to be planted. Silver coins will be obtained after swallowing them
Features: Can be eaten by zombies when swallowed
13. Hypno-Shroom (translated as confusion mushroom in the new version)
Durability: 300
Critical point: 0< /p>
Price: 75 Suns
Cooling time: 30 seconds
Can be planted in grass/water lilies/flower pots
Characteristics: Eat under hypnosis Make one of your own zombies fight for your side
Characteristics: Can sleep during the day
Note: The hypnotic effect is to force the right direction instead of changing direction, so there is no possibility that miners will turn around after eating it. Problems with the house
Note: Ineffective against Gargantel, ice-making truck, and catapult
14. Scaredy-shroom
Durability: 300
Critical point: 0
Attack: 20
Range: a whole line directly in front
Fire interval: 1.4 seconds
Price: 25 Suns
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Features: Spray out with each attack A spore
Characteristics: Hide and stop attacking when zombies appear within a radius of 1 square of itself
Characteristics: Can sleep during the day
15. Ice-shroom Ice Mushroom (translated as Glacier Mushroom in the new version)
Durability: 300
p>
Critical point: 0
Range: full screen 20 damage
Preparation time: 1 second
Price: 75 Sunshine
Cooling time: 50 seconds
Can be planted in grass/water lilies/flower pots
Features: Explodes itself and causes 20 damage to full-screen zombies. Freezes all freezeable target actions and continues to freeze for 4 seconds. Slow down for 15 seconds
Characteristics: Can sleep during the day
16. Doom-shroom (the new version is translated as doomsday mushroom)
Durability: 300 Explosion crater critical point : 0
Attack: 1800
Range: 25 blocks
Preparation time: seconds
Price: 125 Sunshine
< p>Cooling time: 50 secondsCan be planted in grass/water lilies/flower pots
Features: After the explosion, an explosion crater will be left in place. No plants can be planted in the crater and will be destroyed. Drops plants in the same grid as him
Characteristics: Can sleep during the day
The recovery time of the explosion pit is 180 seconds and is divided into two stages, each stage lasts 90 seconds
17. Lily Pad (new version translated as lotus leaf)
Durability: 300
Critical point: 0
Price: 25 sunshine
Cooling time: 7.5 seconds
Can only be planted on water surface
Features: Plants can be grown on water lilies after being planted on water surface
18. Squash melon< /p>
Durability: 300
Attack: 1800
Range: a very small range behind you and 1.5 blocks directly in front
Price: 50 Sunshine
p>Cooling time: 30 seconds
Can be planted in grass/water lilies/flower pots
Characteristics: Aim at the target and hit it to damage all targets within the impact point. You can’t kill the High Nut Zombie in one hit
19. Threepeater three-line shooter (S.H.E)
Durability: 300
Critical point: 0
Attack: 20 (per pea)
Range: own row plus the upper and lower rows and three entire rows directly in front
Attack interval: 1.4 seconds
Price: 325 Sunlight
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Features: Each attack fires one pea in each of three rows at the same time
20. Tangle Klep
Durability: 300
Critical point: 0
Attack: 1800
Range: A small area to the left and right of the self
Price: 25 sunlight
Cooling time: 30 seconds
Can only be planted on water surface
Characteristics: Pull a single zombie close to you into the water
21. Jalapeno hot pepper
Durability: 300
Critical point: 0
< p>Attack: 1800Range: Own row
Preparation time: 3.5 seconds
Price: 125 Sunshine
Cooling time: 50 seconds
Can be planted in grass/water lilies/flower pots
Characteristics: Linear blast with high lethality
22. Spikeweed
Durability: 300
Critical point: 0
Attack: 20
Range: own grid
Attack interval: 0.7 seconds
p>Price: 100 sunlight
Cooling time: 7.5 seconds
Can only be planted in grassland
Features: Will not be eaten by zombies Causes damage to zombies walking on you
Features: Has a special killing effect on car-type zombies
Note: The so-called ground thorns will not be eaten by zombies refers to normal game conditions Down (available with modifier)
23. Torchwood torch stump
The fog range is the own grid and the four grids above, below, left, and right. Durability: 300
Critical
Points: 0
Price: 175 sunlight
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Features : If it goes too far, ordinary peas that pass through it will turn into fire peas (fire peas will do 40 damage in a single shot, and splash damage in a small area after hitting the target is 13)
Characteristics: Ice peas will turn into ice peas that pass through itself. Remove ice attribute from ordinary peas
Features: Cross-shaped fog
24. Tall-nut
Durability: 8000
Critical point: 0
Damage point 1: (5333 in normal game)
Damage point 2: (2666 in normal game)
High nuts Damage form price: 125 sunlight
Cooling time: 30 seconds
Can be planted in grass/water lilies/flower pots
Features: Block zombies with high durability
Characteristics: Being tall can prevent some special zombies from jumping
25. Sea-shroom sea mushroom (the new version is translated as sailor mushroom)
Durability: 300
Critical point: 0
Attack: 20
Range: 3 squares directly in front
Attack interval: 1.4 seconds
Price: 0 sunlight
Cooling time: 30 seconds
Can only be planted on water surface
Characteristics: Each attack sprays a sea air liquid
Characteristics: Can sleep during the day
26. Plantern street lamp blooms and fogs at 31 blocks
Durability: 300
Critical point: 0< /p>
Price: 25 sunlight
Cooling time: 30 seconds
Can be planted in grass/water lilies/flower pots
Features: 31 grid range Turning on the fog can make people see the items in the jar clearly
27. Cactus
Durability: 300
Critical point: 0
Attack: 20
Range: a whole line directly in front
Attack interval: 1.4 seconds
Price: 125 sunlight
Cooling time : 7.5 seconds
Can be planted in grass/water lilies/flower pots
Features: Fires a spiked bullet with each attack
Features: Prioritizes attacking balloons< /p>
28. Blover Clover
Durability: 300
Critical point: 0
Preparation time: 0.5 seconds
Price: 100 Sunshine
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Features: Can blow away dense fog (fog dispelling time After 24 seconds, the fog spreads to the left again) and balloon zombies
Features: If bitten by a zombie, the preparation time will be skipped and the blow will be completed immediately
29. Split Pea pod shooter (The new version is translated as two-way shooter)
Durability: 300
Critical point: 0
Attack: 20x2/20
Range: Self Row
Attack interval: 1.4 seconds
Price: 125 sun
Cooling time: 7.5 seconds
Can be planted in grass/water lilies /Flower Pot
Characteristics: Each front attack fires one pea, and the back fires two peas each time (front and back attack rhythms are synchronized)
30. Starfruit (Super Star)
Durability: 300
Critical point: 0
Attack: 20x5
Range: directly behind, directly above, directly below, forward and upward As long as one of the five directions diagonally forward is short-range, there is no distance limit.
Attack interval: 1.4 seconds
Price: 125 sunlight
Cooling time: 7.5 Seconds
Can be planted in grass/water lilies/flower pots
Characteristics: Each attack launches a five-pointed star in the direction of its five corners at the same time
< p>31.Pumpkin Pumpkin head Pumpkin head damage point
Durability: 4000
Critical point: 0
Damage point 1: int(MAX HP*2/3) (normal 2666 in the game)
Damage point 2: int(MAX HP*1/3) (1333 in the normal game)
Price: 125 Sunshine
Cooling time: 30 seconds
Can be planted in grass/water lilies/flower pots/cattails
Features: High durability set on plants to protect them from zombie attacks
< p>Note: The pumpkin head is wider than ordinary plants, so the clown will blow up the pumpkin without blowing up the plants inside32. Magnet-shroom
Durability: 300
Critical point: 0
Range: itself is a circle with a center magnetic radius of about 3 blocks
Reabsorption time: 15 seconds
Price: 100 Sunshine
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Features: Absorbs the energy of single zombies within the magnetic range Iron ornament
Characteristics: Can sleep during the day
33. Cabbage-pult cabbage pitcher
Durability: 300
Critical point: 0
Attack: 40
Range: a whole line directly in front
Attack interval: 2.9 seconds
Price: 100 Sunshine
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Features: Throws a cabbage per attack
Note: Throwing ignores the slope of the roof (straight-line shots such as peas and star fruit will be blocked by the slope of the roof)
Throwing plants can hit diving zombies
34. Flower Pot
Durability: 300
Critical point: 0
Price: 25 sun
Cooling time: 7.5 seconds
Can be planted in Grass/Roof
Features: Plants can be grown in flower pots after planting
35. Kernel-pult corn pitcher
Durability: 300
< p>Critical point: 0Attack: 20 (corn kernels)/80 (butter) Butter throwing probability is 25%
Range: a whole line directly in front
< p>Attack interval: 2.9 secondsPrice: 100 sunlight
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Characteristics: Each attack throws a corn kernel and has a certain chance of throwing butter (the butter hits the target, immobilizes the target, stops all movements and immobilizes the target for 4 seconds)
36. Coffee Bean
p>Durability: 300
Critical point: 0
Time to be swallowed: 1 second
Price: 75 Sunshine
Cooling time: 7.5 seconds
Can only be planted on sleeping mushrooms
Characteristics: Awaken mushroom plants
Note: Plants after swallowing coffee beans There is an action of bouncing up and recovering (the action lasts 0.7 seconds) and the plant is truly awakened only after completing this action
37. Gralic garlic damage point
Durability: 400
Critical point: 0
Damage point 1: int(MAX HP*2/3) (466 in normal game)
Damage point 2: int(MAX HP* 1/3) (233 in normal game)
Price: 50 sun
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Characteristics: Force zombies that have eaten you to redirect to an adjacent row
38. Umbrella Leaf (new version translated as radish umbrella)
Durability: 300
Critical Point: 0
Price: 100 Sunshine
Cooling Time: 7.5
Seconds
Can be planted in grass/water lilies/flower pots
Features: Protect plants within 9 blocks centered on itself from being stolen by bungee jumping zombies and not attacked by basketballs
39. Marigold Marigold
Durability: 300
Critical point: 0
Production interval: 24 seconds
Price : 50 sunlight
Cooling time: 30 seconds
Can be planted in grass/water lilies/flower pots
Features: Produce one silver coin or gold coin every 24 seconds
p>
Note: Whether marigolds produce coins is related to the planting bureau and the last flag (flag)
The rules are as follows:
A. The marigolds planted by this bureau are in After the last flag of this game, production can still be produced for a period of time and then frozen (this time period is much longer than the forced monster spawning time, so the production stoppage will not be seen in Survival Endless and priority will be entered into the next game)
B. Non The marigolds planted in this round will be frozen for production immediately after the last flag of this round
C. The marigolds planted after the last flag of this round will produce 2-3 gold coins and then frozen for production, so they are planted at the end of the level It is unrealistic to farm marigolds for money
All frozen production will only be reflected in the current round (actually the remaining production time is frozen). After entering the next round, all remaining marigold production times will be unfrozen and used. The data recovery production of marigolds after the last flag in each inning follows the above three rules
40, Melon-pult watermelon pitcher
Durability: 300
Critical Points: 0
Attack: 80 (watermelon bullet)/26 (splash)
Range: a whole line directly in front
Attack interval: 2.9 seconds< /p>
Price: 300 sunlight
Cooling time: 7.5 seconds
Can be planted in grass/water lilies/flower pots
Characteristics: Each attack Throwing a watermelon hits the target and shatters, causing splash damage to the surrounding area. The splash range is about a 9-block rectangle
The following are upgraded plants.
Planting method: Plant on plants that can be upgraded
In endless survival mode (EL), for each plant on the site, the price increases by 50 suns
Note: All upgrade cards will reset plant attributes after upgrading
41, Gatling Pea machine gun shooter
Durability: 300
Critical point: 0
p>Attack: 20 (per shot)
Range: a whole line directly in front
Attack interval: 1.4 seconds
Price: 250 Sunshine< /p>
Cooling time: 50 seconds
Can only be used to upgrade Repeater's double-shot peas
Features: shoots four peas per attack
42 , Twin Sunflower Twin Sunflower (the new version is translated as Twin Sunflower)
Durability: 300
Critical point: 0
Production interval: 24 seconds
Price: 150 Sunshine
Cooldown: 50 seconds
Can only be used to upgrade Sunflower
Features: Produce two medium Sunshine every 24 seconds< /p>
43. Gloom-shroom (Brother Zeng)
Durability: 300
Critical point: 0
Attack: 20 (each attack)
Range: The spray range is about 1.5 squares centered on itself
Attack interval: 1.9 seconds
Price: 150 Sunshine
Cooling time: 50 seconds
Can only be used to upgrade Fume-shroom
Features: Each attack sprays smoke four times in all directions (penetration effect)
Characteristics: Can sleep during the day
44. Cattail (Zhou Xue)
Durability: 300
Critical point: 0
Attack: 20 (per spike)
Range: Full screen
Attack interval: 1.4 seconds
Price: 225 Sunshine
Cooling time: 50 seconds
Can only be used to upgrade Lily Pad
Characteristics: Each attack fires two spikes (two times can be aimed at different targets) with guidance< /p>
Characteristics: Prioritize attacking the target closest to itself, the highest priority balloon
45. Winter Melon (Ice Watermelon)
Durability: 300
< p>Critical point: 0Attack: 80 (Ice Melon Bullet)/26 (Splash)
Range: A whole line directly in front
Attack interval : 2.9 seconds
Price: 200 Sunshine
Cooling time: 7 seconds
Can only be used to upgrade Melon-pult Watermelon Pitcher
Features : Each attack throws an ice watermelon that hits the target and shatters, causing splash damage to the surroundings. The splash range is the same as the watermelon pitcher, with an ice slowdown effect lasting for 10 seconds
Planting method: Plant on the watermelon pitcher
p>46. Gold Magnet (the new version is translated as Golden Mushroom)
Durability: 300
Critical point: 0
Range: Full screen to attract gold
Reabsorption time: 6 seconds
Price: 50 Sunshine
Cooling time: 50 seconds
Can only be used to upgrade Magnet-shroom Magnetic Mushroom
Characteristics: Absorb coins from the entire screen (including silver coins/gold coins/diamonds) at most 5 at a time
Note: Gold-absorbing magnets are not mushrooms, so you can directly absorb them without sleeping during the day. There is no need to use coffee beans to wake up the sleeping Magnet Mushroom
47. Spikerock (the new version is translated as Steel Spiker)
Durability: 450
Critical point: 1
Damage point 1: 300
Damage point 2: 150
Attack: 20 (per stab)
< p>Attack interval: 1 secondPrice: 125 sunlight
On cooldown
Time: 50 seconds
Can only be used to upgrade Spikeweed
Features: Will not be eaten by zombies. Attacks zombies walking on you. Stab twice with each attack< /p>
Features: Has a special killing effect on car-type zombies
Features: Immune to the instant kill effect of knocking/crushing
48. Cob Cannon (Brother Chun)
Durability: 300
Critical point: 0
Attack: 1800
Range: centered on the impact point of the cannonball The explosion range is a circle with a radius of about 1.5 squares
Attack interval: 35 seconds (from releasing the crosshair to reloading)
Price: 500 sun
Cooling time: 50 seconds
Can only be used to upgrade Kernel-pult corn pitchers
Requires two adjacent corn pitchers in the same row
Features: Manual launch in selected area Falling a corn cannon shell will kill people with great power within the explosion range
Note: The time from releasing the aim to the cannonball landing is 4 seconds
49. Imitater imitator (the new version translates as Transformed Eggplant )
Durability: 300 (the same as the imitated card after transformation)
Critical point: 0 (same as above)
Transformation time: 3.2 seconds
Price: equal to the price of the imitated card
Cooling time: equal to the cooling time of the imitated card
Features: After the transformation of the imitated plant is completed, all attributes are reset to those of the imitated plant< /p>
Unable to imitate eight purple cards to upgrade plants (modifier can do this) Cannot imitate itself (modifier can do this)
Note: The cards imitated by imitators are called white cards
50, Exploding Nuts
Durability:?
Critical point: 0
Characteristics: Explosion on contact with zombies
Note: Only appears in ''Nut Bowling''
51. Huge Nut
Durability: ?
Critical Point: 0
Characteristic: Crush a row of zombies
Note: Only in '' Appears in "Nut Bowling"
52. Backfire double launcher
Durability: 300 Critical point: 0
Attack: Power 20*2
Note: Only appears in the vase in "Can Breaker" and levels 4-5
53. Wisdom Tree
Can tell you the secrets of zombies
Only appears in the garden
54. Plant buds
Same as above
55. Flower seedlings
Same as above
< p>56. Water basinSame as above