Only with glory in your heart can you become a king. Hello everyone, here is the king at your fingertips. As the signature hero of King of Glory, Arthur is one of the earliest heroes. After 16 seasons of King of Glory, Asia Arthur's avatar has always been the icon of Honor of Kings, because the hero Arthur will be given away as long as he creates an account, so Arthur is also the hero with the most players in Honor of Kings.
Everything that is free is bad. This is a traditional concept inherent in us. However, with the slogan of fair competition, King of Glory will naturally not determine the strength of the hero by price, just like Wu Zetian Ying Do you really think that soft heroes like Zheng are superior to other heroes?
Also because many people have a certain prejudice against Arthur, they feel that he is a novice hero and cannot be on the stage. However, I don’t know when, Arthur quietly became the favorite in the peak competition, and in the very The appearance rate in top games is still very high, which is enough to show that Arthur's strength is not exclusive to novices. Skill dismantling
Passive skill: Holy Light Guardian
Arthur's passive skill is simple and crude. It simply restores blood, which is equivalent to recovering 1 blood per second. There is basically no need to go home. hero.
The first skill: Shield of Oath
The first skill can be said to be the core of Arthur. It is introduced in just a few sentences, but it has a lot of attributes. Since it is a skill, Yes, let’s be more detailed.
Displacement: Using skills increases movement speed by 30 for 3 seconds. This attribute is Arthur's core point.
Enhanced basic attack: After using skill 1, it will accelerate and strengthen the next basic attack. It will not only cause additional damage, but also perform a forced displacement and jump directly to the target's location.
The target range of Arthur's 1st skill is far away, about a flash distance. Therefore, if the CD is enough, even if the enemy has a flash, you can still use 1st skill to complete the pursuit.
In addition to using this displacement to pursue, you can also escape through wild monsters, or grab a dragon and jump over a wall, so the prerequisite for completing the above operations is to turn on the last-hit button.
Use the last hit button to lock the line of soldiers and wild monster targets, and complete the movement across the wall. You can also escape in this way.
It can be said that the displacement can be completed where there are wild monsters. This is a bit similar to Yang Jian. There is no forced displacement, but the displacement can be completed through media targets. As a novice hero, Arthur has a limited operating space. , this basic operation must be used skillfully.
Mark the target: Mark the target after using skill 1. When Arthur moves towards the target, Arthur will increase his movement speed. It can be said that this skill is specially designed for pursuit. During the marking time, Arthur All damage will cause an additional spell damage. The higher the HP, the higher the additional damage will be.
In addition to triggering this attribute through basic attack, 2 skills and the direct damage of the ultimate move, the range damage of the ultimate move can also be triggered, which will be discussed in detail below.
Mainly add skills: Upgrading skill 1 will reduce the cooldown reduction. In the later stage, when the cooldown is full, the skill can be accelerated seamlessly. The map running ability is not weaker than Guan Yu, so I prefer to add 1 skill, because Arthur The strength lies in mobility.
Tips: During the acceleration period of skill 1, if you use basic attack, the acceleration will end. Therefore, the best way to chase Li Xin away from skill 1 is to follow up with skill 1, and use it after the acceleration is about to end. Strengthen basic attacks to shorten the distance to the maximum extent.
Second skill: Swirling Strike
Arthur's main source of damage. As you can see, the ad bonus of skill 2 is only 80, so the physical attack equipment has a bonus to Arthur. It's not high, so special effects equipment is more suitable for Arthur.
The 2nd skill seems to have a very small range, but in fact the limit distance of the edge is very far away, about one and a half hero positions, so the damage dealt in team battles often exceeds your expectations.
Third skill: Holy Sword Judgment
There are more knowledge points about the ultimate move. Many people don’t know the skill and use it randomly, resulting in being unable to deal damage or withstand damage. It’s an embarrassing situation where it’s even more useless to fight in a group while walking.
Jump attack: It is the same as the first skill, and the distance is basically the same. After using it, it jumps to the target and causes knock-up.
When playing Arthur, you must use the roulette wheel to cast spells, so that you can accurately attack the target you want to attack.
In roulette casting, you can use the red line on the target's head to know whether it is the target you want to attack. You can strike accurately without making useless efforts.
In this way, you can avoid tanks during fights, and your ability to cooperate with your teammates to kill crispy enemies is greatly improved.
Damage: Arthur's ultimate skill at full level will cause spell damage of 20 maximum health points to the target. Because it is a percentage of health damage, it has nothing to do with his own attack power or physical penetration. Therefore, if you want to increase the damage of your ultimate move, in addition to the passive increase of Pojun below half health, you can only use spell penetration.
Mark damage: After the ultimate attack hits the target, a mark will be generated around the target, and targets within the range will continue to cause damage.
This damage is actually very low, not as high as the burn damage of Red Lotus Cloak, but the advantage is that it can trigger the mark of a skill.
The reason why the damage of this mark is so high is because the damage is based on the maximum health of the target. The doll has tens of thousands of health, so the damage is very high. Combo analysis
Does Arthur have combos? Not 123?
When using Arthur, many players use skill 1 first to silence the target, then activate skill 2 and then use the ultimate move. Through the previous skill analysis, we can see that the duration of skill 2 is 5 seconds. It is difficult to fully activate the skill in these five seconds.
Therefore, we need to inflict enough damage within the time we only have control over. Therefore, our combo idea should be to activate one skill and release the second skill when approaching the target, so that the target can be silenced during the period. Use more 2 skills. If the enemy moves and escapes, just follow up with your ultimate. Play Analysis
Warriors on the road will be suppressed by shooters, but Arthur is an anomaly. If you learn skill 2 at the beginning, the shooter will not dare to get up close to you, but Arthur without 1 cannot. A close-quarters shooter, so there are two ways to play at level 1. One is to squat on the grass and fire 2 close-quarters shots at the enemy's nearest distance.
The other option is to huddle under the tower and wait for level 2 to rise. However, the lineup of conjoined twins below the king is more uncomfortable. It is not difficult for Arthur to kill the shooter alone in the early stage, but he is definitely not the kind who can double Kill the hero. Unfortunately, you encounter conjoined twins. It’s better to resist as long as the shrinking tower can resist.
When playing Arthur, you must give full play to your own strengths. Because of his high mobility, roaming support is a must. You must also visit the enemy's wild area during the gap. The 2 skills continue to damage, and you can The wild speed is also very fast, but you must learn to reserve skills. Like Secret Letter, although it has high mobility, it is based on skill 1. When counter-wilding, do not use skill 1 to deal damage. When entering the wild area, walk in. To prevent someone from crouching, activate skill 1 to come out.
If the economy is suppressed, you can play like this.
After using skill 1 to cross the wall to attack the invisible King Lanling, after instantly killing the opponent, he then used skill 1 to hit the CS button to mark the wild monster to escape over the wall. Yuan Fang was confused.
Early support is very important. Through the high mobility of skill 1 and the control of the ultimate move, the success rate of cooperating with teammates to capture people is very high.
By selecting the ultimate move on the roulette wheel, you can accurately hit the target you want to attack. Restraining Heroes
With his instant silence, Arthur can restrain some flashy and crispy heroes. It may not be obvious when playing alone, but when playing in a group, giving the enemy a moment of silence may help them cooperate. His teammates took him away. Typical heroes were Gongsun Li and Li Bai. The restrained hero
Arthur belongs to a group of heroes. He is actually good at shooting shooters, but some fighters are really unbeatable, especially fighters with built-in endurance, such as Dian Wei and Kuang. Tie, Cao Cao, Lu Bu, some of them can still fight in the early stage, but basically they will run away when encountering them in the later stage. In addition, Marco Polo with purification can also restrain Arthur. You must pay attention during the laning stage, if one is not careful, He might have been counterattacked.
Equipment and Inscriptions
As a skill-based warrior, Arthur's attack speed threshold is of little significance to him, but being stuck in a gear or having multiple A's at once can produce different effects.
Arthur's main attack speed threshold: 8.2/16.6/26.2
Arthur's attack speed grows to 1, with a full-level attack speed of 14. If you bring 10 hunters, there is only one difference between full-level and 14-level attack speed. 2.2 can reach the 26.6 level, so we automatically gave up, lowered the standard, and stuck directly at 16.6. Therefore, my choice was to bring 3 hunting and 7 concealment.
In this way, it will break through the 8.2 threshold at level 7, and break through the 16.6 level after reaching full level.
Inscription recommendation: Hunting*3 Stealth*7, Eagle Eye*10 Mutation*10 Equipment recommendation
Boots of Resistance, Shadow Battle Axe, Grandmaster's Power, Extreme Cold Storm, Demon-Breaking Knife, Famous Knife Si Ming
Boots of Calmness, Shadow Battle Axe, Ice-marked Grip, Witch Cloak, Pojun, Famous Knife Si Ming
I personally recommend two sets. If the enemy's control is not very frequent, then use the first set, which is very powerful in one-on-one fights in the early and mid-term.
If the enemy does not control too much, use the second set. It will cool down faster and run the map faster. Fighting in the early and mid-term is average, but the output in the later stage is higher. Summoner skill selection
I only recommend two for Arthur, one is finishing and the other is punishing.
Finishing is the most commonly used skill. Arthur’s output is a continuous output of a set of skills, so sometimes the enemy escapes with residual health, and finishing can resolve this embarrassment, especially for the enemy lineup. It’s especially useful when it comes to meat.
As for Smite, it is not recommended to use it under 20 stars, because the anti-jungle awareness may not be enough. However, in high ranks, I recommend using Smite. In the early stage, counter-jungle can compress the enemy's economy, and in the later stage, you can grab buffs. The dragon grab is also very strong. If you bring punishment, then choose the jungle knife at the beginning to control the river lizard. After the meteor comes out, upgrade the patrol axe. After the shadow battle ax is released, upgrade it to level three. Summary:
This version of Arthur has become inexplicably popular, especially in high-level (non-top) rankings or peak matches. It has built-in battery life, does not rely on buffs, can support in the jungle, and can also With string restraint, the new generation of 41-point push, maybe Arthur should have a name.
In terms of gameplay, Arthur is a hero in the early and mid-term. If he cannot gain advantage in the early and mid-term, he will be very weak later on. Single shooters are basically GG. Therefore, Arthur is positioned as a team player in the early stage. Push the line, and focus on containment in the later stage.
After practicing Arthur, it was actually easy to win the last little king. The season is about to end, everyone, come on.