Basic introduction Chinese name: Z Ryan dubbing: teng letter (middle), Kouno Yoshiyuki (Japan) debut works: True Three Kingdoms peerless series Age: 29 (glorious official information) Gender: male height: 194cm (glorious official information) Nationality: Cao Wei weapon: hook claw (2-4 generations, 5 generations SP and empire, MR series. 6-7 generations) gun (5 generations) dart (8 generations) character analysis, appearance works, life brief introduction, basic information, biography, biography of fierce generals, empire, usage, overview, module characteristics, main moves, local evaluation, special stage, recommended play, remarks, character analysis works such as no horse in the true Three Kingdoms 2, no horse in the true Three Kingdoms 3, no horse in the true Three Kingdoms 4. Battle of Red Cliffs was a protracted battle with the Shu army in Guanzhong and Hanzhong after he made great achievements. Later, he was shot in the right knee by an arrow on the battlefield and died. In the biography of basic information, the story mode of unlocking conditions is completed, and the interstellar mode is broken in the battle of Chang 'an-Warriors. You can use the adaptive Lightness Skill of the system in the early stage of the Warrior's Pass: Turn: Shadow Foot: Cyclone: Physical Strength: 278 Attack Power: 276 Defense Power: 275 Growth Tendency: Average Wushuang Dance 1: Yuanyang Attack (attack method: front-single shot-front, attack power: 70) Wushuang Dance 2: Secret Chop (attack method: encirclement) Attack power: 200) Physical strength value in the empire: 259 attack power: 3 15 defense power: 238 command power: 250 movement speed: 150 life: incorruptible and beautiful husband's inherent military strategy: usage overview and orientation: mobile melee general comment: it can easily launch a fatal blow. He is good at transmitting the main changes to the single army: the field control enhancement module is characterized by more flight actions and can carry out continuous attacks in flight. The main move is V skill: float in front of the range, and then fly by yourself (it is best to cancel with lightness skill). Stop/Quick Containment Skill \ n Skill: Alternate big chop. N6 Two-level attribute C2: after a small chop, the first-level attribute is emptied C3: 4 combo forward+the last-level attribute expires, and the anti-collapse (cyclone invalid) EX 1: C3 is exported. Multi-stage oblique upward drilling, ending in the air C4: wide cross section in front, C5: sudden floating combo, ex2: C5 derivative. Sudden swing+flying cut, ending in the air. C5 take-over technique C6: sudden rotation combo, and the last stage is to blow up a section. JN: flying triple whammy and connecting JC JC: direct ground attack, impact band. You can cancel the lightness riding immediately. C: Kick on both sides to prevent collapse (cyclone is invalid). SR: C3EX > JC can be issued. Chopping type, weak and unparalleled. 1: The frontcourt is wide and horizontal. Weak strength, unparalleled clearance skills. 2. Throwing skills, arresting people in front, and multi-stage drills. You can catch people in the air (such as after SR), which is very powerful. Special attack skill is unparalleled in the air: dive drill hit, hit the ground. It is extremely powerful when hitting the whole air target (see remarks). Ordinary melee take-off raids are weak, and awakening dancing: real awakening is more difficult to come out. Chop-and-attack propulsion type, in terms of range and movement, is not easy to catch people, and its power is generally evaluated around: generally, it hits slightly faster; combo is high and easy to use attribute skills+1; powerful and unparalleled+1 control: attack speed, range and maneuverability are well tamed; it is basically easy to use, but the handling of flight actions needs to be slightly adapted, and special phase speed should be handled carefully when it does not hit in the air. C4, C5EX & gtJC, N6 attack combo flow: winning fire, double lure and quick combo. C3EX & gtJC, C5EX & gtJC are the main attacks, and SR can be played, supplemented by Awakening buff. No double flow: roar, double lure, quick combo. On the basis of combo flow, the main attention is paid to the single matchless 2 or C3EX >: JN triple > nothingness: nothingness is the overall hit method: aiming at the main target C3EX >; There is nothing in the air next to JN Sanlian (back kick) > that is empty than the direct C3EX & gt, but it can still do strong damage, but it is not the strongest, probably because the target floats a little lower in this case. Too many mixed soldiers will affect the direction of EX, and air-to-air joint skills will be difficult to succeed. It is best to use Wu Shuang 1 to clear the field, and then use it against enemy generals who are fighting alone. Also note that the unparalleled surface may be empty and there is no counterattack. In addition to aerial skills, it is best to connect JC directly every time. JN triple can be used as air maneuver, but it is of little significance to the usual output. Hook and claw is one of the most suitable modules (fire chop JC) besides unparalleled gameplay.