The reason for this is the following:
Hot search is not equal to the industry.
There is a shortage of talents in the e-sports industry, but the sources of talents, industry training institutions, policies and regulations are still not mature and perfect, which has led many people to go to this industry. But the backbone that can really drive this kind of talent flow is empty, and there are few sources that can lead the way. Therefore, the "talents" who invested in e-sports in the early stage can only retreat after all. As a result, people settled down in an orderly way and began to think about how to become the mainstay of the e-sports industry.
The two extremes of social cognition have low mutual tolerance.
The society's understanding of the e-sports industry is still positive and negative, and its development is helped by their own extreme attitude. Resolutely resisting shows that they still can't tolerate it and think that the e-sports industry is useless; Activists and promoters who are keen on the e-sports industry believe that being extremely white can also bring the possibility of getting rich by becoming an e-sports boss. It can be seen that the two extreme factions have little knowledge of what the e-sports industry is and what it is good for the society. Clear-headed people have no groups and need social accumulation. But it takes time to accumulate, and this year should be an opportunity but it indicates that it will not be fanatical beyond imagination.
Face up to the era of e-sports industry
Just like all e-sports villains are boring, people engaged in the e-sports industry are ignorant for no reason. They just want to take the lead in the e-sports industry by relying on their own quick response and sensitive fingers. This may really be an illusion. But it is not without a way out. This requires people to calm down, and it is best to make efforts to truly understand what kind of field "e-sports" is urgently needed by society. The crazy period is over, and it's time for real swords and guns to compete. Now, people find that it is not a channel for teenagers to escape from school and get it by themselves.
In a word, the future e-sports industry, like the occupational categories urgently needed by countless emerging industries, needs certain qualifications and cultural foundation to support it. Therefore, for those who are keen on this profession, the opportunities are equal, and this profession will be promoted smoothly in the heat.