Exclusive English names related to games.

A

ACT (Action Game): an action game. This kind of game provides an environment and function for players to train hand-eye coordination and reaction. Usually, the protagonist (person or thing) controlled by players is required to make certain actions according to the changes of surrounding conditions, such as moving, jumping, attacking, avoiding and defending, so as to achieve the required goals of the game. This kind of games pay attention to realistic body movements, hot fighting effects, good operating feel and complex attack combinations.

AI (Artificial Intelligence): artificial intelligence. It refers to the computing power of computers to imitate the real-world behavior and the way human beings think and play. That's a set of extremely complicated computing systems and rules.

alpha: alpha test. It refers to the game testing work under the control of the game maker, so generally speaking, the A test is conducted within the company.

AVG (Adventure Game): an adventure game. This kind of game provides a puzzle-solving environment and scene for players under a fixed plot or story, and players must solve puzzles according to the arrangement of the story. The purpose of the game is to solve the puzzles or doubts set by the producers through the experience accumulated by the protagonist in the story. Usually, this kind of game is often designed as a detective-type puzzle game.

b

beta: beta test. It refers to the game testing work that is not under the control of the producer, so generally speaking, Beta testing is given to the selected testers for testing alone.

Boss: big boss, also known as "boss". A relatively large, powerful and difficult enemy opponent in the game. Generally, this kind of enemy will only appear once in the whole game process, and often appears at the bottom of the game, unlike small monsters who can repeatedly appear in the game.

Bug: program bug, commonly known as "bug". Refers to those program errors left in the game due to the negligence of game designers and testers, which will seriously affect the quality of the whole work.

C

Cheat: the secret of the game. The special skills hidden in the works by game designers can bring special abilities and effects to players after use. At first, programmers designed internal secrets for quickly testing works, and now almost every game has secrets.

Clock Speed: the game execution speed. That is, the speed at which a game is run in a computer is often measured in Megahertz(MHz).

Code: password. 1) Same as Cheat; 2) same as Source Code.

D

Doom-like: a three-dimensional shooting game. That is, first-person shooter games. The game screen is the player's field of vision. Nowadays, such games are often called Quake-like.

e

E3 (electronic entertainment Expo): E3 exhibition in the United States. At present, the biggest trade show of computer games and video games in the world is basically held in May every year.

Easter Egg: Easter eggs. An unexpected content hidden in the program, often funny content designed for the producer, is often about the introduction and ridicule of the producer himself.

ECTS (European computer trade show): European computer trade show. Known as the E3 Exhibition in Europe, it is held in London in March and September every year.

Electronic Game: electronic game. That is, computer games, video games, arcades and palm-sized game machines.

Engine: the game engine. That is, the main program of a game.

Experience Point: experience points. It often appears in role-playing games, and the growth of characters is measured by numerical values. When the experience points reach a certain value, they will often be upgraded, and then the characters will become stronger.

F

FTG(Fighting Game): a fighting game. Derived from action games, it refers to a game form in which two characters fight one-on-one. Now this kind of game is divided into 2D fighting games and 3D fighting games.

First Person: first person perspective. It means that the protagonist does not appear directly on the screen, but is displayed as the visual field of the protagonist.

Flight Sim: flight simulation game. It is a category under the simulation game, which allows players to feel the fun of manipulating planes and flying in the blue sky.

FMV (Full-motion Video): full-motion video. That is, the dynamic picture of the opening, cutting and ending of the game.

Forward Scrolling: scroll forward. That is, the scroll mode in which the background keeps approaching the player often appears in first-person shooting or simulation games.

Frame: frame, shot. That is, the dynamic measurement unit of the display screen.

FPS(Frames Per Second): displays the number of frames per second. The standard NTSC TV programs in the United States display 3 frames per second. Many computer games display more frames than this number.

Free Guy: extra life. In the game, you may get extra life, such as collecting a certain number of certain treasures.

G

Game Over: the game is over. This is the most common word in the game, which usually means that the player has failed, not that the customs clearance has exploded.

Gameplay: game playability. That is, the way the game is played is an important factor in determining how fun a game is.

Genre: game type. That is to classify the games with different gameplay, such as role-playing, adventure, action, simulation and so on.

GPU (Graphics Processing Unit): graphics processor. Assist CPU to process graphics operations.

Graphics Accelerator: graphics accelerator. Special hardware to improve the display speed and effect.

Graphic Adventure: a graphic adventure game. It is a category of adventure games, as opposed to word adventure games.

GUI(Graphical User Interface): graphical user interface. That is, the interactive interface between computer and user.

H

Hidden Level: hide the level. Refers to the hidden part of the game, and discover it by yourself. Even if you don't play this part, you can clear the customs, but it may change the cleanliness after playing.

High-Res: high resolution. That is, the fine screen display mode, but the running speed of the game may be reduced.

Hint: tips for raiders. Simple tips to help players solve particularly difficult problems in the game.

HP(Hit Point): vitality. That is, the life value of a character or combat unit. Generally, HP is , which means death, even Game Over.

HUD(Heads Up Display): flight dashboard. Common words in flight simulation games often provide players with operational information such as ammunition status, speed and target tracking.

I

Interactive Movie: interactive movie. That is, a kind of computer interactive works combining game elements and movie elements, often containing a large number of FMV (full motion images).

Interface: the game interface. That is, the way players operate the game. It determines the difficulty and playability of the game.

J

Joypad: gamepad. A handle that simulates a video game, usually attached to a sound card.

Joystick: joystick. An external joystick that is often used to play analog games such as flying and racing.

K

L

Level: level. That is, the game is a continuous and complete stage and scene. Sometimes called Stage.

Low-Res: low resolution. That is, the rough screen display mode, but the running speed can be slightly improved.

M

Motion Capture: dynamic capture. The process of digitizing the movement of an object in a 3D environment.

Motion Tracker: motion tracker. Equipment used for dynamic capture.

Moves: move. That is, the skills of characters in fighting games.

MP(Magic Point): magic power. That is, the magic value of the character, once used, you can no longer use magic moves.

MUD(Multi-user Dungeon): multi-user dungeon, commonly known as "mud". A real-time game that allows many people to participate in the internet, which is generally similar to RPG, but at present it is mostly in text mode.

Multimedia: multimedia. Mainly refers to computer works that combine various expression techniques. For example, FMV (Full Motion Picture), computer games, interactive works and so on.

N

Network Games: online games. Refers to the type of game that allows many people to play group games after connecting through some network protocol.

p>NPC(Non Player Character): a non-player character. In role-playing games, players will encounter all the uncontrollable characters in the course of the game. These characters may prompt important intelligence clues, or unimportant people.

O

P

Password: clearance password. After entering at the beginning of the game, you can go directly to the next level.

Pirate: pirated games. That is, pirated games that have caused headaches for game production companies are flooding everywhere in China.

Pixel: pixel. The minimum basic unit of screen display.

Platformer: game platform. The platform on which the game runs, including Win95, DOS or UNIX, etc.

Player Killing: player killer. In MUD, a player who attacks players' characters instead of non-players' characters.

Polygon: polygon. Use polygonal units to represent 3D environment in 2D screen.

Prototype: prototyping. Prototyping of game works means making the prototype of the game as quickly as possible, an executable program prototype. From these basic programs and basic graphics, the producer can see how far the computer shows from the original idea, and after adjustment and running-in, it has entered the formal construction.

Puzzle: puzzle. In adventure games, puzzles that test the intelligence of players.

PZL(Puzzle Game): puzzle game. A kind of game with the main content of constantly solving puzzles.

Q

Quake-like: a three-dimensional shooting game. That is, first-person shooter games. See Doom-like.

R

Round: round. A contest round in a fighting game.

RPG(Role Playing Game): a role-playing game. This kind of game provides players with a Fantasy World for adventure or a Real World, which contains various characters, buildings, shops, mazes and various steep terrain. The protagonist played by the player will uncover a series of story clues through traveling, talking, trading, fighting, growing, exploring and solving puzzles in this world, and finally go to the other side of victory. Players rely on their own courage, wisdom and alertness to achieve success again and again, so that the protagonist they play continues to grow and develop, thus obtaining great spiritual satisfaction.

RTS(Realtime Strategy Game): a real-time strategy game. Corresponding to the turn-based strategy game, everything happens in real time, which requires players to have better agility and macro command ability.

S

Scaling: scaling ratio. Some games provide the adjustment of the scale of the screen.

Second Person: second person perspective. That is, the rear-end perspective, followed by the back of the game protagonist.

shareware software: * * * enjoy software works.

Side-Scrolling: horizontal scroll. That is, the scroll mode in which the foreground and background of the game screen move from left to right is often used in 2D shooting games.

SLG(Simulation Game): simulation game. This kind of game provides an environment for players to think logically and use strategies, and gives players the power to freely control, manage or dominate people, things or things in the game, and achieve the goals required by the game through the use of this power and strategy. Players fully display their wisdom in the game environment with real conditions and grand atmosphere, defeat the enemy and achieve high-level successful enjoyment.

Source Code: original code. Program source code directly compiled in computer languages, such as C language and Pascal.

SPT(Sport): a sports game. This kind of game provides a sports event that reflects the reality (refers to the normal sports mode and sports spirit), and allows players to play sports events by controlling athletes or teams in management games.

Stage: level. See article Level.

STG(Shooting Game): shooting game. There are plane shooting and three-dimensional shooting (that is, first-person shooting). Plane shooting also includes two types: horizontal scroll and vertical scroll. Shooting games are the most common types of early computer games.

Storyline: the story. That is, the story outline of the game is divided into three types: linear, multi-linear and open.

Strategy Guide: strategy guide manual. That is, the basic strategy instruction manual attached to the game box.

Sub-boss: hide the leader. Some games will hide more powerful big leaders, usually after customs clearance.

T

TAB(Table): a desktop game. This kind of game provides an environment for training logical thinking or solving puzzles, and has certain rules and logic. Players must follow the rules set by the game to solve puzzles and achieve game goals. Such games pay attention to superb artificial intelligence, novel gameplay and comfortable operating environment. Players enjoy themselves and enjoy themselves in the game, which is also a pleasure.

TBS(Turn-based Strategy Game): turn-based strategy game. Corresponding to real-time strategy games. Several parties participating in the battle, including computers, can deploy strategies in a certain order. A deployment is called a round.

Tester: the game tester. The game production company specially pays money to hire senior players who test their works.

Text Adventure: a word adventure game. It is a category of adventure games. Compared with graphic adventure games, it is mostly a small-cost cartoon game made in Japan.

Third