I briefly mentioned the ether disease in the background. As the second (first, I think, keyboard operation) thing in the Elona adventure game that gives novice players a headache, it is necessary to introduce it here. Before elaborating on the condition, it is necessary for players to know that the time when the ether wind blows is in the first few days of March, June, September, and December every year (all in the early part of each month, and it is impossible to delay it to the middle or late period) ). During this period, please stop all outdoor activities. The so-called outdoor activities include: shopping on the big map (sending people on delivery tasks, running businesses, fighting against robbery and thieves groups, etc.), shopping in towns, collecting vegetables in the fields, or Handle monster clearing tasks. If you are in the city, please find the innkeeper in time. He will provide shelter in bad weather. You can stay in the shelter by reading a book or exercising. If you are in the wild, you can try to find a dungeon that you can suppress. After entering, if you find that there is nothing to do or the monster is extremely ferocious, you can directly read a return scroll and go home to hide. Characters whose race is not Alea or who have no anti-etheric equipment should follow the above instructions as much as possible (even Ilea may not be able to withstand the ravages of the ether wind). Of course, if you are not too heavy and are lucky enough, you can buy a shelter from a grocery store/everything house or the Paromian Embassy. Shelter is a small nest that you can build for yourself in just a few rounds when the ether wind blows. This is suitable for novices who like to wander around the big map.
Ether disease will occur at certain intervals (it can be compared to a girl’s friend who comes every month, but this friend comes almost once a season), or it may be caused by being attacked by some monsters carrying ether bacteria or being served. Taking the cursed etheric antibody medicine aggravated the condition (that is, the onset of the disease came earlier). In addition, wearing equipment made of ether materials will of course aggravate the onset of ether disease.
The following is a list of some symptoms of ether disease (data from ELONA Chinese Wiki) Symptom Description Effect: The weight of items in the backpack in the first stage of gravity is 10. Note: Be careful of being overweight. The weight of items in the backpack in the second stage of gravity 20 The weight of items in the backpack in the third stage of gravity generation 30 The charm of facial ulceration is reduced by 4 Lv/5. Note: Please pay attention to the number of pets. The charm of facial urticaria is reduced (4 Lv/5)*2. The charm of facial collapse is reduced (4 Lv /5)*3 The feet turn into hooves. The speed increases by 20 Lv/2. Items cannot be equipped on the feet. The perception of the four eyes increases by 5 Lv/3, and the charm decreases by 5 Lv/3. The weight of the items in the winged backpack on the back is -20. The movement speed is increased by 12 Lv/4
The back cannot be equipped, the neck becomes thicker, the charm is reduced by 5 Lv/5, and the defense power (PV) is increased by 12 Lv/4
The neck cannot be equipped with the head Huge physique is reduced by 5 Lv/3, dexterity is reduced by 4 Lv/4, learning is increased by 6 Lv/2, willpower is increased by 2 Lv/6, skin covered carapace PV is increased by 15 Lv/2, speed is reduced by 20 Lv/2, weakened hp-15, strength- 9 LV/3 Dementia mp-15 Magic-9 LV/3 When walking on the big map of rain clouds (also in towns), the probability of rain increases. Space distortion when walking on the small map. Irregular teleportation (can be carried out by those with the attribute of 'impeding teleportation'). Equipment block) When picking up/purchasing a potion with venom-stained hands, it will randomly turn into poison. The emotional avoidance rate (DV) of hatred is reduced by 15 Lv*1.5, and the damage correction is increased by 5 Lv*2/(a disease that greatly improves the combat effectiveness of the physical system). ) The magic power extracted from the wand, no matter what the wand is, will be converted into the stock of magic sealed by the wand after extraction (for details of magic stock, see magic related information below) Drug addiction randomly consumes medicines in the backpack to fight against ether disease:
In addition to paying attention to daily avoidance and direct contact with the ether, the rest is to wait for the onset of the disease and then treat it (if you pay attention to the beginning of the paragraph, the terminology and vocabulary are rare but a hasty introduction to the world view, you will find that as You, the stowaway, have actually been infected with the etheric germs).
Generally speaking, the best way to combat etheric disease is to obtain etheric antibody medicine. Ordinary etheric antibody medicine can treat two symptoms of etheric disease; blessed etheric antibody medicine can treat three symptoms; cursed etheric antibody medicine, give up, it will only aggravate the onset of the disease.
By the way: if your etheric symptoms reach 20, the character dies. If you choose to resurrect at this time, one of the etheric symptoms will be removed.
Secondly, wearing props such as Wendell's cloak and Xina's underwear with the words "This item can protect you from the wind of ether" can delay the onset of ether disease. Note that it is only a delay. Nothing can stop the ether from attacking you.
About Wendell Cloak: You can get it by making a wish, and it may be sold in the store and may also be seen on NPC adventurers. In short, it is an ordinary cloak with the attribute of "preventing the invasion of ether wind".
About Xina’s underwear: Xina’s underwear was called fragrant underwear before it was identified. But Xina's underwear is not worn on Xina's body (who is Xina? Xina is the waitress in the tavern in the lower right corner of Vernis) but is likely to be held by the nobles who appear in the royal capital or at the concert. If you pay close attention to the dialogue while playing this game, you may see exclamations such as: "Xina's ass is really great." About the gambling system. Since there is not much content, I will say it here.
In versions ELONA 1.16 and 1.22, the gambling system mainly uses gambling tables and gashapon machines scattered in various cities and even concert venues.
The gambling table can only play blackjack, and the AI ??winning rate is very high. You will be given 10 chips for free in the early stage, and you will get rewards if you win in gambling. The more winning streaks, the richer the rewards will be. Generally speaking, if you win 4 games in a row, you will have an 87 chance of getting the Aether Antibody Medicine (Wiki says).
How to get the chips: Open the material box, dig the mineral mining points in the dungeon, read the material generation scroll, and when walking or dreaming, you will be reminded that many things are falling from the sky.
There are two types of gashapon machines: red and blue. In the red one, you need to put in a "100 yuan coin" to get a "gashapon", and items such as equipment will be randomly drawn out. Blue must invest "500 yuan coins" to get a limited edition gashapon.
Some of the ways to obtain coins are the same as chips, but there is a more stable source of coins - the arena. Cities such as Porto Capul, Palomia, Delphi, and Rumieste all had their own arenas. In the arena, players can participate in singles or melees (limited to once per day). If you win 5 times in a row, you will get a '100 yuan coin'. If you win 20 times in a row, you will get a '500 yuan coin'. The equipment levels in Elona are divided into five levels: coarse and evil, good quality, high quality, miracle, and artifact. There are also special weapons/armor (similar to the dark gold in Diablo 2).
Among them, starting from miracle-level equipment, the name of the equipment will have a white five-pointed star in front of it, and it will be named with a special affix, enclosed by 〖〗.
The name of artifact-level equipment also has a white five-pointed star in front of it, but the name is enclosed in "".
Starting from high-quality props and equipment, the names of the props will have a prefix and will have certain magic attributes attached. You can refer to the equipment system of Diablo 2 for this point. The higher the character level, the better the affixes obtained.
In addition, unique weapons/props are marked with ★, such as Xina's underwear, such as the ether knife. A character cannot have two of these weapons in his adventure party (the adventure party is the character and his pet). For example, if the character has an ether knife and wants to pick up another one, the latter will be regenerated the moment it is picked up and become a random miracle weapon.
There is also a special weapon called a living weapon. It can automatically gain experience in the process of killing monsters. When the experience reaches 100, it can be upgraded to obtain new attributes. This type of weapon is often very rare, but due to random factors such as affixes and materials, the best living weapons can be said to be hard to come by.
The attack power of weapons refers to the DND system. For example, in the picture above, (1d27 3)(-1) means rolling a 27-sided dice once. The result is the weapon's base damage, plus a damage modifier of 3. The following (-1) is the hit modifier. Weapons made of different materials have different basic attributes and modified attributes.
Prop material
Any prop in Elona has its own unique material, ranging from common bronze, lead, iron, mica, paper, cloth, glass... to better quality ones. Steel, chrome, twilight, spiritual cloth, to high-grade fine gold, ether, gryphon scales, dragon scales, rubies, emeralds, diamonds... The material of the props affects the weight and sales value of the props. In terms of weapons and In terms of armor, it also affects the damage/defense values. High-quality items/furniture often have a material prefix. For example, the ax in the picture above is called an iron block. Its material is iron, and the prefix is ??called an iron block.
I won’t go into details here. See reference materials for details on material values. Elona's skills are not only combat skills to destroy enemies, but also commonly used life skills. You can wield a two-handed sword to run rampant in the dungeon, or you can farm happily with a harvested scythe, or even play Harvest Story.
In the skill interface, all skills have corresponding attribute identifiers in front of them, which means that when using skills, the main attributes corresponding to the skills will be exercised accordingly, and the character will become stronger as a result.
The acquisition of skills is the potential to use platinum coins in addition to the in-game currency to learn new skills or increase existing skills from guild trainers in towns or guilds. As new skills increase, more platinum coins will be consumed when learning other new skills. For example, you need to consume 15 platinum coins to learn the first skill. When you learn the second new skill, you will need 18 platinum coins, and so on; in addition, as the skill level grows, it will cost more to train the skill potential. The number of platinum coins will also increase. For example, for a level 1 performance skill, you need 2 platinum coins for training, but when the performance skill grows to level 5, the demand for platinum coins will increase to 3 platinum coins. Therefore, you need to complete as many commissions as possible to accumulate platinum coins and improve your skills.
Similar to the improvement of main attributes, the improvement of skill level is carried out by consuming skill potential. As you use a skill repeatedly, the skill's potential decreases and its level increases.
Free skill acquisition determines your free development direction. You can become a God of War, a Master, or a supreme powerhouse who is both. Or maybe you are the commander of a group of cute girls. In terms of magic, Elona's magic is the same as her skills. In addition to combat magic, she also has life magic. You can throw a meteorite and make fireballs all over the map, or you can sing a harvest spell to get a bunch of money and platinum coins. Magic has its harshness compared to skills. If you want to learn and use a magic, you must first have the skills to read in order to understand the contents of the magic book. Usually magic is learned by reading magic books (there are also ways to learn magic by reading magical scrolls or dreaming about being touched by the archmage) ), secondly you must be able to recite and memorize the contents of the book. Finally, you need to chant, so that you can fully learn a magic.
But magic is not something that can be used once and for all. It has a stock. Even if you successfully learn a magic, as you continue to use it, its stock will slowly decrease until it is used up. So you need to keep reading and memorizing to increase the stock of magic. But one thing you can rest assured is that even if you use up all your magic, after you read and gain storage next time, the magic proficiency level you previously obtained by using this magic will not start from level 1 but will retain the level when you used up all your magic. .
In addition, magic chanting has a success rate. This success rate is not only affected by the proficiency level, but also by the character's clothing and riding status.
If you want a magic chant to have a high success rate, you must first wear light equipment, and you cannot hold a shield, heavy weapon or two-sword style in your hand, otherwise you will suffer a spellcasting penalty that will permanently reduce the success rate.
In addition, although there is a penalty for decreased success rate when riding a mount, that penalty can be gradually made up to 100 as the chant level increases.
Furthermore, if the player intends to cast AOE magic during team action, please be careful not to accidentally injure teammates. Especially if you don't have magic control skills, you have to be extremely careful. Friends who are injured/killed can be resurrected by the bartender in the town tavern. Faith may not matter in the real world. But in Elona's world, the benefits that faith can bring are countless.
There are 7 gods in Elona's world, and these 7 gods can come by making wishes (ahem). Different gods can bring different attribute gains, skill gains and talent gains to their servants. Of course, there are also benefits such as divine servants and artifacts.
The direct way to believe in a god is to pray in front of that god’s altar. (Note: The truce of the gods north of Palomia has 7 altars of gods), and then you will learn the skill of faith. As your faith skills improve and your offerings to God increase, God's favorability towards you will also increase. Wait until a special dialogue appears during the offering, then pray, and you will receive rewards from God.
Then, the information about God is as follows: God’s name: Consecrated object attributes/skill bonuses: Special skills: 1st stage consecration reward; 2nd stage consecration reward; 3rd stage consecration reward: Wind Road Lu Wei (Lulwy) ) Corpse, Bow Weapon Perception Speed/ Crossbow Hidden Magic Item Lu Luwei Possessed God Servant Black Angel ★ Lu Luwei’s Speed ??Gem ★ Wind Bow Lucky Ehekatl (ehekatl) Corpse, Fish Charm Luck/ Avoid the magic limit, fish and unlock, the lucky magic god servant black cat★The secret treasure of the lucky god★Lucky dagger Harvest kumiromi corpse, vegetables/seeds, wild vegetables and herbs can also feel dexterity learning/cultivation alchemy tailor reading cycle of life Servant of the Great Fairy★Kumiloni's Activated Jewel★Harvest Scythe of the Earth Opatos Corpse, Waste Stone, Various Mineral Crystals, Gem Power Constitution/Shield Lifting Digging Magic Tools Carapace God Servant of the Earth Golden Knight ★Opades's Secret Treasure ★Sledgehammer of the Earth Mechanical Mani (mani) Corpse, Guns/Mechanical Products Dexterity Sense/Firearms Healing Perception Gemstone Processing Unlocking Carpentry Material Decomposition God Servant Creation Human ★Material Reconstruction Jewel★Wen Chester Deluxe Edition Elemental Itzpalt (ltzpalt) Corpse, Weapon Staff/Stick (not a wand waved by pressing Z) Magic/Meditation/Fire Resistance, Cold Air Resistance, Electric Shock Resistance, Magic Extraction, Servant Chaser★Elemental God's Jade ★ Rod of Elements Healing Zhu Ya (Jure) Corpse, Various Ore (Same as Earth God’s) Will/Natural Recovery Meditation Anatomy Cuisine Magic Tool Magic Limit Ju Ya’s Prayer Divine Servant Defender ★ Ju Ya’s Saint Yu Baoyu★The favorability of the Holy Spear God, that is, the favor, is increased according to the number and type of sacrifices you offer, and the upper limit is affected by your faith skills. This is one of the most stable ways to obtain artifacts in Elona.
All corpses and cooked meat can be offered to the gods as offerings. The amount of favor is determined based on the weight, favor = weight x 5, the upper limit is 50 favors.
The so-called sacrifice is something that God likes, no matter how much it weighs, 1 piece of 25 favors.
The upper limit of grace = Faith skill You can only get 2 divine servants obtained through prayer, and you can only give them up after you get them again.
With faith of 25 or above, you can get the artifact-Jade for 2525 favors
For 40 or more faith, you can get 4025 favors for the artifact-weapon
The favor cannot be viewed in the game and is hidden Value, you can only calculate the value yourself. But after you reach the point where you can receive rewards, God will speak a special dialogue to remind you.
Usually praying will consume the current grace by a percentage, so don’t use it casually. After praying, you will be given a buff against bad luck and disease, which can restore the character’s current “needs sleep” status.
NPC is a major means for players to understand the world of the game. In addition to players running around in the North Tiris continent, there are also various NPCs. Here is a brief introduction to some commonly used NPCs and related favorability (marriage amp; genetic overview) (special NPCs are not introduced here) NPC name NPC The owner of the functional grocery store sells groceries, including commonly used props and furniture, minerals and travel provisions, and various real estate ownership certificates. The owner of the master house is the same as the grocery store owner, but the master house also sells wands and scrolls. The owner of the trading store sells goods for trucks, and the goods are only Can be traded at trading shops in different cities. Players can earn the difference by going back and forth to merchants according to the price fluctuations. The hotel owner sells drinks, treasure chests and travel rations on the big map; in bad weather, the shelter is opened, and you can also spend 140gp to refill the satiety. The magic shop specializes in magician potions, books, and scrolls. The owner of the bakery shop specializes in noodle food. The owner of the food store is basically similar to a bakery, but he also sells all kinds of food and spiritual grass. The owner of the fishing tackle shop sells all kinds of fishing bait. The owner of the weapons store specializes in weapons/armor. The owner of the black market store is the same as the weapons store, and also sells accessories. The props sold are generally more expensive than weapons shops, but the material and magic properties of the props are often precious. Traveling merchants can be encountered randomly while walking on the map, just like the black market. It is worth mentioning that you can obtain the merchant's bag through robbery to obtain props. The bartender can resurrect pets/teammates. The healer. When the player's main attribute ability is weakened (showing red attribute values), it can be restored to its original value through treatment. The union trainer can Here, platinum coins are used to learn skills and goods to improve the skill potential of existing skills. The information provider can check the level and location of the NPC adventurer. You can spend gold coins to check the attributes and abilities of your companions. The magician (appraiser) appraises props and investigates advanced props. The arena owner can participate alone in solo/group battles with monsters. There will be rewards for winning streaks, and the winning ranking will be included in salary distribution. The pet arena owner is unique to Kapur Port, and can allow pets to participate in solo/group battles with monsters. , there are rewards for consecutive wins, and the winning ranking is included in the salary distribution. The slave merchant is unique to Delphi Town. You can buy humanoid pets. The types of pets increase as the player level increases. You can also sell pets. The horse dealer is unique to Yohn Village. You can buy them. Buy a horse. The types of horses increase as the player level increases. The sister shopkeeper is unique to the sister juice (house). The prostitutes who sell sister's love bento are generally unique to Delphi. Kepa (appears at the Noel Village Christmas Festival every December) Noyer Village) Sister Noyer Village is unique. She can be found when the good and evil are below -30 in the sinner state. By purchasing the immunity charm, the good and evil can be raised to -29. Unique to the Magic Book Writers and Magicians Guild. Each magic book can be ordered. The guild gatekeeper can receive the tasks of joining the guild from the gatekeeper, as well as the daily tasks after joining the guild. The legendary craftsman Miraru can exchange the collected small medals for various top-notch props and special props. For details on the collection of small medals, see the reference. Information Embassy Merchant Paromia Embassy is a unique merchant who sells all types of real estate title certificates, furniture, and family treasures. (Refrigerators, relic bags, salary boxes, lost property bags/bags can be purchased here) There are also ordinary citizen NPCs and guard NPCs, and the handover of daily tasks rests with them. There are also neutral NPCs such as 'city children', 'beggars', and 'mercenaries', as well as randomly appearing NPC adventurers similar to players who can be seen at the intelligence dealer. The equipment/props on NPC adventurers can be traded through barter. In addition, NPC adventurers can also pay to hire companions to protect players for a period of time.
It is worth noting that the NPC's reaction to the player is closely related to the player's charm value and good and evil value.
Introduction to NPCs and maids that can be added at home
You can add maids to your home through the option of summoning maids on the house notice board. NPCs that can be added include common town vendors, bartenders, Appraiser, intelligence dealer and most importantly, maid. Note that the number of NPC hires is related to the value of the residence. The value of the residence is shown in the table below.
If you have a maid at home, there is a chance that the maid will alert you that there is a visitor every time you come home. Visitors are often NPC adventurers, mystery producers who come to play with hidden rules, non-mainstream people looking for sex, beggars asking for money, ordinary citizens, guild trainers, and traveling businessmen.
After joining the guild, the fixed guild trainer who visits every month can spend a small amount of platinum coins to train the corresponding main attribute potential. Traveling merchants sell goods at low prices when they come to your home (to be tested). NPC adventurers are often used to exchange equipment or drink wine to cultivate favorability. In addition, NPC adventurers will come to send red envelopes in January every year. Most of the items in the red envelopes are cheating. Red envelopes given by NPC adventurers with high favorability There is a chance of getting the best props.
In addition, when the charm value is relatively high, talking to an NPC can increase the NPC's favorability towards you (the increase in favorability through dialogue depends on your character). About favorability
The favorability is directly related to whether the NPC is friendly or hostile to you. This is especially obvious for NPC adventurers. The favorability of pets also has some special functions. For details, see the table below for favorability status. NPCs, Adventurers, Traders, Pets, Natural Enemies, Kill when meeting, will set fire when visiting home. Neutral, Neutral, Hate, Kill when meeting. Same as above. Neutral. Neutral. Annoying. Kill when meeting. Same as above. Neutral. Neutral. Ordinary. Neutral. Neutral. Neutral. Well-intentioned. Neutral. Visit home. A special dialogue will appear when neutral (are there discounts for prop trading? Not verified) Neutral friends will be neutral, give souvenirs/proofs of friendship, spend a small amount of platinum coins to train skill potential or learn new skills Neutral same as above Neutral close friends same friends Neutral same as above Neutral close friends/relatives and friends same Friends who are neutral are the same as above. Friends who are neutral souls are the same as friends. They can also get married and have sex. After being invited to join the team three times by a soul friend, you can join the team permanently as a partner. Neutral is the same as above. You can get married, have sex, be neutral, get married, and have sex. There are many ways to increase your favorability. For NPC adventurers and traders, it is simple and crude. The method is to sell the place of integrity, that is, give them a bottle of wine, wait for them to get drunk, and a special option will appear in the conversation with them, and then have sex. If the sex is successful, the player's good and evil value will be reduced by 1 point and the favorability will be increased. The increase in favorability is variable. The lower the favorability, the more the increase.
In addition, there is a prop called an aphrodisiac. Throwing it directly to an NPC or pet can greatly increase your favorability, but the morale value will be deducted by 10 points at a time.
The third method is very effective for quickly improving the pet's favorability, which is to hand the pet wedding series jewelry (wedding rings, wedding chains).
The favorability system plays a decisive role in the game. When your main attribute charm value is high enough and you talk to an NPC, your favorability will increase, and vice versa. In addition, if you are caught trying to pickpocket NPC items, your favorability will drop sharply. And if you give an NPC a souvenir, or pour him a bottle of Tiris's specialty Kulim wine and then have sex with her/him/it, your favorability level will also increase. However, pickpocketing and having sex will reduce the character's good and evil values. Let’s briefly introduce the good and evil system. Under normal circumstances, players accumulate good and evil points by completing tasks, with a maximum limit of 20. If you can get the secret treasure of a good person, the upper limit can be increased to 40. If you fail the mission or do some unethical and harmful things, the good and evil value will drop quickly, and the lower limit will be -100.
When the good and evil value is below -30, the player will become a sinner. If the player enters a guarded town in the sinner state, the guards will actively attack the player. Moreover, the traders in the town refuse to trade with the players (except for the traders in Delphi Town, except for the black market shopkeepers, and except for the merchants hired by their own families).
The good and evil system is one of the highlights of Elona. Many DND system games have similar settings. The upper limit of the good and evil value of an ordinary character is 20 and the lower limit is -100. It is worth mentioning that When your good and evil value is below -30, you will be hunted down without explanation if you enter a guarded town (guilty body). Shops in the town and random merchants encountered in the wild will also refuse to trade with you (Delphi (Except for shops in the town). It is also worth mentioning that there are two treasures in the game that affect the value of good and evil, namely the secret treasures of good people and the secret treasures of evil people. The former can increase the upper limit of good and evil to 40, but when doing evil, the number of good and evil points will be increased by 50. For example, killing a merchant NPC selling props will drop 10 good and evil points in the normal state, and 15 points will be dropped in the good man's secret treasure state.
If you remain a good person for a long time, your tax will be discounted every time you pay taxes at the beginning of the month.
From the moment you step onto the Tiris continent, you are a member of the Tiris continent. Every member is liable to pay taxes. Of course, this tax payment starts after your level reaches LV6. Tax payment is done at the Embassy of Palomia, north of the royal capital Palomia in the middle of North Tiris. If you don't pay taxes for 4 consecutive months, then when the fifth tax bill comes to your home, your good and evil value will be Will dunk 60 and become a sinner directly. In addition, when you say goodbye to your novice mentor and enter the mining town Vernis, which is the closest to your birth point, the game will give you a choice of pets to reunite: cat, dog, bear, girl.
Pets are the players’ loyal companions in the early stages of the game and even until the end. In the early stages when your strength is insufficient, a strong pet can help you solve difficult escort commissions and even bandits who rob you halfway. You can name your pets, feed them, wear equipment and even give them money to train their skills. Even marrying, sleeping and having sex with a pet leaves behind genetic factors. As long as your favorability meets the requirements. About Marriage
Marriage is a special dialogue option that can be triggered when the player and NPC or pet reach Soul Friend. After getting married, you can get various rewards from the embassy, ??such as etheric antibody medicine or equipment. In addition, after getting married, if you are in a state where you can sleep and talk to your marriage partner, you can have a night of lovemaking (make up your own mind). Overnight, you leave behind genetic elements.
The genetic factors here are essentially the two-week inheritance system.
Overview of genetic factors
If the player has a gay night. Then when the player restarts a new game, he can select the adventure inheritance option on the game's main page. After successfully creating a new character, he can turn on the relic bag function. The relic bag contains props that were equipped by the player during the last gay night in the previous archive (Note: Black star props cannot be inherited, piggy banks, various property rights certificates cannot be inherited, and gold coins cannot be inherited). By using inheritance, The property ownership certificate gives you the right to inherit the items in the bag, and only one item can be taken out at a time. In terms of attributes, the inherited character is no different from the former, except that it initially has 1000 more gp, 5 more platinum coins, and 5 more skill points. See References for details on marriage and genetic systems. Satiety system
When you are aimlessly adventuring in the game, have you ever thought that you will be hungry and thirsty, or even drowsy due to fatigue? Of course, this kind of system basically does not exist in other RPG games, but Elona does. If you move for a long time without eating, words such as fasting, hunger, and starvation will appear in the lower left corner of the game interface. This is the game's satiety system. In the state of starving to death, every action the player takes will deduct the corresponding HP. If the player does not eat for a long time, he will starve to death. Therefore, in order to survive, players have to constantly look for food reserves. The most direct source of food is of course the vehicle travel food sold by town hotel owners. Of course, if you know how to cook, you can also collect wild fruits or enemy corpses and cook them with props.
Sleep system
If your character moves for a long time without sleeping, there will be a warning in the lower left corner indicating that he can sleep, needs to sleep (yellow text) and must sleep (red text). This is the sleep system. If the player still does not sleep in the red beard sleep state, the energy value SP will gradually decrease. If the energy value is insufficient, the words "light fatigue", "fatigue" and "overwork" will appear in the lower left corner of the game interface. In the overworked state, you cannot use any Skills, over time you will die from exhaustion. By the way, when you are tired or overworked, pressing the R key (REST) ??can quickly restore fatigue.
In fact, the sleep system is a very good thing. One sleep can restore all your energy, HP and MP, and you can exchange the skills developed by the events you experienced during the day into the potential of your main attributes in a certain proportion. Even the experience points required to level up.
Various events will occur during sleep, such as being touched by the Archmage to learn new magic, being favored by the God of Luck, being cursed by an unknown enemy, or even experiencing strange changes in the body.
Mutation system
In the process of adventure, you will inevitably drink dirty things or encounter monsters that will induce mutations in your body. The mutation system runs throughout the game, with various mutation contents. Of course, mutations are divided into benign mutations and malignant mutations. Benign mutations in the game (including character growth) are all prompted in green text, while malignant mutations are prompted in red text. It is worth mentioning that if something bad happens or encounters a vicious BUFF, it will be prompted in purple. Finally, let’s talk about the real estate system.
Real estate, first of all, is the house you live in. Except for the Beggar's Cave at the birth point, the remaining properties require a property ownership certificate. The house you live in is firstly used to hire maids to receive various guests (NPC adventurers and the like, you can talk to them to exchange equipment after arriving at the house), and secondly, it is used as a warehouse to store items (big maps, town maps, and random wild items). The map will be refreshed, and if something is placed, it will be erased directly). Then please see the table for some information about the residence. Ranking Title Certificate Name Price (not affected by negotiation skills) Amount of props that can be accommodated Number of employees that can be accommodated 1 Small town 1335000gp 400 7 2 Network residence 373000gp 350 6 3 Villa 186500gp 300 5 4 Comfortable house 75000gp 200 4 5 Forest shack 35400gp 150 3 6 Beggar's Cave 0gp 100 2 Note: GP is the currency unit circulating in Elona.
Then, some other properties are as follows:
Pasture, used to breed breeding animals, and can also be used to make dried meat from dried stones.
Farm, used to grow crops.
A warehouse is a warehouse. You can also raise some monsters as a training ground.
The museum is a specimen storage place. Putting some specimens of special NPCs or powerful monsters into it can improve the ranking. The ranking affects the monthly salary distributed.
In the shop, you can appoint a shopkeeper and sell things you don’t need. Note that ★ items and stolen goods from pickpocketing cannot be sold.
The dungeon is your own dungeon, the function has not been implemented, and it is used as a super-large warehouse (350 item capacity). And it can only be obtained by making a wish on the dungeon property certificate.
PS: All properties (except Beggars Cave) are subject to tax. Otherwise, the tax bill will look too scary. Please be careful when building your own properties.
PS2: All your properties can be decorated through the house notice board, and you can decorate yourself an exquisite nest.
PSP: There can only be one home (especially a residential house), and if a new house is built, it can only be moved but not moved to the same place.