The Road to Exile S2 1 Strong BD summarizes each school with the strongest occupation to share.

The road to exile S2 1 strong BD summary. Many players may not know what genre the latest 2 1 season is. Here are some specific introductions for your reference.

S2 1 strong BD summary

T0 level: BD related to sacred objects.

Just like this lake in S20 season, S2 1 has its own characteristics, including sacred objects related to Qian Zhi (as shown below). Since there are rich BD, there must be Li Qian, Qian Min, and even less public, even the ball+1? And so on, so it is certain that BD, which can eat related attributes, is dominant, and Qian Min Fort, Li Qian Totem and so on have also become stronger.

Qianminsheng site

T 1 grade: BD sold.

Why is the BD sold T 1? Because this BD will occupy a certain advantage in the season's gameplay, and it can move after being sold, improving survival without affecting the output. For example, many people recommend shock waves, winter tide marks, exploding arrows and so on.

T2 level: point class BD (persistent class)

Needless to say, DOT has always been in the forefront, but compared with the above, next season is actually not very strong, because it takes time to get hurt, that is, it takes more time to get hurt, and it is not very dominant in the gameplay of the season, so just look at this aspect, but there is no doubt that many BDs are still very strong next season. For example: normalizing, vortex, poison bottle, corrosion arrow and so on.

These are the three BD structures that I personally prefer. If there is a BD that can meet these conditions at the same time, it is estimated that it is very scary to develop it. It is estimated that this is the son of the version, not just an armchair strategist.

Then, let's recommend BD that can be played by every profession and sublimation. Interested parties can inquire about BD and learn before the start of the new season.

Let's start with the ranger.

Sharp-eyed: ① Lightning arrows can drive to level 92, and then become tornadoes, a very classic sharp-eyed tornado. But here I don't recommend using lightning arrows to get lightning arrows at 12 level, but use lightning arrows at 1 level to continue driving to 92 level. In the case of national service, the advantage of lightning arrow is greater than that of lightning arrow or even the previous tornado. With one more arrow, the damage is doubled. You can turn it at will in the future, and it's up to you what force explodes what bow C.

Witch doctor (hunter): ① poison bottle (poison explosion elixir) ② poison whirlwind. This medicine man had little to play last season. The electric shock was cut, and he wouldn't play poison electric shock. It's ok for soul eaters to flash down, and the upgrade speed of poison bottles is still very fast. An apostle who started the plague said that the poison was on the rampage, and at least picking up garbage in the early stage could start the agricultural currency. The positioning of this BD is to pick up garbage in the early stage. The gain is outweighed by the loss. If you don't like the feel of the poison bottle, you can try the poison whirlwind. I don't know if I can play the Val version of the poison whirlwind in the next season, but the visual skills are also the type that tends to have clear pictures.

Knight: Recommend a soul eater to flash into an ice shield? In the early stage, you don't have to be quick-witted and slow-witted. It's not impossible to flash after the plot, but you really love flashing, and you won't know the details of flashing until you play. Chivalrous men are expected to play less next season. No electric shock, no hammer, no night blade. At that time, I could think of nothing but throwing shields and flashing. Ha ha ha ha. Is it a new skill for next season, or is it related to falling?

Fighter:

Punishment: ① Seven injuries and eight breaks; ② Thousand-force chaos; 3 melee related. First of all, seven injuries and fractures are OK. After my test, the lower limit of this skill is extremely high, but the upper limit is also limited. The upper limit is estimated to be 84, and the gear is still being scraped, but it does not hinder his excellent speed of clearing the map. 1 level broken steel blade can sublimate and suck blood for the first time, and then seven wounds will be broken to level 92 to accumulate enough coins, and then it will be directly converted into a thousand-force melee or melee-related, which is very beautiful.

Champion: ① Puncture shield roller ② Punishment, which has been tested this season. The upper limit is very high, you can easily pass 85, and you can get the shield roll from 1 level. Just change the shield and finally change the shield of God, and other parts can be improved perfectly. The whole process is not bound, and the promotion is smooth, but the skill form is not very good, which leads to a long story (hahahahahahaha).

Guard: ① Turn to ice shield or blood shield. The sublimation of the guards is really a long story. Just fishing in the middle. I can't think of any BD who can save him. Fishing, if you think about it, is just a shield throw. I don't think the upper limit is that high. If you are interested, you can check it yourself.

Barbarian:

Mob: ① General roar, ② Angry whirlpool, ③ Close combat related, ④ Poisonous whirlwind? Generally speaking, it is estimated that thugs can play a lot next season, because they have strengthened many melee-related things. Let's start with the old generals, and it is estimated that they will only be stronger next season? There is a valve leaf disorder. Anger Vortex is a BD that many people don't understand, but I watched the structure and related videos of POB and thought it was ok, so I put it here. Don't talk about melee, and when the good melee comes out, everyone can bury their heads in copying. Finally, the poison whirlwind, this season seems to be quite hot, and there will be a Val version next season, so you can look forward to it a little.

Chief: ① Totem of a thousand troops, ② Sickle of a hundred turns. Next season's sacred objects should have the power of different fires, grandpa's totem will return, and the road of dedication will be recast brilliantly. In the early days, it will turn to fire, and then it will turn to Li Qian, Wuhu and sacred sites. But relatively speaking, many people don't like totems. After all, they will have nothing to do with themselves. Fire sickles are also popular this season. After all, they are very fleshy, but! The cost is very, very high and the damage is not very high. If the structure is similar, the defense surface will collapse, so you should turn carefully and think again if you are pursuing it. But it still depends on next season.

Warriors: ① Seven injuries, ② normalization, ③ poisonous whirlwind. Next season, seven injuries have not been cut. You can come and experience it if you want to play. The warrior brought back his two thousand seconds with his seven injuries, and the more endurance balls, the more he suffered. It is not a problem to retire in four or five thousand seconds, or it is better to be punished with seven injuries if you are injured. Compared with the normalization of judges, the normalized damage of soldiers will be one level lower. The judge estimated that the soldier was 20W, but there would be a lot of meat in a scraping position. Ha ha ha ha, but it can be directly translated into skyrocketing and driving up costs. It is also a highly toxic whirlwind. The speed of clearing the picture is estimated to be much faster and the feel is much better.

Temple monk:

Referee: ① Normalization ② Electric ball ③ Erqi tactics. Speaking of the judges' estimation, 99% are normalized flame traps. Although the 50% reduction in the new season is not fatal to the judges, the gameplay in the new season is actually not very friendly to the judges' normalization (to be determined). In fact, the electric ball feels a little worse, and the damage is very considerable, but the cost behind it is also slightly higher. Next season, if the lake is not twice as negative, you can wear a rotating ice ring and hate AA shield. This is also an option. The Erqi hammer will be strengthened next season, which is good news for Erqi's tactics. Because the attack speed is reduced, the hammer that is generally not taken in melee is in the hands of the judge. Because of battlemage, it can be greatly improved in the early stage, and the cold flame head of Ice Eye Mine will not be cut ... It is estimated that the mine will be greatly strengthened next season.

Holy Sect: ① The besieged city of Qian Min ... The holy relic in the new season is estimated to be a great reinforcement for Fort Qian Min and emmm, but it is not clear to what extent. Anyway, it is an unearned reinforcement. I think this Qian Min battery will be stronger than the exploding arrow.

Guardian: ① Summon sacred objects and magical attendants. How can I put it? There are very few BD that guardians can open wasteland. After playing for so long, I've seen the guardian open up wasteland once or twice. Later, it can be turned into a master of aura or normalized, and there is no good choice for land reclamation.

Witch:

Cryptologist: ① Freezing point; ② poison point. I feel a little cut, but it's not a big problem. Freezing land reclamation has always been an old tradition of witches. 12 can get the winter tide card, 16 can get the electro-optic frost, 16 can get the frost storm, and 28 can get the vortex. The transition is still very smooth, but I feel bored, yes, bored, so bored that I don't want to play ... poison point and poison bottle are also very suitable for mysticism. Throw two. This kind of destruction can't be compared with Xia Yao. It can be said that all the people who rushed to the level of 100 are this BD, but you need your good friend to buy you a poison bottle at the level of 12, or get it in the library in Chapter 3. You can also turn a death corrosion arrow when you are tired of playing. The corrosion arrow is also released in the Val version, which is slightly enhanced. What stopped COC at the next turn, and what skates are is another matter.

Element makes: ① explosion arrow ② ignition category, well, explosion arrow, DDDD, I feel there is nothing to say. Next season, BOSS will weaken the curse and strengthen the arrow in disguise. What are the ignition skills? Conviction wave and vanity dagger (deduced by wavelet), these two are more popular, and the possibility of survival is relatively great. The back can be turned into a whirlpool for direct lighting, the lightning channel is cut off, and there is no lake. It's not recommended for next season (even if it's not cut, it's not recommended, because unskilled witches won't be promoted when they come to Huang Tu).

Summoner: ① Cremation and mental explosion; (2) forgive and summon the wizard. Personally speaking, the summoning fire is ok, but remember to practice a blasphemy level. The previous conviction wave will be branded at the end of the day and then cremated, and then the blasphemy level will come up directly to cheer up, and the damage is still considerable. You can also hang it directly on the 30 th floor, which is very pleasing. I've never played pardoning wizards, and this season's summoning was cut. In fact, it is not recommended to play pure summoning BD, so I will just bite the bullet and forget it.

Shadow:

Destroyer: ① toxic shock wave ② explosion trap ③ trap/mineral plate magic explosion. The shock trap feels that S 17 and S 18 have been on fire for two seasons. There was no sound in the S 19 mirror season, and now it is a difficult time. Not bad, basically the same skills as pioneers. However, it seems that many people have overlooked an explosion trap. I feel that this skill is T 1 in both form and damage, and it is not lost to the shock wave trap. Well, especially this skill used by the saboteur, I will be opened by the saboteur explosion trap next season. It is said that the magic explosion will double the damage next season, but because of its bad feel, it can be placed on traps and mines, so the release speed is much faster. I heard that a mine is also doing this, and those who are interested can learn a lesson.

Shadow: ① electric ball ② flying blade storm, well, there are very few people playing with BD in this sublimation, and I have never played it either. Most of the time, I steal his two key tricks. The smooth one here should be an electric ball with an electric ice ring or something. As for the walking tractor, you can also have a look, but it is estimated that there are not so many resources in the early stage, and I have never played it, so I will not make an evaluation.

Fraud: Fraud, also known as S20 anti-fraud APP spokesperson, S 19 How many cloud frauds have been cheated to download anti-fraud APP? Hahahaha, ahem, I won't say it here. I recommend one here: ① poison point: in the early stage, you can corrode arrows or poison bottles, and then become arrows of natural disasters. The mark of magic explosion will be strengthened next season. I don't know if you can play this BD, but you can learn it if you are interested. Niu Ge will also use this to drive, so you can look forward to it, hahahaha.

Finally, the nobility.

Noble: It is not recommended to use nobles to open up wasteland from the beginning. Restrict the use of BD that nobles can play at the beginning of the season. Either you are partial to the saboteur, or you are playing by yourself. Many cattle and horses BD, such as electric ball and blood explosion, can only be played in the middle and late stages if there is economy.