Radiation 4 begins with a novice bonus guide

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This paper is a bit hasty, combining some years of experience in radiation games with the idea of exploring radiation 4 for a period of time. Extra points are never absolutely right. I just hope it will help beginners!

The basis of this article

The radiation special system was completely subverted in this work, and the skill system of 100/ 100 was removed. Instead, skills and perks are merged into a new "Auxiliary Skills" table, which is listed under seven special attributes. The auxiliary skills that players can learn are related to special points. For the specific relationship, please refer to Calvin Yao Quan Raiders System.

Each upgrade, the player can choose to upgrade any of the seven special attributes, or upgrade the following auxiliary skills. And this game has no upper level limit. If the player can rise to level 300, it is possible to complete a role with "100%" attributes and skills in the game.

Everyone has their own choices, especially the old players, who know what they are doing.

However, radiation attracts more and more new players. This trick hopes that a student who has just entered the radiation time can quickly experience the fun of "this game", instead of being addicted to the characterization or being confused by the profound theory of the old bird.

Daily Code of Conduct for Abandoned Soil (Important Tips)

The values of seven properties of 1 The special item does not need to be higher than 9 points at first. Because you can get BOBBLEHEAD9 (shake your head, permanently improve 1 minute). It must not be higher than 8 points. When there are many points for later upgrade, you can assign extra points to the basic attributes.

2. Carrying clothes and hats, which can enhance charm, can enhance charm by at least 3 points. Choose yellow, orange and red in the dialogue, press trackpad /BACK to cut the first person/third person, move your character away from the interlocutor, press circle /B to open the charm suit prepared on the menu bed, if not, drink two bottles of wine and take some medicine to increase the charm, so that you can complete all the basic mouth gun challenges.

3. The load does not need to be particularly high. As a garbage collector, no amount of load is enough. First, your partner will help you share the burden. Secondly, before entering a scene, go back to your base and put all the garbage in the workstation (according to the box /X transfer). Workstations are not universal. It is suggested to choose the original hilltop bunker as the stronghold. Keep freedom around 100.

4. Power armor consumes power when worn, but does not consume power when moving quickly. Don't try to save, don't use power armor, but don't be scared by power consumption. Some raiders say that it is difficult for power armor to find batteries, but it is not. First, you can pick it up while walking, then you can steal it, and then you can buy it. It is suggested that the outer station press X to take away the battery when leaving the power armor, which may be lost. Park all power armor at their main base. When fighting, put it on after the battle, stop at the door and go back to search lightly.

5. Give priority to the tasks of armed radio stations related to the Iron Brotherhood. Near Cambridge, joining the Iron Brotherhood has many advantages, as well as a second set of power armor and many batteries.

6. Two opportunities to create roles. At the beginning of the game, the role creation is an exercise, and the prologue story lasts about half an hour. When leaving the shelter, players can customize the name, appearance and special attributes again. It is suggested to save a new file before going out, and you can omit the preface when you want to play again in the future.

Beginners understand the four steps of role creation.

1. Make clear the primary influence of each attribute-novice perception and agility are the most important.

Strength: load, melee and heavy weapon perception: the attack of VATS and the perception of the enemy on the compass

Endurance: AP of physical strength and running consumption.

Charm: the probability of persuading others to succeed (mouth gun)

Intelligence: the skill and experience gained each time.

Agility: the total value of AP and light weapons

Luck: the possibility of finding something, the speed of crit accumulation, and the fun of the game.

2. Know your own gameplay-newcomers are mainly remote.

According to the design of the core combat system and the trend of the mission system, the first thing to determine is the combat mode. Please don't try to get through with your mouth gun. Don't be too obsessed with melee. Because this game is a shooting game, Bethesda Studio invited id software, the development team of Doomsday, to guide the finished shooting system. Beginners had better experience a balanced system, so that the game can go on well. Newcomers should give priority to remote.

Necessity of matching VATS with real-time combat.

What affects the real-time combat hit rate is your own aiming operation and the range and accuracy of the weapon itself.

What affects the VATS auxiliary aiming system is your perception value, enemy distance and weapon hit rate.

Perception is a very important attribute.

3. What weapon should I use? -Don't think too much.

This game no longer distinguishes the proficiency of different weapons (skill energy in the previous game), and the hit rate of all weapons is only affected by perception, your technology and the attributes of the weapons themselves.

The way to keep up with the weapon damage and other numerical values is no longer to improve your skills as in the previous work, but to improve the weapon hit rate by learning the auxiliary skill list and learning the advanced weapon construction system.

Auxiliary skills improve the attack damage of weapons. So, your role and weapon are one. Select the weapon you want to use against the auxiliary skill list. The following skills to unlock special values can maximize the effect of weapons:

Pistol corresponds to agile 1- movement but low damage.

Rifle corresponds to perception of 2- medium distance and medium damage.

The corresponding intensity of heavy weapons is 5- medium close range and high damage.

Sniper Correspondence Perception 8- Long range, high damage

Attention! Energy weapons and live ammunition weapons are the classification of weapons and ammunition, so there is no classification of ammunition types, so:

Intelligence 3, the skill of transforming the gun nut of live ammunition weapon

Intelligence 6, the skill of transforming energy weapon science! be especially important

In actual combat, because of the limitation of the number of ammunition, it is difficult to stick to the last class of weapons, so intelligence to 6 is the safest choice! Use live ammunition in the first few hours, give priority to the initial task of the Iron Brotherhood, and you can get the most energy weapons and ammunition (the main line can also get energy weapons in the middle).

4. What skills should I learn first?

First of all, you have to choose between unlocking and hacking, so you have to choose Perceptual 4 or Smart 4.

Then there was a fight. Real-time combat favors endurance and strength, supplemented by a small amount of luck, and can use heavy weapons and receive more ammunition. VATS' steady play is biased towards perception, and agile assistance enhances crit with a little luck.

In the middle of the waist, long-term consideration, combined with the above analysis, intelligence is very important, energy weapons are steadily high, and the higher the intellectual advice, the better, and the faster the upgrade.

Finally, according to the radiation daily code of conduct at the beginning of the article, the weight of strength and the charm of mouth guns can be less.

Total initial points of characters: 7 basic points+distributable 2 1= total 28.

abstract

Strength 3 for armor upgrade, agility 4 for AP recovery speed, and luck 2 for picking up more good things. The remaining three points can be distributed at will, as far as possible in perception and luck.

You can also cancel the extra 2 points of power, so that 5 points can be allocated to intelligence, luck and perception.

I hope everyone can share their roles.