Plants vs. Zombies plant names and plant introductions.

1. Peashooter

Durability: 300

Critical point: 0

Plants vs. Zombies plant pictures (7 pictures)< /p>

Attack: 20

Plants vs. Zombies plant names and plant introductions.

1. Peashooter

Durability: 300

Critical point: 0

Plants vs. Zombies plant pictures (7 pictures)< /p>

Attack: 20

Range: a whole line directly in front

Fire interval: 1.4 seconds

Price: 100 sun

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Features: Shoots one pea per attack

2. SunFlower Sunflower

Durability: 300

Critical point: 0

Production interval: 24 seconds

Price: 50 sun

< p>Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Features: Produce a medium sun (25 sun value) every 24 seconds

3. Cherry Bomb Cherry Bomb (Zhang Ying)

Five kinds of plants (5 photos)

Durability: 300

Critical point: 0

Attack: 1800

Range: Explodes a circle with a radius of 1.5 squares centered on itself

Preparation time: 3.5 seconds

Price: 150 sunshine

Cooling time: 30 seconds

Can be planted in grass/water lilies/flower pots

Features: Large-scale destructive blast

4 , Wall-nut nut wall (the new version is translated as nut)

Durability: 4000

Critical point: 0

Damage point 1: int(MAX HP*2 /3) Damage point 2: int(MAX HP*1/3)

Price: 50 sunlight

Cooling time: 30 seconds

Can be planted in grassland /Water Lily/Flower Pot

Features: Block zombies with high durability

Note:

int is rounded (only integers are rounded)< /p>

The specific value of the damage point here is not given because the damage point of the wall fruit changes with the maximum HP

After modifying the maximum HP of the nut, the two damage points of the wall fruit also follow. Proportionally changed

Here, based on the standard health nut wall with 4000 durability in a normal game, its DP1 and DP2 are 2666 and 1333 respectively, and then it is marked with int (MAX HP*n1/n2) Yes, please calculate by yourself

5. Potato Mine (the new version is translated as potato mine)

Durability: 300

Critical point: 0

Attack: 1800

Breaking time: 15 seconds (from placement to starting to break)

Preparation time: Zombie contact

Price: 25 sun< /p>

Cooling time: 30 seconds

Can be planted in grass/flower pots

Features: Single row, small range group killing

6. Snow Pea Ice Archer

Durability: 300

Critical Point: 0

Attack: 20

Range: A whole line directly in front

p>

Fire interval: 1.4 seconds

Price: 175 sun

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots< /p>

Characteristics: Each attack launches an ice pea. After hitting the target, the ice slowing effect lasts for 10 seconds (the movement/attack speed of the slowed target is halved)

7. Chomper Big Mouth Flower (Big Bud Flower)

Durability: 300

Critical Point: 0

Attack: 1800 vs. Giant 40

Range: Directly ahead About 1.5 blocks

Chew time: 42 seconds

Price: 150 sun

Cooling time: 7.5 seconds

Can be planted in grass/ Water lily/flower pot

Characteristics: Swallow all the zombies it can swallow

8. Repeater double-launched hands (Twins)

Durability: 300

p

>

Critical point: 0

Attack: 20 (peas per shot)

Range: a whole line directly in front

Fire interval: 1.4 seconds< /p>

Price: 200 sunlight

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Characteristics: Each attack Shoot two peas in succession

9. Puff-shroom

Durability: 300

Critical point: 0

Attack: 20

Range: 3 squares directly in front

Fire interval: 1.4 seconds

Price: 0 sunlight

Cooling time: 7.5 seconds< /p>

Can be planted in grass/water lilies/flower pots

Characteristics: Spray out spores once per attack

Characteristics: Can sleep during the day

10. Sun-shroom Sun-shroom

Durability: 300

Critical point: 0

Production interval: 24 seconds

Growth time: 120 seconds (from planting to growing into an adult)

Price: 25 sunlight

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots< /p>

Characteristics: The larvae produce a small sunlight (15 sunlight value) every 24 seconds. When they grow into adults, they produce a medium sunlight (25 sunlight value) every 24 seconds. The growth does not reset the sunlight production time

Characteristics: Can sleep during the day

Note: Regarding growth, the sunlight production time is not reset. The adult sunlight mushroom still continues the sunlight production interval and time of the larvae (for example, the larvae still have 5 seconds to produce sunlight when they grow up) The adult will not re-read the data for 24 seconds before producing sunlight, but will continue the data of the larvae and produce medium-sized sunlight after 5 seconds)

11. Fume-shroom Big Spraying Mushroom

Durability: 300

Critical point: 0

Attack: 20

Range: About 4 squares directly in front

Shooting interval: 1.4 seconds

p>

Price: 75 Sun

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Features: Spray with each attack Emits a spore smoke (penetration effect)

Characteristics: Can sleep during the day

12. Grave Buster (the new version is translated as biting the monument)

Durability: 300

Critical point: 0

Devouring time: 4.5 seconds (from placing to removing the tombstone)

Price: 75 sunlight

< p>Cooling time: 7.5 seconds

Can only be planted on tombstones

Features: Remove tombstones and restore grass to be planted. Silver coins will be obtained after swallowing them

Features: Can be eaten by zombies when swallowed

13. Hypno-Shroom (translated as confusion mushroom in the new version)

Durability: 300

Critical point: 0< /p>

Price: 75 Suns

Cooling time: 30 seconds

Can be planted in grass/water lilies/flower pots

Characteristics: Eat under hypnosis Make one of your own zombies fight for your side

Characteristics: Can sleep during the day

Note: The hypnotic effect is to force the right direction instead of changing direction, so there is no possibility that miners will turn around after eating it. Problems with the house

Note: Ineffective against Gargantel, ice-making truck, and catapult

14. Scaredy-shroom

Durability: 300

Critical point: 0

Attack: 20

Range: a whole line directly in front

Fire interval: 1.4 seconds

Price: 25 Suns

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Features: Spray out with each attack A spore

Characteristics: Hide and stop attacking when zombies appear within a radius of 1 square of itself

Characteristics: Can sleep during the day

15. Ice-shroom Ice Mushroom (translated as Glacier Mushroom in the new version)

Durability: 300

p>

Critical point: 0

Range: full screen 20 damage

Preparation time: 1 second

Price: 75 Sunshine

Cooling time: 50 seconds

Can be planted in grass/water lilies/flower pots

Features: Explodes itself and causes 20 damage to full-screen zombies. Freezes all freezeable target actions and continues to freeze for 4 seconds. Slow down for 15 seconds

Characteristics: Can sleep during the day

16. Doom-shroom (the new version is translated as doomsday mushroom)

Durability: 300 Explosion crater critical point : 0

Attack: 1800

Range: 25 blocks

Preparation time: seconds

Price: 125 Sunshine

< p>Cooling time: 50 seconds

Can be planted in grass/water lilies/flower pots

Features: After the explosion, an explosion crater will be left in place. No plants can be planted in the crater and will be destroyed. Drops plants in the same grid as him

Characteristics: Can sleep during the day

The recovery time of the explosion pit is 180 seconds and is divided into two stages, each stage lasts 90 seconds

17. Lily Pad (new version translated as lotus leaf)

Durability: 300

Critical point: 0

Price: 25 sunshine

Cooling time: 7.5 seconds

Can only be planted on water surface

Features: Plants can be grown on water lilies after being planted on water surface

18. Squash melon< /p>

Durability: 300

Attack: 1800

Range: a very small range behind you and 1.5 blocks directly in front

Price: 50 Sunshine

p>

Cooling time: 30 seconds

Can be planted in grass/water lilies/flower pots

Characteristics: Aim at the target and hit it to damage all targets within the impact point. You can’t kill the High Nut Zombie in one hit

19. Threepeater three-line shooter (S.H.E)

Durability: 300

Critical point: 0

Attack: 20 (per pea)

Range: own row plus the upper and lower rows and three entire rows directly in front

Attack interval: 1.4 seconds

Price: 325 Sunlight

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Features: Each attack fires one pea in each of three rows at the same time

20. Tangle Klep

Durability: 300

Critical point: 0

Attack: 1800

Range: A small area to the left and right of the self

Price: 25 sunlight

Cooling time: 30 seconds

Can only be planted on water surface

Characteristics: Pull a single zombie close to you into the water

21. Jalapeno hot pepper

Durability: 300

Critical point: 0

< p>Attack: 1800

Range: Own row

Preparation time: 3.5 seconds

Price: 125 Sunshine

Cooling time: 50 seconds

Can be planted in grass/water lilies/flower pots

Characteristics: Linear blast with high lethality

22. Spikeweed

Durability: 300

Critical point: 0

Attack: 20

Range: own grid

Attack interval: 0.7 seconds

p>

Price: 100 sunlight

Cooling time: 7.5 seconds

Can only be planted in grassland

Features: Will not be eaten by zombies Causes damage to zombies walking on you

Features: Has a special killing effect on car-type zombies

Note: The so-called ground thorns will not be eaten by zombies refers to normal game conditions Down (available with modifier)

23. Torchwood torch stump

The fog range is the own grid and the four grids above, below, left, and right. Durability: 300

Critical

Points: 0

Price: 175 sunlight

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Features : If it goes too far, ordinary peas that pass through it will turn into fire peas (fire peas will do 40 damage in a single shot, and splash damage in a small area after hitting the target is 13)

Characteristics: Ice peas will turn into ice peas that pass through itself. Remove ice attribute from ordinary peas

Features: Cross-shaped fog

24. Tall-nut

Durability: 8000

Critical point: 0

Damage point 1: (5333 in normal game)

Damage point 2: (2666 in normal game)

High nuts Damage form price: 125 sunlight

Cooling time: 30 seconds

Can be planted in grass/water lilies/flower pots

Features: Block zombies with high durability

Characteristics: Being tall can prevent some special zombies from jumping

25. Sea-shroom sea mushroom (the new version is translated as sailor mushroom)

Durability: 300

Critical point: 0

Attack: 20

Range: 3 squares directly in front

Attack interval: 1.4 seconds

Price: 0 sunlight

Cooling time: 30 seconds

Can only be planted on water surface

Characteristics: Each attack sprays a sea air liquid

Characteristics: Can sleep during the day

26. Plantern street lamp blooms and fogs at 31 blocks

Durability: 300

Critical point: 0< /p>

Price: 25 sunlight

Cooling time: 30 seconds

Can be planted in grass/water lilies/flower pots

Features: 31 grid range Turning on the fog can make people see the items in the jar clearly

27. Cactus

Durability: 300

Critical point: 0

Attack: 20

Range: a whole line directly in front

Attack interval: 1.4 seconds

Price: 125 sunlight

Cooling time : 7.5 seconds

Can be planted in grass/water lilies/flower pots

Features: Fires a spiked bullet with each attack

Features: Prioritizes attacking balloons< /p>

28. Blover Clover

Durability: 300

Critical point: 0

Preparation time: 0.5 seconds

Price: 100 Sunshine

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Features: Can blow away dense fog (fog dispelling time After 24 seconds, the fog spreads to the left again) and balloon zombies

Features: If bitten by a zombie, the preparation time will be skipped and the blow will be completed immediately

29. Split Pea pod shooter (The new version is translated as two-way shooter)

Durability: 300

Critical point: 0

Attack: 20x2/20

Range: Self Row

Attack interval: 1.4 seconds

Price: 125 sun

Cooling time: 7.5 seconds

Can be planted in grass/water lilies /Flower Pot

Characteristics: Each front attack fires one pea, and the back fires two peas each time (front and back attack rhythms are synchronized)

30. Starfruit (Super Star)

Durability: 300

Critical point: 0

Attack: 20x5

Range: directly behind, directly above, directly below, forward and upward As long as one of the five directions diagonally forward is short-range, there is no distance limit.

Attack interval: 1.4 seconds

Price: 125 sunlight

Cooling time: 7.5 Seconds

Can be planted in grass/water lilies/flower pots

Characteristics: Each attack launches a five-pointed star in the direction of its five corners at the same time

< p>31.Pumpki

n Pumpkin head Pumpkin head damage point

Durability: 4000

Critical point: 0

Damage point 1: int(MAX HP*2/3) (normal 2666 in the game)

Damage point 2: int(MAX HP*1/3) (1333 in the normal game)

Price: 125 Sunshine

Cooling time: 30 seconds

Can be planted in grass/water lilies/flower pots/cattails

Features: High durability set on plants to protect them from zombie attacks

< p>Note: The pumpkin head is wider than ordinary plants, so the clown will blow up the pumpkin without blowing up the plants inside

32. Magnet-shroom

Durability: 300

Critical point: 0

Range: itself is a circle with a center magnetic radius of about 3 blocks

Reabsorption time: 15 seconds

Price: 100 Sunshine

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Features: Absorbs the energy of single zombies within the magnetic range Iron ornament

Characteristics: Can sleep during the day

33. Cabbage-pult cabbage pitcher

Durability: 300

Critical point: 0

Attack: 40

Range: a whole line directly in front

Attack interval: 2.9 seconds

Price: 100 Sunshine

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Features: Throws a cabbage per attack

Note: Throwing ignores the slope of the roof (straight-line shots such as peas and star fruit will be blocked by the slope of the roof)

Throwing plants can hit diving zombies

34. Flower Pot

Durability: 300

Critical point: 0

Price: 25 sun

Cooling time: 7.5 seconds

Can be planted in Grass/Roof

Features: Plants can be grown in flower pots after planting

35. Kernel-pult corn pitcher

Durability: 300

< p>Critical point: 0

Attack: 20 (corn kernels)/80 (butter) Butter throwing probability is 25%

Range: a whole line directly in front

< p>Attack interval: 2.9 seconds

Price: 100 sunlight

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Characteristics: Each attack throws a corn kernel and has a certain chance of throwing butter (the butter hits the target, immobilizes the target, stops all movements and immobilizes the target for 4 seconds)

36. Coffee Bean

p>

Durability: 300

Critical point: 0

Time to be swallowed: 1 second

Price: 75 Sunshine

Cooling time: 7.5 seconds

Can only be planted on sleeping mushrooms

Characteristics: Awaken mushroom plants

Note: Plants after swallowing coffee beans There is an action of bouncing up and recovering (the action lasts 0.7 seconds) and the plant is truly awakened only after completing this action

37. Gralic garlic damage point

Durability: 400

Critical point: 0

Damage point 1: int(MAX HP*2/3) (466 in normal game)

Damage point 2: int(MAX HP* 1/3) (233 in normal game)

Price: 50 sun

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Characteristics: Force zombies that have eaten you to redirect to an adjacent row

38. Umbrella Leaf (new version translated as radish umbrella)

Durability: 300

Critical Point: 0

Price: 100 Sunshine

Cooling Time: 7.5

Seconds

Can be planted in grass/water lilies/flower pots

Features: Protect plants within 9 blocks centered on itself from being stolen by bungee jumping zombies and not attacked by basketballs

39. Marigold Marigold

Durability: 300

Critical point: 0

Production interval: 24 seconds

Price : 50 sunlight

Cooling time: 30 seconds

Can be planted in grass/water lilies/flower pots

Features: Produce one silver coin or gold coin every 24 seconds

p>

Note: Whether marigolds produce coins is related to the planting bureau and the last flag (flag)

The rules are as follows:

A. The marigolds planted by this bureau are in After the last flag of this game, production can still be produced for a period of time and then frozen (this time period is much longer than the forced monster spawning time, so the production stoppage will not be seen in Survival Endless and priority will be entered into the next game)

B. Non The marigolds planted in this round will be frozen for production immediately after the last flag of this round

C. The marigolds planted after the last flag of this round will produce 2-3 gold coins and then frozen for production, so they are planted at the end of the level It is unrealistic to farm marigolds for money

All frozen production will only be reflected in the current round (actually the remaining production time is frozen). After entering the next round, all remaining marigold production times will be unfrozen and used. The data recovery production of marigolds after the last flag in each inning follows the above three rules

40, Melon-pult watermelon pitcher

Durability: 300

Critical Points: 0

Attack: 80 (watermelon bullet)/26 (splash)

Range: a whole line directly in front

Attack interval: 2.9 seconds< /p>

Price: 300 sunlight

Cooling time: 7.5 seconds

Can be planted in grass/water lilies/flower pots

Characteristics: Each attack Throwing a watermelon hits the target and shatters, causing splash damage to the surrounding area. The splash range is about a 9-block rectangle

The following are upgraded plants.

Planting method: Plant on plants that can be upgraded

In endless survival mode (EL), for each plant on the site, the price increases by 50 suns

Note: All upgrade cards will reset plant attributes after upgrading

41, Gatling Pea machine gun shooter

Durability: 300

Critical point: 0

p>

Attack: 20 (per shot)

Range: a whole line directly in front

Attack interval: 1.4 seconds

Price: 250 Sunshine< /p>

Cooling time: 50 seconds

Can only be used to upgrade Repeater's double-shot peas

Features: shoots four peas per attack

42 , Twin Sunflower Twin Sunflower (the new version is translated as Twin Sunflower)

Durability: 300

Critical point: 0

Production interval: 24 seconds

Price: 150 Sunshine

Cooldown: 50 seconds

Can only be used to upgrade Sunflower

Features: Produce two medium Sunshine every 24 seconds< /p>

43. Gloom-shroom (Brother Zeng)

Durability: 300

Critical point: 0

Attack: 20 (each attack)

Range: The spray range is about 1.5 squares centered on itself

Attack interval: 1.9 seconds

Price: 150 Sunshine

Cooling time: 50 seconds

Can only be used to upgrade Fume-shroom

Features: Each attack sprays smoke four times in all directions (penetration effect)

Characteristics: Can sleep during the day

44. Cattail (Zhou Xue)

Durability: 300

Critical point: 0

Attack: 20 (per spike)

Range: Full screen

Attack interval: 1.4 seconds

Price: 225 Sunshine

Cooling time: 50 seconds

Can only be used to upgrade Lily Pad

Characteristics: Each attack fires two spikes (two times can be aimed at different targets) with guidance< /p>

Characteristics: Prioritize attacking the target closest to itself, the highest priority balloon

45. Winter Melon (Ice Watermelon)

Durability: 300

< p>Critical point: 0

Attack: 80 (Ice Melon Bullet)/26 (Splash)

Range: A whole line directly in front

Attack interval : 2.9 seconds

Price: 200 Sunshine

Cooling time: 7 seconds

Can only be used to upgrade Melon-pult Watermelon Pitcher

Features : Each attack throws an ice watermelon that hits the target and shatters, causing splash damage to the surroundings. The splash range is the same as the watermelon pitcher, with an ice slowdown effect lasting for 10 seconds

Planting method: Plant on the watermelon pitcher

p>

46. Gold Magnet (the new version is translated as Golden Mushroom)

Durability: 300

Critical point: 0

Range: Full screen to attract gold

Reabsorption time: 6 seconds

Price: 50 Sunshine

Cooling time: 50 seconds

Can only be used to upgrade Magnet-shroom Magnetic Mushroom

Characteristics: Absorb coins from the entire screen (including silver coins/gold coins/diamonds) at most 5 at a time

Note: Gold-absorbing magnets are not mushrooms, so you can directly absorb them without sleeping during the day. There is no need to use coffee beans to wake up the sleeping Magnet Mushroom

47. Spikerock (the new version is translated as Steel Spiker)

Durability: 450

Critical point: 1

Damage point 1: 300

Damage point 2: 150

Attack: 20 (per stab)

< p>Attack interval: 1 second

Price: 125 sunlight

On cooldown

Time: 50 seconds

Can only be used to upgrade Spikeweed

Features: Will not be eaten by zombies. Attacks zombies walking on you. Stab twice with each attack< /p>

Features: Has a special killing effect on car-type zombies

Features: Immune to the instant kill effect of knocking/crushing

48. Cob Cannon (Brother Chun)

Durability: 300

Critical point: 0

Attack: 1800

Range: centered on the impact point of the cannonball The explosion range is a circle with a radius of about 1.5 squares

Attack interval: 35 seconds (from releasing the crosshair to reloading)

Price: 500 sun

Cooling time: 50 seconds

Can only be used to upgrade Kernel-pult corn pitchers

Requires two adjacent corn pitchers in the same row

Features: Manual launch in selected area Falling a corn cannon shell will kill people with great power within the explosion range

Note: The time from releasing the aim to the cannonball landing is 4 seconds

49. Imitater imitator (the new version translates as Transformed Eggplant )

Durability: 300 (the same as the imitated card after transformation)

Critical point: 0 (same as above)

Transformation time: 3.2 seconds

Price: equal to the price of the imitated card

Cooling time: equal to the cooling time of the imitated card

Features: After the transformation of the imitated plant is completed, all attributes are reset to those of the imitated plant< /p>

Unable to imitate eight purple cards to upgrade plants (modifier can do this) Cannot imitate itself (modifier can do this)

Note: The cards imitated by imitators are called white cards

50, Exploding Nuts

Durability:?

Critical point: 0

Characteristics: Explosion on contact with zombies

Note: Only appears in ''Nut Bowling''

51. Huge Nut

Durability: ?

Critical Point: 0

Characteristic: Crush a row of zombies

Note: Only in '' Appears in "Nut Bowling"

52. Backfire double launcher

Durability: 300 Critical point: 0

Attack: Power 20*2

Note: Only appears in the vase in "Can Breaker" and levels 4-5

53. Wisdom Tree

Can tell you the secrets of zombies

Only appears in the garden

54. Plant buds

Same as above

55. Flower seedlings

Same as above

< p>56. Water basin

Same as above