Holy Light Magic
[Holy Light Sword] Light System - Attack System: It gathers light elements and forms a sword-shaped attack. Because the range is small, the power is concentrated and can destroy the barrier.
[Soul Judgment] Light System - Attack System - Ritual: A large-scale light element barrier, the ritual is activated, and the lost souls and undead without self-will will be directly buried, which will cause great damage to high-level demons and undead. [Flash Impact] Light System - Attack System: Light elements gathered into light bombs can self-direct against evil auras
[Holy Word] Light System - Attack System: Can kill undead and magical creatures, etc. Inanimate objects are buried directly
[Brilliant Formation] Light System - Attack System: A barrier that gathers a large amount of light elements. After activation, targets within the range will be continuously hit by light bombs
[Heaven's Gate] Light Department - Attack Department: A beam of light with highly concentrated energy that strikes indiscriminately over a wide range, but will not cause damage to the light barrier [St. Glazed Light] Light System - Attack System: Light elements are shot out in the form of arrows, automatically oriented, ignoring barriers, with a certain chance of causing blindness
[Holy Light Shield] Light System - Defense System: Light elements are gathered into A shield that can absorb physical strikes and reflect energy magic
[Guardian's Shield] Light System-Defense System: When magic is cast on others, the caster takes most of the damage on behalf of the other party [God's Barrier] Light System - Defense System - Ritual: A huge light wall blocking the opponent's progress. When the ritual is activated, it has extremely strong defense and can block the continuous strikes of advanced compound magic.
[Detect Evil] Light System - Auxiliary System: Can find hidden evil creatures, and can also be used to determine whether the opponent is malicious
[Protection from Death] Light System-Auxiliary System: Can defend against curse effects such as instant death magic and aging from the Dark System
[True Vision] Light Department-Auxiliary Department: Can see through disguise magic such as invisibility and illusion
[Light Anting] Light Department-Auxiliary Department-Ritual: Through sacred rituals, the corpse and The soul rests in peace and is not controlled by necromantic magic
[Angel's Blessing] Light System-Auxiliary System: Summons the blessing of divine power to strengthen various attributes over a period of time
[ Guardian Light] Light System-Auxiliary System: The sacred words flying around can absorb damage and have a continuous recovery effect
[Sprinkling Water Blessing] Light System-Auxiliary System-Ritual: With the help of the power of holy water , using special rituals to engrave sacred power into ordinary weapons, giving it sacred attributes, and the effect lasts for about 5 days
[Healing] Light Department-Restoration Department: Use sacred light to heal wounds, But after a long battle, they will become weak due to blood loss
[Glory Hall] Light Department-Restoration Department: The barrier of sacred light can continuously restore the life of everyone within the range, and can prevent darkness Entering with the undead
[Purifying Light] Light Department - Recovery Department: The purification of sacred light can eliminate all curses
[Miracle Rebirth] Light Department - Recovery Department-Ritual: The strongest recovery magic for a single target. When the ceremony is activated, it can resurrect those who have just died, but their souls have not dissipated and their bodies are generally intact
[Sealing Sword of Light] Light Department-Sealing Department-Ritual: A one-way sealing barrier composed of light elements. When the ritual is activated, even a group of enemies cannot destroy the barrier and come out before the energy of the barrier is exhausted. During this time, the outside can attack inside
< p>[Shackles of the Heart] Light System-Seal System-Ritual: Sacrifice one's own power and rely on special rituals to seal all the opponent's power forever until the caster dies[God Conferring Movement] Light Department - Sealing Department - Ritual: Sacrifice yourself, activate a special ritual, and seal the souls of all living things within the control range. Once the music starts, even if the caster dies, the ritual will not be interrupted
[God's Domain] Light Department - Domain Department - Ritual: A barrier full of sacred power, with an extremely huge range. The light power in the domain is strengthened, up to 3-5 times. Darkness and undead creatures are severely repelled, and their abilities are reduced by more than 70%. Light The strongest field of the system must rely on more than 4 artifacts and be activated through long-term special rituals.
Wind magic
Low-level wind magic: [Wind Blade], an offensive magic. The wind element is transformed into an arc, which can be used to attack in a straight line or at multiple angles, with high flexibility.
[Levitation], an auxiliary magic, can float in mid-air after lightening the body, but the movement is not very flexible.
Intermediate wind magic: [Air Technique], (also called Flying Technique), with the help of the ubiquitous wind element, you can fly freely in the air.
[Wind Arrow], an offensive magic, the wind element is transformed into a sharp arrow shape, similar to the wind blade, but more difficult to control than the wind blade, so it is an intermediate magic.
[Wind Shield], defensive magic, the wind element is materialized into a shield shape, with a small defensive range.
[Wind Binding], (also known as binding), is a restrictive magic that mainly restrains the enemy's actions. Gather the wind elements into a rope shape and bind the enemy's body.
Advanced wind magic: [Soft Barrier], which has both defensive and restrictive magic. It can also be said to be an enhanced version of wind shield. The defense range can cover the whole body and even other people. If it is released in a small area to the enemy's mouth and nose, it can also silence the sound or cause the enemy to suffocate to death.
The ultimate wind magic: [Tornado], an offensive magic that triggers the power of nature and drives the formation of tornadoes. It is very destructive and difficult to control.
Forbidden spells of the wind system: [raging heaven and earth], offensive magic, multiple tornadoes. Multiple tornadoes are triggered at the same time, driving each other and being extremely destructive. It's easy to trigger, but hard to control.
Additional: [Mirror Image], an advanced restricted magic, is a phantom created by using the refraction of the air. If the caster has high magic power, the phantom can also perform various actions like the caster. However, if It will disappear when attacked~unlike the clone, it has no attack power.
[Luoyu] is a low-level auxiliary magic~released on others~it will not be hurt when falling from a high place, of course it cannot fly from low to high
Fire magic
Low-level fire magic: [Illumination], auxiliary magic, gathers the fire element in the hand, focuses on the luminous nature of the fire element, tries to shield the heat, and obtains enough light to see objects clearly in the dark. (Some people say it should belong to the Holy Light system)
[Fireball], (also called small fireball) offensive magic, can be said to be the lowest level offensive magic of the fire system, and it is also the skill that almost all mages use when growing up. The first magic skill encountered on the road. Gathering tiny fire elements in your hands, if you add wind-based auxiliary magic, you can increase the speed of your attacks. But it has to be said that whether it is a magician or a person from other professions, it is difficult for fireball to hurt the opponent. Because either there is enough defense, or there is enough flexibility to avoid it.
Intermediate fire magic: [Warmth], auxiliary magic. It has no external shape. It just silently controls the fire element in a very precise amount and spreads it all over the body to obtain enough heat. Come and stay warm.
[Explosive Flame Bomb], an offensive magic, an enhanced version of the small fireball, which can explode when it touches the enemy to increase the power of destruction.
[Fire Flame Knife], an offensive magic, is similar to the wind blade. The fire element is in the shape of a curved blade. It not only has a sharp edge, but also has its own unique heat energy, double lethality.
[Blazing Wings] Auxiliary|Attack~The image of wings formed by the gathering of fire elements~can fly at low altitude~and can directly kill the enemy with a large amount of contact. Advanced fire magic: [Meteor Fire] Rain], offensive magic, compound fireball technique, many small fireballs attack all over the sky at the same time. Although the attack power of a single one is not high, the greater the number, the more powerful it will be. Being able to release multiple small fireballs at the same time naturally requires high control over magic power, so it comes down to high-level magic.
[Rebirth from the Fire], restorative magic~the only restorative spell of the fire system~borrows the power of the sacred flame to heal oneself.
The ultimate fire magic: [Fire Wall], an offensive magic that triggers the hot lava underground and burns out a huge sea of ????fire, with a wide range and extremely destructive power. Even the releaser himself must use certain defenses to ensure his own safety.
[Skyfire Coming], an offensive magic that connects the fiery energy of the blazing sun through the element of fire, turns into little compressed fireballs, falling in the sky like heavy rain, and all those who come into contact are reduced to ashes.
Forbidden fire spell: [Vacuum Sea of ??Fire], an offensive magic. Fire from the sky descends from above, and lava from the center of the earth erupts from below. The upper and lower attacks are combined, leaving nothing to hide. All objects in the sea of ??fire were reduced to ashes. If the releaser himself does not have the ability to strengthen his defense, he will also die from the heat. So it can also be called suicidal magic.
Supplementary: Hell Flame Dragon Breath Technique Fire Technique, Flame Bullet, Fiery Wave, Suzaku Wings, Vulcan Descending
Water Magic
Intermediate Water Magic : [Water Spike], an offensive magic that controls water elements to turn into water spikes, which can attack single or large areas.
[Water Knife], an offensive magic, can be transformed into the shape of your favorite flying knife, and can also be used for single or large-scale attacks.
Advanced water magic: [Water Dragon Roar], a new attack magic that turns the water element into the shape of a dragon, just like a real dragon attack.
[Water of Life], a restorative magic, can quickly restore the injured body, but it requires more magic power for the caster.
Ultimate water magic: [Dragon Roar], offensive magic, multiple water dragon chants. Attack increased several times.
[Tian Shui Wuhen], defensive magic, is different from the hard resistance of the earth system. The water system's defense relies on its own resistance to block external attacks, including physical attacks and magical attacks.
[Water Ruyi], an offensive magic. Water accounts for a lot of the elements that make up a living body. If you control the water in the enemy's body, you only need to slightly change the shape according to your own wishes, or condense a The protruding thorns can destroy the body. The attack power is extremely strong and incredible. It is basically an eradication type of magic and its use is strictly prohibited. But he still lives in the world.
Water forbidden spell: [Water Vortex], (also called the Eye of Water). Offensive magic requires extremely strong magic power from the water element to be released. If it is in the water, even gods cannot resist it.
[Absolute Water], offensive magic, relies on magic to create your own absolute space. All water elements in the space can be commanded, including the water elements in the enemy's body. It can be said to be an enhanced version of Shui Ruyi.
There is less magic in the water system, but the variation system of the water system - ice magic skills are powerful and very interesting.
Intermediate ice magic: [Ice Arrow], an offensive magic that turns the water element into a solid arrow shape and can attack single or group attacks in all directions.
[Ice Shield], defensive magic, solid defense within a small area, and its defense performance is higher than water defense.
[Ice Sealing Technique]. A magic that is both restrictive and offensive, blocking the opponent's activities and freezing attacks at the same time.
Advanced ice magic: [Ice Dragon Break], offensive magic, horizontal straight line attack form, penetrating attack nature, can continuously penetrate several layers of parallel defenses.
[Black Ice Blade], an offensive magic, centered on oneself, with pointed ice spikes protruding from the ground within a certain range, which can kill repeatedly between liquid and solid changes.
[Ice Armor], defensive magic, the water element covers the whole body, the movable joints remain in liquid form, and the key parts are in solid protective form. Excellent defensive performance.
The ultimate ice magic: [Ice Roar], offensive magic, circular attack form, instant explosive attack performance, within the attack range, triple lethality of wind, water and ice, rapid attack.
Ice Forbidden Spell: None
Supplement: [Reflected Mirror] Ice-Defense: A transparent ice shield that can reflect pure energy from the front when fully unfolded Type attack magic has special effects on light magic
Absolute Zero Space" is the ultimate forbidden spell of the water system. It uses powerful magic to form an absolute zero space of -273.15 degrees below zero around the body. Any matter in this space , including extremely tiny atoms, will freeze and shatter.
Earth Magic
Earth low-level magic: [Earth Hearing], auxiliary magic, relying on the earth element Enlightenment, obtains ground conditions within a certain range, suitable for use by military magicians.
Intermediate earth magic: [Ground Trap Technique], a restrictive magic, and also has a certain attack power, which can surprise oneself. Release traps such as caves and cracks on the land within a certain range of control
Advanced earth magic: [Earth Thorn], offensive magic, the earth element on the surface is raised like a spear, hitting the opponent from below. Deadly attack.
[Earth Wall], defensive magic, turns the earth element into a wall, blocking all physical attacks below high level, and has low magic defense. Magic: [Earth Fissure], offensive magic, a large area of ????absolute territory belonging to oneself, controlling the shape of the entire surface, and attacking enemies at will.
[Absolute defense], defensive magic, an enhanced version of the earth wall, which can basically defend against all physical attacks, as well as mid-to-high-level magic attacks.
Earth forbidden spell: None yet.
Supplement:
[Petrification], a restrictive low-level magic, condenses the earth element to the surface of the opponent's body, and then solidifies the opponent's body to restrict the opponent's activities.
[Quicksand], a high-level magic that is both restrictive and offensive, can turn the earth element into the form of quicksand, restricting the enemy's movement in a large area. Once trapped, they may suffocate to death if they do not escape in time.
Falling Stone, Atlas Djinn
Electric Magic
Intermediate and advanced electric magic: [Paralysis], offensive magic, using electrons Paralysis function, injuring the enemy invisible.
[Thunder and Lightning], offensive magic, vertical attack direction, gathers wind, and fire elements are transformed into electric ion form. The more transformed, the higher the magic control power and the stronger the offensive power. Therefore, different magicians have different effects when used, and the middle and high levels cannot be clearly distinguished.
[Fast Light Movie], an offensive magic, similar to thunder and lightning, except that the attack direction is changed to a horizontal attack.
It has huge lethality and can kill with super penetration. (For example, if 10 people line up in a straight line, they can attack from the first to the last at the same time, killing the ones behind them at the same time, but the damage to the ones behind them will be lower than the ones in front).
[Electric Element Bead], an offensive magic, condenses the electric elements into small balls, shoots them out, and explodes when encountering the enemy.
The ultimate electric magic: [Hell Thunder], an offensive magic that uses itself as the center of the circle, guides it, and stimulates countless beams of light to disintegrate and separate objects within a certain range around it. The higher the magic control, the larger the attack range, and the higher the damage to objects within the range.
[Electric Barrier], a defensive magic with a certain degree of lethality. It guides the electric elements to gather into a ball shape and form a defensive form to protect the whole body. It can defend against all magic attacks and block physical attacks.
Electricity Forbidden Spell: [Nine Thunder Strike], offensive magic, plural versions of thunder and lightning, triggering several lightning bolts with the strongest attack at the same time, bombarding all objects within a certain range at the same time. No object remained intact within the bombardment range. It just requires the releaser to have a high level of magic control, so he or she will basically not be harmed by this forbidden spell.
[Baptism of the God of Thunder] - Barrier system | Attack system: First build a huge blocking barrier with countless electric currents, and then the power grids within the range attract each other, causing interlaced lightning beams and The strike of the lightning ball - Source: Tianfeng Heiyue's [Tianfeng Rises]
Space Magic
Space Magic: [Teleportation], also called space transfer. Instantly transfer from one place to another, but you must know the transfer place clearly, otherwise the transfer result is uncertain and you can reach anywhere, which is more dangerous.
[Space Blockade] can solidify a local space. In this small space, no object can move even half a minute, unless the space can be broken or the releaser can lift it.
[Dimension reversal], contrary to the "space transfer" that teleports people out, this "dimension reversal" teleports distant objects to me. [Dimension shield] is formed by the collapsed space. Formed, unless the attack on it is strong enough to break the space, it is indestructible. Doesn't the [Dimensional Knife] use magic power to distort and break this space and another space at the same time? The power generated by this may not even be able to stop the gods.
Dark magic:
Elementary dark magic: [Invisibility] (auxiliary system), [Intimidation] (auxiliary system), [Poison Blade] (attack system), [Curse] (auxiliary system)
Intermediate dark magic: [Dark Shield] (defense system), [Poison Mist] (attack system), [Teleportation] (auxiliary system)
Advanced dark magic: [Melody of the Dark Night] (attack system), [Dark Healing] (restoration system), [Tracking] (auxiliary system)
Ultimate dark magic: [Seize Soul] (attack system), [space transfer] (auxiliary system), [undercurrent of night] (attack system)
Dark system forbidden spells: [Death Coil] (attack system, auxiliary system), [public Twilight of God] (attack system), [Time and Space Gate] (auxiliary system)
Dark system forbidden spell: [Indulgence of Death] (attack system)
Undead Magic:
Dark Little Demon Tomb Robber Dream Shield Banshee Vampire
Skeleton Pirate Disguise Haze Ghost Undead Shield Infection
Sooth Dispel Life Steal Get Super Soothing Group Prism
Death Spear Lamb Bone Knight Death Trap Undead Sword Undead Prism Sacrifice
Poison deceives the undead to summon plague Dark Package Authorization
Scarecrow Virus Mr. Monster, the haunted bone dragon, infects evil dolls