Dawn of terror-detailed assessment

Dawn of Terror is an orthodox sequel to Titan Mission, which is also called an RPG game comparable to Diablo II. Although Dawn of Terror has many shortcomings, on the whole, I am not disappointed with this work inherited from the masterpiece Titan Mission. On the contrary, it will make people feel that whether it is a picture, a combat system or a sound effect, it is a work created with heart.

Titan's aura is too big to hide the light of his works, but in fact, in all fairness, it is very good that a creative team of six people can make such works. Of course, it can't be compared with a masterpiece like Titan, but I believe that whether players like it or not, they will have different feelings, and our love for ARPG games will not change.

Screen evaluation:

Compared with "Exploring the Titan", there is not much deviation in the picture, whether it is the reflection on the water surface, the shadow effect of the scenery or the contrast of the mapping accuracy. For example, portal, running water under a broken bridge, the skill release effect is good, among which the shadow of characters, soft light and torch light and shadow effect are also quite realistic. Players can also switch the bleeding effect when the enemy is injured or killed by setting options to get a satisfactory game experience. But the overall effect is often dark, which makes people feel dirty. To tell the truth, when I entered the role-building interface, my first reaction was: Isn't this product a zombie in Resident Evil? Compared with the Meiguo mage in the Titan mission, it really makes me sick. Is this a spit? (Poof ...) It is also made of an engine, and the character design is very different. Compared with the exquisite environment, the characters are really simple, and so are monsters. Because of this spit point, when I was surrounded by zombies, I couldn't find where the characters were! However, it would be much better to change your equipment and not see your face.