What is AKM?

It is an alternative tactic of the human race. The following is a detailed explanation of this tactic that I transferred from another website.

Summary

AKM flow is made by A weird tactic invented by ANGRY_KOREA_MAN, a famous American human stream-of-consciousness player. His style of play is extremely evil, his tactics are often unexpected, and his ending is dramatic. This article comprehensively describes the various playing styles of AKM, introduces some practical skills and details, and some of my own experience in actual combat. Finally, I will give you a wonderful video of myself using AKM streaming to play against each other.

Keywords

AKM, ANGRY_KOREA_MAN, Blood Mage Prince, Frozen Throne.

§1. History and current situation

I have been paying attention to AKM for a long time. AKM flow has been briefly described in the literature. Since 99% of ANGRY_KOREA_MAN's first shots in the battle are blood magic, he is known as the "blood magic prince". He was once ranked No. 1 on the US East Battle Network. It ranked second in the spring of 2006, fell to 13th in the summer, and rose to fifth in the winter. Players can check his ranking at /war3/ladder/w3xp-ladder-solo.aspx?Gateway=Azeroth. Several replays are released every week on his personal website, see references.

9. Be proficient in using the witch's i, o and other shortcut keys so that you can become invisible and transform into a sheep in time during a battle.

§4. Detailed explanation of the AKM flow’s tactics to deal with various races

4.1 AKM flow to deal with hum

There are usually two tactics in the hum civil war, one is the two This is the wizard-breaking style, and the other is the three-book knight griffon style. After the double mysterious shrine and bicycle workshop are built, use the first helicopter to detect the opponent's tactical intentions while sending out male and female witches. As we all know, knights can defeat spells, cannons can defeat mages, and griffins and witches can defeat knights. If your opponent has both Mysterious Holy Lands, you can use cannons, knights, wizards, and spellbreakers to form a mixed force. If your opponent has three copies, you can add a gryphon cage and use gryphons, witches and wizards to form a mixed force. During this period, you must always pay attention to the opponent's movements. Once you find a griffon cage, immediately attack the dragon eagle or helicopter. If the opponent has a tank, it is better to add a small number of small guns. If you are using the mf style, you can also consider using a mixed force composed of three types of mages to deal with the opponent's knights (the witch slows down and uses high-level flame storms to burn the opponent's knights, or even transform into sheep).

Of course, the opponent may also quickly open double mines. AKM is very good at dealing with human double mines: after the second copy is upgraded, he immediately hires Panda and uses two heroes to harass the opponent's branch mine. Since the opponent produces more footmen in the early stage, the flames of Panda and Blood Mage can cause a lot of damage to the opponent. After saving a few male and female witches, go home to replenish the hero's magic, and bring a wave of farmers with you to TR the opponent's mines.

One thing to note: If you need to fight on a large scale, group support is very important.

4.2 AKM flow to deal with ORC

AKM likes to use the following two tactics when dealing with ORC:

·The pure wizard knight flow that starts with mf flow, It is suitable for the second book era when the opponent does not have a flying dragon. It has a miraculous effect on dealing with orcs whose level is lower than yours. The knight who added Inner Fire can just throw an A into the opponent's army, and he won't have to worry about anything else. As long as the opponent doesn't have Kodo, there's no suspense at all. If your opponent produces a small number of birds, you can temporarily recruit a beast king or archmage and use the piercing attacks of porcupines and water elements to restrain your opponent's flying dragons.

·Three-mage tank flow. It is relatively common and is a pure mage unit play style similar to sky style. It should be noted that to restrain the opponent's flying dragon, it is difficult to achieve good results with dragon hawks and helicopters.

4.3 AKM flow to deal with NE

AKM flow to deal with NE, it seems that the level of blood magic has little effect on the harassment effect, so I recommend using technology flow. The main purpose of harassing the opponent's house is to kill the elves and cause the opponent to be short of wood after the second battle.

·Usually NE is a bear-deer style of play, so AKM style usually uses conventional troops: male witch + small cannon (note: AKM videos usually don’t show breaking methods. I didn’t understand it at first, but later I found out , if the number of breaking methods is not enough, it is easy to be slowed down by the deer and killed by the bear). When the troops encounter each other, first control the small cannon to bomb the opponent's deer, and then immediately manually slow down the bear and DH.

Fight while retreating. When the bear is mostly slowed down, cast Firestorm. Kill your opponent's deer as quickly as possible. It is difficult for bears that are slowed down to catch up with your troops, so be sure to pay attention to which bears have been purified by the deer, and manually slow down in time. If your opponent has a Warden or a Jungle Guardian, drain their mana first. Once a troop is slowed down by the deer, immediately use the witch to become invisible. This tactic has very high operational requirements.

·If NE is holding back Chimera and Hippogryph at home, it will either explode more helicopters or send out a large number of mixed troops of tanks and mages. Of course, the Mage + Cannon style mentioned above is also feasible. The premise is to use a small cannon to quickly kill the deer, and then turn the Chimera into a sheep.

·You can also consider the gun elixir, see the literature

5.4 UD responds to AKM flow

·UD fights against AKM. Personally, I think the best tactic is to destroy it quickly. Law. If the technology rises fast enough and the hand speed is fast enough (quickly pull away the farmers when the blood method burns them), there is no need to use a black shadow to resist invisibility. Quickly destroy the AKM flow in one wave, and there is almost no solution (unless the opponent is speed climbing technology and dual workshops).

·Using three heroes to fight in the late stage is also a good choice. The instant kill of the three heroes puts a lot of pressure on the AKM flow. In addition, the three heroes can also choose the Dread Lord to defend their hometown.

·You can also use spider flow to try to knock down the opponent's tower in seconds. Once successful, it will be difficult for the AKM flow to withstand the spider's attack.

By the way, let me introduce a little trick: number the peasants. After the second number, as soon as you hear the sound of "under attack", quickly pull the peasants away. Because the level 2 flame storm burns farmers and can kill all farmers in 3 seconds, it can cause huge economic losses to UD.

§6. Conclusion

AKM is not a common WS tactic. It is an ideal human battle mode with BMG as the starting hero. The technical content reflected by this tactic is very high, from harassment and counter-harassment in the early stage, suppression and counter-suppression in the mid-term, conflict of arms, MF timing, The timing of mining is very particular. Therefore, this tactic cannot be underestimated. To a certain extent, it can be said to be an alternative tactic that truly embodies the purpose of Warcraft.

Some people say that they doubt the ability of the blood magic prince AKM. Some people say that it is difficult for AKM to reach the level of elegance. Although AKM flow has not become a mainstream tactic for the time being, its status in the hearts of the majority of human players is indelible. Its diversity and flexibility prove that it is an excellent tactic. Blood Mage Prince AKM's exploration of this tactic is still ongoing. I hope that in the near future, the AKM flow will become one of the mainstream tactics of the human race in Warcraft, just like the spider flow at the beginning!